//
//	health shadow animations
//

//==========================================================================================================

event HudHealthBonusPulse
{
	Animate	G_PlayerStatusHealthValueShadow		FgColor			"Overheal"	    			Linear 0.0 0.3
	Animate	PlayerStatusHealthBonusImageBG		Alpha			"255"						Linear 0.3 0.3
	Animate	PlayerStatusHealthBonusImageBG2		Alpha			"255"						Linear 0.3 0.3
//	Animate	PlayerStatusHealthBonusImage 		Alpha			"0"		        			Linear 0.0 0.2
	Animate	PlayerStatusHealthBonusImage 		Alpha			"170"						Linear 0.2 0.2 //overheal cross
	
	Animate	SquareBuff	                    	Alpha			"150"						Linear 0.0 0.0
	
	RunEvent HudHealthBonusPulseLoop			0.6
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 0.0
	StopEvent HudHealthBonusPulseLoop 0.0
	
	Animate	PlayerStatusHealthBonusImageBG2		Alpha			"0"							Linear 0.3 0.3
	Animate	PlayerStatusHealthBonusImageBG		Alpha			"0"							Linear 0.0 0.0
	Animate	G_PlayerStatusHealthValueShadow		FgColor			"G_Shadow"					Linear 0.0 0.0
	
	Animate	SquareBuff	                    	Alpha			"0"			   				Linear 0.0 0.0
}

//==========================================================================================================

event HudHealthDyingPulse
{
    Animate HealthHurt         					Alpha     		"140"		       			Linear 0.0 0.2
    Animate HealthHurt         					Alpha       	"0"       	   				Linear 0.2 0.4
	
	Animate	G_PlayerStatusHealthValueShadow		FgColor			"DarkMagenta"				Linear 0.0 0.0
	Animate	PlayerStatusHealthLowImageBG 		Alpha			"255"		      			Linear 0.0 0.3
	Animate	PlayerStatusHealthLowImageBG2 		Alpha			"255"		      			Linear 0.0 0.3
	
	Animate	SquareHurt	                    	Alpha			"150"						Linear 0.0 0.0
	
	RunEvent HudHealthDyingPulseLoop			0.4
}

event HudHealthDyingPulseStop
{
    Animate HealthHurt         					BgColor     	"Blank"        				Accel 0.0 0.0
    Animate HealthHurt         					Alpha       	"0"        					Accel 0.0 0.0
	
	Animate	G_PlayerStatusHealthValueShadow		FgColor	    	"G_Shadow"					Linear 0.0 0.0
	Animate	PlayerStatusHealthLowImageBG 		Alpha			"0"							Linear 0.0 0.0
	Animate	PlayerStatusHealthLowImageBG2 		Alpha			"0"		      				Linear 0.0 0.3
	
	Animate	SquareHurt	                    	Alpha			"0"							Linear 0.0 0.0
	
	StopEvent HudHealthDyingPulse 				0.0
	StopEvent HudHealthDyingPulseLoop 			0.0
}

//==========================================================================================================




