#base "base/mod_textures.txt"

"sprites/640_hud"
{

	TextureFileRefs
	{
		"dfile"
		{
			"prefix"		"d_"
		}
		"dnegfile"
		{
			"prefix"		"dneg_"
		}
	}
	
	TextureData
	{
		"obj_attachment_sapper"	//basehud wrong input, causes killfeed icon mess
		{
				"file"		"sprites/bucket_sapper"
				"x"		"0"
				"y"		"64"
				"width"		"96"
				"height"	"32"
		}
	}
}
