--Ruiner Second by tomonaoboys --It's remake of Ruiner. but actuary not that. script.Parent=nil local name="idk"local Visible=false local Players=game:FindFirstChildOfClass("Players")local PL=Players.LocalPlayer local Mouse=PL:GetMouse()local debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end local function so(Id,Volume,Parent,spd) if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()e.Parent=Parent debri(smo,7)end else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume e.Parent=Parent if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end end end local function GetParticleEmitter() if PL:FindFirstChild("ParticleEmitter")then if PL.ParticleEmitter:FindFirstChildOfClass("ParticleEmitter")==nil then Instance.new("ParticleEmitter",PL.ParticleEmitter)end local smo=PL.ParticleEmitter:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e else local m=Instance.new("Model",PL)m.Name="ParticleEmitter"Instance.new("ParticleEmitter",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e end end function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 return j end function shoot(part,position,speed)if typeof(position)=='CFrame' then position=position.p end part.CFrame=CFrame.new(part.Position,position)return mov(part,part.Position-(part.CFrame*CFrame.new(0,0,speed)).p)end function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end local function CreateWeld(Parent,Part0,Part1,C0)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 end function CreatePart0(PName,Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=PName part.Size=Size part.Transparency=Transparency part.CanCollide=Collide if typeof(Color)=="Color3" then part.Color=Color else part.BrickColor=Color end part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end local Create=LoadLibrary("RbxUtility").Create local RunService=game:GetService("RunService") local function FindHumanoid(Part)local humanoid=nil if tostring(Part.Parent)~=PL.Name and Part.Parent then if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end end return humanoid end if 1 then SwordModel=Instance.new("Model")SwordModel.Name="RuinSword" local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,SwordModel) local mp=CreatePart0("MainPart",Vector3.new(.3,.3,1.2),Color3.new(),"SmoothPlastic",false,0,SwordModel)CreateWeld(Center,mp,Center,CFrame.new()) local neon=CreatePart0("Neon",Vector3.new(.15,.45,4),Color3.new(.25,0,.5),"Neon",true,0,SwordModel)CreateWeld(mp,neon,mp,CFrame.new(0,0,-2.6)) local pt=CreatePart0("Part",Vector3.new(),Color3.new(),"Neon",false,0,SwordModel)CreateWeld(mp,pt,mp,CFrame.Angles(0,math.rad(45),math.rad(0))*CFrame.new(0,0,.7))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.015,.01,.015) local pt=CreatePart0("Part",Vector3.new(.35,.65,.2),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.new(0,0,2)) local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,1.6)) local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,1.45)) local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,1.125)) local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,.975)) local pt=CreatePart0("Part",Vector3.new(.351,.15,4),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,.25,0)) local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,.225)) local pt=CreatePart0("Part",Vector3.new(.35,.325,1),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,-.15,-.425)) local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,.325)) local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,-1.0875)) local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),math.rad(180))*CFrame.new(0,0,-2.325)) local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,-1.675)) local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,.2,.6)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,.2,5) local tr=Instance.new("Trail",SwordModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.1,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1)) tr.Lifetime=.1 tr.Texture="rbxassetid://1120188157"SwordModel.PrimaryPart=neon end if 1 then LanceModel=Instance.new("Model")LanceModel.Name="Lance" local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,LanceModel) local mp=CreatePart0("MainPart",Vector3.new(15,.3,.3),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,mp,Center,CFrame.new(5,0,0)*CFrame.Angles(0,math.rad(90),0)) for i=1,11 do local pt=CreatePart0("Part",Vector3.new(.025,.301,0.301),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(i/2-3,0,0)*CFrame.Angles(0,math.rad(90),0)) end for i=1,72 do local pt=CreatePart0("Part",Vector3.new(.1,.1,9),Color3.new(.2,0,.66),"Neon",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*10))) local