// Stop any 'hitmarker animation events' before starting another
//event DamagedPlayer 
//{
//	StopEvent 	HitMarker 0.0
//	RunEvent 	HitMarker 0.01
//
//}
//
event DamagedPlayer 
{ 

	//Animate CustomCrosshair1 					FgColor	  "Hitmarker" 					Linear 	0.0 	0.0
	//Animate CustomCrosshair1 					FgColor   "Crosshair 1"					Linear 	0.15 	0.35
	
	//Animate CustomCrosshair2 					FgColor	  "Hitmarker" 					Linear 	0.0 	0.0
	//Animate CustomCrosshair2 					FgColor   "Crosshair 2"					Linear 	0.15 	0.35
	
	Animate "Hitmarker"    	 					Alpha     "255"							Linear 	0.0 	0.0
    Animate "Hitmarker"    						Alpha     "0"   						Linear 	0.15 	0.35
}