//============================================================================================================================================================================

event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage 	Alpha		"200"		    		Linear 	0.0 0.2
	Animate	PlayerStatusHealthBonusImage 	Alpha		"200"		    		Linear 	0.2 0.4

    Animate	PlayerStatusHealthValue 	    FgColor		"Positive"	        	Accel 	0.0 0.0
	Animate	PlayerStatusHealthValueCam 	    FgColor		"Positive"	        	Accel 	0.0 0.0
    Animate	PlayerStatusHealthValueSpec 	FgColor		"Positive"	        	Accel 	0.0 0.0  
	Animate	PlayerStatusHealthValueTour  	FgColor		"Positive"          	Accel 	0.0 0.0
    
    Animate	HealthBG 	   					BgColor		"Blank"	        		Accel 	0.0 0.0
    Animate	HealthBG 	    				Alpha		"255"		        	Accel 	0.0 0.3
	Animate	HealthBG 	    				Alpha		"255"		        	Accel 	0.3 0.6
	Animate	TargetHPBG 	   				 	BgColor		"Blank"	    			Accel 	0.3 0.0
    Animate	TargetHPBG 	    				Alpha		"255"		        	Accel 	0.0 0.3
	Animate	TargetHPBG 	    				Alpha		"255"		        	Accel 	0.3 0.6
    Animate	SpecBG 	        				BgColor		"178 178 178 255"		Accel 	0.0 0.0
    Animate	SpecBG 	        				Alpha		"255"		        	Accel 	0.0 0.3
	Animate	SpecBG 	        				Alpha		"255"		        	Accel 	0.3 0.6
	
	Animate TargetIDbuffedHealthBG			Alpha	"255"				linear 0.0 0.0

	RunEvent HudHealthBonusPulseLoop		0.6
}

event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse 			0.0
	RunEvent PlayerStatusHealthValue 		0.0
	RunEvent PlayerStatusHealthValueCam 	0.0
	RunEvent PlayerStatusHealthValueSpec 	0.0
	RunEvent PlayerStatusHealthValueTour 	0.0
	Animate TargetIDbuffedHealthBG			Alpha	"255"				linear 0.0 0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 			0.0
	StopEvent HudHealthBonusPulseLoop 		0.0
	StopEvent PlayerStatusHealthValue 		0.0
	StopEvent PlayerStatusHealthValueCam 	0.0
	StopEvent PlayerStatusHealthValueSpec 	0.0
	StopEvent PlayerStatusHealthValueTour 	0.0

	Animate	PlayerStatusHealthValue 	    FgColor		"Health"	        	Accel 	0.0 0.0
	Animate	PlayerStatusHealthValueCam 	    FgColor		"Health"	        	Accel 	0.0 0.0
    Animate	PlayerStatusHealthValueSpec 	FgColor		"Health"	        	Accel 	0.0 0.0
	Animate	PlayerStatusHealthValueTour  	FgColor		"Health"            	Accel 	0.0 0.0
    
    Animate	HealthBG 	     				BgColor		"Blank"	      		 	Accel 	0.0 0.0
    Animate	HealthBG 	     				Alpha		"255"		           	Accel 	0.0 0.0
	Animate	TargetHPBG 	     				BgColor		"Blank"	       			Accel 	0.0 0.0
    Animate	TargetHPBG 	     				Alpha		"255"		           	Accel 	0.0 0.0
    Animate	SpecBG 	         				BgColor		"Blank"	       			Accel 	0.0 0.0
    Animate	SpecBG 	         				Alpha		"255"		           	Accel 	0.0 0.0
	Animate TargetIDbuffedHealthBG			Alpha	"0"					linear 0.0 0.0
}

//============================================================================================================================================================================

event HudHealthDyingPulse
{
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		         	Linear 	0.0 0.075
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		         	Linear 	0.125 0.075

    Animate	PlayerStatusHealthValue 	    FgColor		"Negative"	        	Accel 	0.0 0.0
	Animate	PlayerStatusHealthValueCam 	    FgColor		"Negative"	        	Accel 	0.0 0.0
    Animate	PlayerStatusHealthValueSpec 	FgColor		"255 200 30 255"	        	Accel 	0.0 0.0  //TargetID health
	Animate	PlayerStatusHealthValueTour  	FgColor		"255 200 30 255"          	Accel 	0.0 0.0  //SpectatorUI text health
    
