//===========================================================================================================================

event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage 			Alpha		"255"								Linear 	0.0 	0.2
	Animate	PlayerStatusHealthBonusImage 			Alpha		"0"									Linear 	0.2 	0.4

	Animate PlayerStatusHealthValueShadow 			FgColor 	"64 190 218 255" 					Linear 	0.0 	0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"255" 								Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueTarget 			FgColor 	"64 190 218 255" 					Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueSpecgui 			FgColor 	"64 190 218 255" 					Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueKiller 			FgColor 	"64 190 218 255" 					Linear 	0.0 	0.0

	RunEvent HudHealthBonusPulseLoop				0.4
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 					0.0
	StopEvent HudHealthBonusPulseLoop				0.0

	Animate PlayerStatusHealthValueShadow 			FgColor 	"Black" 							Linear 	0.0 	0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"0"									Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Numbers" 					Linear 	0.0 	0.0

	Animate PlayerStatusHealthvalueSpecgui 			FgColor 	"Health Numbers" 					Linear	0.0 	0.0

	Animate PlayerStatusHealthValueKiller 			FgColor 	"Health Numbers" 					Linear 	0.0 	0.0
}

//===========================================================================================================================

event HudHealthDyingPulse
{
	Animate	PlayerStatusHealthBonusImage 			Alpha		"255"								Linear 	0.0 	0.075
	Animate	PlayerStatusHealthBonusImage 			Alpha		"0"									Linear 	0.125 	0.075

	Animate PlayerStatusHealthValueShadow 			FgColor 	"LowHealthRed"						Linear 	0.0 	0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"255" 								Linear	0.0 	0.0

	Animate PlayerStatusHealthValueTarget 			FgColor 	"LowHealthRed" 						Linear 	0.0 	0.0

	Animate PlayerStatusHealthvalueSpecgui 			FgColor 	"LowHealthRed"						Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueKiller 			FgColor 	"LowHealthRed" 						Linear 	0.0 	0.0

	RunEvent HudHealthDyingPulseLoop				0.25
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse					0.0
	StopEvent HudHealthDyingPulseLoop 				0.0

	Animate PlayerStatusHealthValueShadow 			FgColor 	"Black" 							Linear 	0.0 	0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"0" 								Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Numbers" 					Linear 	0.0 	0.0

	Animate PlayerStatusHealthvalueSpecgui 			FgColor 	"Health Numbers" 					Linear 	0.0 	0.0

	Animate PlayerStatusHealthValueKiller 			FgColor 	"Health Numbers" 					Linear 	0.0 	0.0
}

//===========================================================================================================================