//
//	ammo shadow animations
//

//==========================================================================================================

event HudLowAmmoPulse
{	
	Animate AmmoInReserve						FgColor			"G_White"			        Linear 0.0 0.0
	Animate AmmoInReserveShadow 				FgColor			"LowAmmo"			        Linear 0.0 0.0
    Animate AmmoInClipShadow 					FgColor			"DarkMagenta"		        Linear 0.0 0.0
	Animate AmmoNoClipShadow 					FgColor			"DarkMagenta"		     	Linear 0.0 0.0

	RunEvent HudLowAmmoPulseLoop 				1.6
}

event HudLowAmmoPulseStop
{
	Animate AmmoInReserve						FgColor			"AmmoReserveValue"			Linear 0.0 0.0
	Animate AmmoInClipShadow 					FgColor			"G_Shadow"		 			Linear 0.0 0.0
	Animate AmmoInReserveShadow 				FgColor			"G_Shadow"	       			Linear 0.0 0.0
	Animate AmmoNoClipShadow 					FgColor			"G_Shadow" 					Linear 0.0 0.0
	
	StopEvent HudLowAmmoPulse 					0.0
	StopEvent HudLowAmmoPulseLoop				0.0
}

//==========================================================================================================