//===========================================================================================================================

event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage 			Alpha		"255"								Linear 	0.0 	0.2
	Animate	PlayerStatusHealthBonusImage 			Alpha		"0"									Linear 	0.2 	0.4

	Animate PlayerStatusHealthValueShadow 			FgColor 	"Health Buff" 						Linear 	0.0 	0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"255" 								Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Buff Target" 				Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueSpecgui 			FgColor 	"Health Buff Spec" 					Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueShadowKiller 	FgColor 	"Health Buff Killer" 				Linear 	0.0 	0.0

	RunEvent HudHealthBonusPulseLoop				0.4
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 					0.0
	StopEvent HudHealthBonusPulseLoop				0.0

	Animate PlayerStatusHealthValueShadow 			FgColor 	"Black" 							Linear 	0.0 	0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"0"									Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Numbers" 					Linear 	0.0 	0.0

	Animate PlayerStatusHealthvalueSpecgui 			FgColor 	"Health Numbers" 					Linear	0.0 	0.0

	Animate PlayerStatusHealthValueShadowKiller 	FgColor 	"Black" 							Linear 	0.0 	0.0
}

//===========================================================================================================================

event HudHealthDyingPulse
{
	Animate	PlayerStatusHealthBonusImage 			Alpha		"255"								Linear 	0.0 	0.075
	Animate	PlayerStatusHealthBonusImage 			Alpha		"0"									Linear 	0.125 	0.075

	Animate PlayerStatusHealthValueShadow 			FgColor 	"Health Hurt" 						Linear 	0.0 	0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"255" 								Linear	0.0 	0.0

	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Hurt Target" 				Linear 	0.0 	0.0

	Animate PlayerStatusHealthvalueSpecgui 			FgColor 	"Health Hurt Spec" 					Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueShadowKiller 	FgColor 	"Health Hurt Killer" 				Linear 	0.0 	0.0

	RunEvent HudHealthDyingPulseLoop				0.25
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse					0.0
	StopEvent HudHealthDyingPulseLoop 				0.0

	Animate PlayerStatusHealthValueShadow 			FgColor 	"Black" 							Linear 	0.0 	0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"0" 								Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Numbers" 					Linear 	0.0 	0.0

	Animate PlayerStatusHealthvalueSpecgui 			FgColor 	"Health Numbers" 					Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueShadowKiller 	FgColor 	"Black" 							Linear 	0.0 	0.0
}

//===========================================================================================================================