pt=CreatePart0("Part",Vector3.new(.05,.41,9),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*5))) end local pt=CreatePart0("Part",Vector3.new(2,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(10,0,0)*CFrame.Angles(0,math.rad(90),0)) local pt=CreatePart0("Spike",Vector3.new(),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(math.rad(90),math.rad(270),0)*CFrame.new(11,0,0)*CFrame.Angles(0,math.rad(90),0))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://1033714"m.Scale=Vector3.new(.325,4,.325)m.Offset=Vector3.new(0,1.5,0) local btm=CreatePart0("Bottom",Vector3.new(1,1,1),Color3.new(),"Neon",false,0,LanceModel,"Sphere")CreateWeld(Center,btm,Center,CFrame.new(0,0,-3)) local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()) local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,math.rad(90),0)) local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,0,math.rad(90))) LanceModel.PrimaryPart=mp local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,0,2.5)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,0,-14) local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1)) tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157" local a0=Instance.new("Attachment",btm)a0.Position=Vector3.new(.5,0,0)local a1=Instance.new("Attachment",btm)a1.Position=Vector3.new(-.5,0,0) local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.Color=ColorSequence.new(Color3.new()) tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"tr.FaceCamera=true end local function GetHitBox(Model)if Model~=nil then local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox" pt.Size=Vector3.new(.25,.55,4.2)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new())pt.Parent=Model return pt end end local function GetLanceHitBox(Model)if Model~=nil then local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox" pt.Size=Vector3.new(17,.6,.6)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new(1,0,0))pt.Parent=Model return pt end end local function ClearHitBox(Model)if Model~=nil then local p=Model:GetChildren() for i=1,#p do if p.Name=="Hitbox"then p:Destroy()end end end end function idkX()local Ghost=false local SwordEquipped=false local Center=nil local WSpeed=30 local normalattack=0 local sword=nil local LanceEquipped=false local Active=false local Stand=false local GDCharge=0 local Lance=nil local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")local Torso=PC["Torso"]local CCamera=workspace.CurrentCamera local HumanoidRootPart=PC["HumanoidRootPart"] local function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Play()wait(5)s.Volume=0 s:Remove()end)end if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end local RightArm=PC["Right Arm"]local RightLeg=PC["Right Leg"]local LeftArm=PC["Left Arm"]local LeftLeg=PC["Left Leg"]local Head=PC["Head"] local model=Instance.new("Model",PC)model.Name="Gauntlet"Instance.new("Model",model).Name="Effect"local model2=Instance.new("Model",model.Effect)model2.Name="Effect" local efcfol=Instance.new("Model",workspace)efcfol.Name="Effects" local function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh) local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material if Parent~="model"then part.Parent=Parent else part.Parent=model2 end if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end local function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end local function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end local function ua(part)if part:IsA("Part")then part.Anchored=false end if part~=model2 then local c=part:GetChildren()for i=1,#c do ua(c[i])end end end local function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end local sw=CreatePart1(Vector3.new(1.01,1,1.01),Color3.new(),"SmoothPlastic",false,0,model)CreateWeld(sw,RightArm,sw,CFrame.new(0,-.25,0)) local rotmain=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(),"SmoothPlastic",false,1,model)local rotm=CreateWeld(rotmain,rotmain,sw,CFrame.new(0,5,0)) for i=1,8 do local sw=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(.4,.4,.4),"SmoothPlastic",false,0,model)CreateWeld(sw,sw,rotmain,CFrame.new(0,1,0)*CFrame.Angles(math.rad(i*45),0,0))local m=Instance.new("SpecialMesh",sw)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.01,.01,.01)end local newMotor=function(part0, part1, c0, c1)local w=Create('Motor'){Parent=part0,Part0=part0,Part1=part1,C0=c0,C1=c1}return w end local function BreakSword()if PC:FindFirstChild("RuinSword")then local rs=PC.RuinSword rs:Destroy()end end local function BreakLance()if PC:FindFirstChild("Lance")then