    Animate	HealthBG 	   			 		BgColor		"Blank"	    			Accel	0.0 0.0
    Animate	HealthBG 	    		 		Alpha		"255"		        	Accel 	0.0 0.3
	Animate	HealthBG 	    		 		Alpha		"255"		        	Accel 	0.3 0.6
	Animate	TargetHPBG 	    		 		BgColor	    "Blank"	    			Accel 	0.0 0.0
    Animate	TargetHPBG 	    		 		Alpha		"255"		       	 	Accel 	0.0 0.3
	Animate	TargetHPBG 	    		 		Alpha		"255"		        	Accel 	0.3 0.6
    Animate	SpecBG 	        		 		BgColor		"Red"	    			Accel 	0.0 0.0  //SpectatorUI BG health
    Animate	SpecBG 	        		 		Alpha		"255"		        	Accel 	0.0 0.3
	Animate	SpecBG 	        		 		Alpha		"255"		        	Accel 	0.3 0.6
	
	Animate TargetIDhurtHealthBG			Alpha	"255"				linear 0.0 0.0

	RunEvent HudHealthDyingPulseLoop		0.6
}

event HudHealthDyingPulseLoop
{
	RunEvent HudHealthDyingPulse 			0.0
	RunEvent PlayerStatusHealthValue 		0.0
	RunEvent PlayerStatusHealthValueCam 	0.0
	RunEvent PlayerStatusHealthValueSpec 	0.0
	RunEvent PlayerStatusHealthValueTour 	0.0
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse 			0.0
	StopEvent HudHealthDyingPulseLoop 		0.0
	StopEvent PlayerStatusHealthValue 		0.0
	StopEvent PlayerStatusHealthValueCam 	0.0
	StopEvent PlayerStatusHealthValueSpec 	0.0
	StopEvent PlayerStatusHealthValueTour 	0.0


	Animate	PlayerStatusHealthValue 	    FgColor		"Health"	         	Accel 	0.0 0.0
	Animate	PlayerStatusHealthValueCam 	    FgColor		"Health"	         	Accel 	0.0 0.0
    Animate	PlayerStatusHealthValueSpec 	FgColor		"Health"	         	Accel 	0.0 0.0
	Animate	PlayerStatusHealthValueTour  	FgColor		"Health"             	Accel 	0.0 0.0
    
    Animate	HealthBG 	     				BgColor		"Blank"	        		Accel 	0.0 0.0
    Animate	HealthBG 	     				Alpha		"255"		            Accel 	0.0 0.0
	Animate	TargetHPBG 	     				BgColor		"Blank"	        		Accel 	0.0 0.0
    Animate	TargetHPBG 	     				Alpha		"255"		            Accel 	0.0 0.0
    Animate	SpecBG 	         				BgColor		"Blank"	       			Accel 	0.0 0.0
    Animate	SpecBG 	         				Alpha		"255"		           	Accel 	0.0 0.0
	
	Animate TargetIDhurtHealthBG			Alpha	"0"					linear 0.0 0.0
}

//============================================================================================================================================================================

event HudLowAmmoPulse {RunEvent LowAmmoPulse 0}
event LowAmmoPulse
{
	Animate	HudWeaponLowAmmoImage			Alpha		"255"					Linear 	0.0 0.075
	Animate	HudWeaponLowAmmoImage			Alpha		"0"						Linear 	0.125 0.075

    Animate	AmmoInClip						FgColor		"AmmoLow"				Accel 	0.0 0.0
	Animate	AmmoInReserve					FgColor		"AmmoLow"				Accel 	0.0 0.0
	Animate	AmmoNoClip						FgColor		"AmmoLow"	         	Accel 	0.0 0.0
    
	Animate	AmmoBG 	                		BgColor		"Blank"	        		Linear 	0.0 0.0
	
	RunEvent HudLowAmmoPulseLoop			0.25
}

event HudLowAmmoPulseLoop
{
	RunEvent HudLowAmmoPulse 				0.0
}

event HudLowAmmoPulseStop
{
	StopEvent LowAmmoPulse 					0.0
	StopEvent HudLowAmmoPulseLoop 			0.0

