//
//	ammo animations
//

//==========================================================================================================

event HudLowAmmoPulse
{	
	Animate AmmoInReserve 						FgColor			"LowAmmo"			        Linear 0.0 0.0
    Animate AmmoInClip 							FgColor			"DarkMagenta"		        Linear 0.0 0.0
	Animate AmmoNoClip 							FgColor			"DarkMagenta"		     	Linear 0.0 0.0

	RunEvent HudLowAmmoPulseLoop 				1.6
}

event HudLowAmmoPulseStop
{
	Animate AmmoInClip 							FgColor			"AmmoClipValue" 			Linear 0.0 0.0
	Animate AmmoInReserve 						FgColor			"AmmoReserveValue"	       	Linear 0.0 0.0
	Animate AmmoNoClip 							FgColor			"AmmoNoClipValue" 			Linear 0.0 0.0
	
	StopEvent HudLowAmmoPulse 					0.0
	StopEvent HudLowAmmoPulseLoop				0.0
}

//==========================================================================================================