//
// This file contains a command and an "ideal" key.At startup, if a key is not bound for the
// given command, the availability of the ideal key is checked.If it is available, the key
// is bound - otherwise the game will go through all keys until it finds one that is available
// or it fails.
//
// If for any reason a mod binds a key to something nonsensical, like CS:S does, you can force
// an override by specifying an "override_if" key/value.For example, in CS:S, F6 is automatically
// bound to quick save, which is a feature unused in the game.So the "save_replay" subkey in cstrike
// looks like this:
//
//"save_replay"
//{
//"ideal_key""F6"
//"override_if""save quick"
//}
//
"scripts/newbindings.txt"
{
"save_replay"
{
"ideal_key""F6"
}

"+use_action_slot_item"
{
"ideal_key""h"
}

"cl_trigger_first_notification"
{
"ideal_key""j"
}

"cl_decline_first_notification"
{
"ideal_key""k"
}

"abuse_report_queue"
{
"ideal_key""F7"
}

"vr_reset_home_pos"
{
"ideal_key""F11"
}

"+attack3"
{
"ideal_key""mouse3"
}
"vr_toggle"
{
"ideal_key""F9"
}
"show_quest_log"
{
"ideal_key""F2"
}
"show_matchmaking"
{
"ideal_key""F3"
}
"say_party"
{
"ideal_key""p"
}
}
