WeaponData
{
// Attributes Base.
"printname""#Weapon_IFM_SteadyCam"
//"BuiltRightHanded""0"
"MeleeWeapon""1"
"weight""5"
//"item_flags""0"

// Attributes TF.
//"Damage""0"
//"FireDelay""0.1"
//"IdleTimeAfterFire""5.0"
//"IdleInterval""5.0"

// Ammo & Clip
"primary_ammo""None"
"secondary_ammo""None"

// Buckets.
"bucket""1"
"bucket_position""3"

// Model & Animation
"viewmodel""models/weapons/c_models/c_bat.mdl"
"playermodel""models/weapons/c_models/c_bat.mdl"
"anim_prefix""bat"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"melee_miss""Weapon_Bat.Miss"
"melee_hit""Weapon_Bat.HitFlesh"
"melee_hit_world""Weapon_Bat.HitWorld"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font""WeaponIcons"
"character""c"
}
"weapon_s"
{
"font""WeaponIcons"
"character""c"
}

"ammo"
{
"file""sprites/a_icons1"
"x""55"
"y""60"
"width""73"
"height""15"
}

"crosshair"
{
"file""sprites/crosshairs"
//"x""0"
"y""48"
"width""24"
"height""24"
}

"autoaim"
{
"file""sprites/crosshairs"
//"x""0"
"y""48"
"width""24"
"height""24"
}
}
}
