event HudTournamentSetupPanelOpen
{
	Animate HudTournamentSetup						Position	"-50 60"							Linear 	0.0 	0.001
	Animate HudTournamentSetup						Position	"0 60"								Spline 	0.001 	0.1
}

event HudTournamentSetupPanelClose
{
	Animate HudTournamentSetup						Position	"0 60"								Linear 	0.0 	0.001
	Animate HudTournamentSetup						Position	"-50 60"							Spline 	0.001 	0.6
}

//===========================================================================================================================

event ActiveTimerHighlight
{
	Animate TimePanelValue							FgColor		"TanLight"							Linear 	0.0 	0.0
}

event ActiveTimerDim
{
	Animate TimePanelValue							FgColor		"TanLight"							Linear 	0.0 	0.0
}

//===========================================================================================================================

event RDPositiveScorePulse
{
	Animate Score 									FgColor		"positive"							Linear 0.0 0.0
	Animate Score 									FgColor		"TanLight"							Linear 0.1 0.2

	Animate Score Position							"0 0"											Deaccel 0.0 0.05
	Animate Score Position							"0 0"											Accel 0.05 0.2

	Animate ScoreShadow 							FgColor		"Shadow"							Deaccel 0.0 0.05
	Animate ScoreShadow 							FgColor		"Shadow"							Accel 0.1 0.2
}

event RDNegativeScorePulse
{
	Animate Score 									FgColor		"negative"							Linear 0.0 0.0
	Animate Score 									FgColor		"TanLight"							Linear 0.1 0.2

	Animate Score Position							"0 0"		Deaccel 0.0 0.05
	Animate Score Position							"0 0"		Accel 0.05 0.2

	Animate ScoreShadow 							FgColor		"Shadow"							Deaccel 0.0 0.05
	Animate ScoreShadow 							FgColor		"Shadow"							Accel 0.1 0.2
}

//===========================================================================================================================

event SurveyShowSequence	{	RunEventChild Survey SurveyDelete 0.1	}

//===========================================================================================================================