event DamagedPlayer
{
	StopEvent HitMarker 				0.0
	RunEvent HitMarker 					0.01
}

event HitMarker
{
	Animate		CustomCrosshair			FgColor		"CrosshairDamage"	Linear 0.0	0.0
	Animate		CustomCrosshair			FgColor		"Crosshair"			Linear 0.15	0.0
}
