//========================================================================================================================

event HudLowAmmoPulse
{
	Animate AmmoInClipShadow 						FgColor 	"Ammo In Clip Low" 					Linear 	0.0 0.0
	Animate AmmoInReserveShadow 					FgColor 	"Ammo In Reserve Low" 				Linear 	0.0 0.0
	Animate AmmoNoClipShadow						FgColor 	"Ammo No Clip Low" 					Linear 	0.0 0.0
	
	RunEvent HudLowAmmoPulseLoop					0.25
}	

event HudLowAmmoPulseLoop
{
	RunEvent HudLowAmmoPulse						0.0
}

event HudLowAmmoPulseStop
{
	StopEvent HudLowAmmoPulse 						0.0
	StopEvent HudLowAmmoPulseLoop 					0.0
	
	Animate AmmoInClipShadow 						FgColor 	"Black" 							Linear 	0.0 0.0
	Animate AmmoInReserveShadow 					FgColor 	"Black" 							Linear 	0.0 0.0
	Animate AmmoNoClipShadow 						FgColor 	"Black" 							Linear 	0.0 0.0
}

//========================================================================================================================