event DamagedPlayer
{
	StopEvent 	DamageAccountStuff	0.0
	RunEvent 	DamageAccountStuff      0.1 //lol
	StopEvent 	HitMarker 	0.0
	RunEvent 	HitMarker	0.01

}
event DamageAccountStuff
{
	Animate DamageAccountLabel fgcolor "255 170 35 255" linear 0.0 0.0
	Animate DamageAccountLabel fgcolor "255 170 35 255" linear 0.01 0.0
	Animate DamageAccountLabel fgcolor "255 215 0 100" linear 0.05 0.2
	Animate DamageAccountLabel fgcolor "215 215 215 0" Accel 0.3 4.0
	
	Animate DamageAccountLabelShadow fgcolor "0 0 0 255" linear 0.0 0.0
	Animate DamageAccountLabelShadow fgcolor "0 0 0 150" linear 0.1 0.3
	Animate DamageAccountLabelShadow fgcolor "35 35 35 0" Accel 0.5 5.0
	


}