    Animate	AmmoInClip						FgColor		"Ammo"	         		Accel 	0.0 0.0
	Animate	AmmoInReserve					FgColor		"AmmoReserve"    		Accel 	0.0 0.0
	Animate	AmmoNoClip						FgColor		"Ammo"	         		Accel 	0.0 0.0
    
	Animate	AmmoBG 	                		BgColor		"Blank"	        		Linear 	0.0 0.0
}

//============================================================================================================================================================================

event HudMedicCharged
{
	Animate	MedicBG 	            		BgColor		"Mint"		    		Linear 	0.0 0.0
	Animate	ChargeMeter 	        		FgColor		"Mint"		    		Linear 	0.0 0.0
    Animate ChargeLabel             		FgColor		"Mint"		   		 	Linear 	0.0 0.0

	RunEvent HudMedicChargedLoop			0.6
}

event HudMedicChargedLoop
{
	RunEvent HudMedicCharged 				0.0
	RunEvent ChargeLabel 					0.0
	RunEvent ChargeMeter 					0.0
}

event HudMedicChargedStop
{
	StopEvent HudMedicCharged 				0.0
	StopEvent HudMedicChargedLoop 			0.0
	StopEvent ChargeLabel 					0.0
	StopEvent ChargeMeter 					0.0

    Animate	MedicBG 	            		BgColor		"Mint"	       			Linear 	0.0 0.0
	Animate	ChargeLabel 	        		FgColor		"Mint"		   			Linear 	0.0 0.0001
	Animate	ChargeMeter 	        		FgColor		"Mint"		   			Linear 	0.0 0.0001
}

//============================================================================================================================================================================

event FlagOutline
{
	RunEvent FlagOutlineHide 				0.0
	Animate OutlineImage					Alpha		"150"					Linear 	0.1 0.2
	
	Animate OutlineImage					Position	"c-80 300"				Linear 	0.1 0.2
	Animate OutlineImage					Size		"160 100"				Linear 	0.1 0.2

	Animate OutlineImage					Position	"c-40 388"				Linear 	0.7 0.2
	Animate OutlineImage					Size		"80 50"					Linear 	0.7 0.2
	
	Animate OutlineImage					Alpha		"0"						Linear 	0.9 0.1
}

//============================================================================================================================================================================

event HudSpyDisguiseChanged
{
	Animate PlayerStatusSpyOutlineImage		Alpha		"255"					Linear 	0.0 0.2
	
	Animate PlayerStatusSpyOutlineImage		Position	"c-200 c-200"			Linear 	0.0 0.2
	Animate PlayerStatusSpyOutlineImage		Size		"400 400"				Linear 	0.0 0.2

	RunEvent HudSpyDisguiseHide	0.7
}

event HudSpyDisguiseHide
{
	Animate PlayerStatusSpyOutlineImage		Position	"3 413"					Linear 	0.0 0.2
	Animate PlayerStatusSpyOutlineImage		Size		"55 55"					Linear 	0.0 0.2
	
	Animate PlayerStatusSpyOutlineImage		Alpha		"0"						Linear 	0.2 0.1
}

event HudSpyDisguiseFadeIn
{
	Animate PlayerStatusSpyImage			Alpha		"255"					Linear 	0.9 0.1
	Animate PlayerStatusClassImage			Alpha		"255"					Linear 	0.0 0.0	
}

event HudSpyDisguiseFadeOut
{
	Animate PlayerStatusSpyImage			Alpha		"0"						Linear	0.9 0.1	
	Animate PlayerStatusClassImage			Alpha		"0"						Linear 	0.0 0.0
}

//============================================================================================================================================================================

event HudTournamentSetupPanelOpen
{
	Animate HudTournamentSetup				Position	"c-90 -70"				Linear 	0.0 0.001
	Animate HudTournamentSetup				Position	"c-90 47"				Spline 	0.001 0.2
}

event HudTournamentSetupPanelClose
{
	Animate HudTournamentSetup				Position	"c-90 47"				Linear 	0.0 0.001
	Animate HudTournamentSetup				Position	"c-90 -70"				Spline 	0.001 0.2
}



//===========================================================================================================================

event ActiveTimerHighlight
{
	Animate TimePanelValue							FgColor		"White"					Linear 	0.0 	0.0
}

event ActiveTimerDim
{
	Animate TimePanelValue							FgColor		"Gray"								Linear 	0.0 	0.0
}

//============================================================================================================================================================================

event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}

//============================================================================================================================================================================
