//
// 	x hair animations
//

event Hitmarker
{

	// Team colored hitmarker
	Animate	Hitmarker	Alpha	"255"	Linear 0.0 0.0		// tcHitmarker start
	Animate	Hitmarker	Alpha	"0"		Linear 0.0 0.95 	// tcHitmarker end
	
}

//===========================================

event DamagedPlayer
{
	StopEvent 	HitMarker 	0.0
	RunEvent 	HitMarker	0.01
	
    Animate Crosshair_1				FgColor     "G_Highlight"				Linear 	0.0 	0.00001 // my crosshair color
    Animate Crosshair_1				FgColor     "G_Crosshair1Color"		    Linear 	0.30 	0.10001
	
//	  Animate Crosshair_1			FgColor     "255 255 255 255"			Linear 	0.0 	0.00001  <-- color that flashes when you hit someone
//    Animate Crosshair_1			FgColor     "G_Crosshair1Color"		    Linear 	0.30 	0.10001  <-- what the color will go back to
	
//    Animate Crosshair_2			FgColor     "255 255 255 255"			Linear 	0.0 	0.00001
//    Animate Crosshair_2			FgColor     "G_Crosshair2Color"		    Linear 	0.30 	0.10001
	
//    Animate Crosshair_3			FgColor     "255 255 255 255"			Linear 	0.0 	0.00001
//    Animate Crosshair_3			FgColor     "G_Crosshair3Color"		    Linear 	0.30 	0.10001
}