local l=PC.Lance l:Destroy()end end local RootCF=CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)local NeckCF=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local function clerp(a, b, t)return a:lerp(b, t)end local RootPart=PC.HumanoidRootPart local RootJoint=RootPart.RootJoint local RW=newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW=newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) local RH=newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH=newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) RootJoint.C1=CFrame.new(0, 0, 0)RootJoint.C0=CFrame.new(0, 0, 0)Torso.Neck.C1=CFrame.new(0, 0, 0)Torso.Neck.C0=CFrame.new(0, 1.5, 0)local rarmc1=RW.C1 local larmc1=LW.C1 local rlegc1=RH.C1 local llegc1=LH.C1 local resetc1=false local function PlayAnimationFromTable(table, speed, bool) RootJoint.C0=clerp(RootJoint.C0, table[1], speed) Torso.Neck.C0=clerp(Torso.Neck.C0, table[2], speed) RW.C0=clerp(RW.C0, table[3], speed)LW.C0=clerp(LW.C0, table[4], speed)RH.C0=clerp(RH.C0, table[5], speed)LH.C0=clerp(LH.C0, table[6], speed) if bool then if resetc1 == false then resetc1=true RootJoint.C1=RootJoint.C1 Torso.Neck.C1=Torso.Neck.C1 RW.C1=rarmc1 LW.C1=larmc1 RH.C1=rlegc1 LH.C1=llegc1 end end end local AmagiccirclePart=Instance.new("Part",PC) AmagiccirclePart.Transparency=1 AmagiccirclePart.CanCollide=false AmagiccirclePart.Anchored=true local AmcDecal=Instance.new("Decal",AmagiccirclePart)AmcDecal.Face="Top"AmcDecal.Texture="rbxassetid://352539051" local sys=coroutine.create(function() local shield={} for i=1,16 do shield[i]=Instance.new("Attachment",HumanoidRootPart)shield[i].Name="this should be used to shield" end local lift=.3 local cols=ColorSequence.new(Color3.new(.25,0,.5),Color3.new(0,0,0),Color3.new(0,0,0)) for i=1,15 do local tr=Instance.new("Trail",PC)tr.Attachment0=shield[i]tr.Attachment1=shield[i+1]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols end local tr=Instance.new("Trail",PC)tr.Attachment0=shield[1]tr.Attachment1=shield[16]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols local rotm=rotmain.Weld local PC=PL.Character local Phm=nil if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end local countmc=0 local BillBoard2=Instance.new("BillboardGui",workspace)BillBoard2.StudsOffsetWorldSpace=Vector3.new(0,3,0)BillBoard2.Parent=HumanoidRootPart BillBoard2.Size=UDim2.new(1,0,1,0) local TLabel2=Instance.new("TextLabel",BillBoard2)TLabel2.Text=tostring(PL)TLabel2.Font="Bodoni"TLabel2.TextSize=20 TLabel2.Size=UDim2.new(1,0,1,0) TLabel2.BackgroundTransparency=1 TLabel2.BorderSizePixel=0 TLabel2.TextStrokeTransparency=0 TLabel2.TextColor3=Color3.fromRGB(256,256,256)BillBoard2.AlwaysOnTop=true --[[local Lance=LanceModel:Clone()Lance.Parent=PC CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,0))]]-- RunService:BindToRenderStep("System",32,function() if not PC.Parent or not PC or PL.Character~=PC then RunService:UnbindFromRenderStep("System")PC:Destroy()end if not PC.Parent then RunService:UnbindFromRenderStep("System")PC:Destroy()end if not SwordEquipped then Center=nil sword=nil end if not Active then WSpeed=30 end if LanceEquipped then if not Active then WSpeed=5 end else Lance=nil end for i=1,16 do shield[i].Position=CFrame.Angles(0,math.rad(i*22.5),0)*CFrame.Angles(countmc/40,0,0)*CFrame.new(0,0,4).p end if PC.Parent==workspace then Ghost=false end if not Ghost then PC.Parent=workspace end rotm.C0=CFrame.new(-.7,0,0)*CFrame.Angles(countmc/100,0,0) CCamera.FieldOfView=70 local shi=Instance.new("Part")shi.CanCollide=false shi.Transparency=1 shi.Shape="Ball"shi.Size=Vector3.new(8)shi.Position=HumanoidRootPart.CFrame.p+Vector3.new(0,.05,0)shi.Name="idk" shi.Touched:connect(function(t)local hum=FindHumanoid(t)if hum then if hum.Health~=0 then hum.Health=nil so("rbxassetid://260433721",10,t,1)t:Remove()hum.Parent:BreakJoints()end end end) debri(shi,.05)shi.Parent=model2 local r=Ray.new(Torso.Position,(CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0).p).unit*10) local idk,pos=workspace:FindPartOnRay(r,PC,false,true) AmagiccirclePart.Size=Vector3.new(6,0.1,6)ua(PC)AmagiccirclePart.Parent=nil AmagiccirclePart.CFrame=CFrame.new(pos)AmagiccirclePart.Orientation=Vector3.new(0,countmc,0)countmc=countmc+5 AmagiccirclePart.Parent=PC AmagiccirclePart.Transparency=1 AmagiccirclePart.Anchored=true AmagiccirclePart.CanCollide=false if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm end workspace.CurrentCamera.CameraSubject=Phm if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=WSpeed end Phm.JumpPower=50 PL:FindFirstChildOfClass("Backpack"):ClearAllChildren()Phm.Sit=false Phm.HealthDisplayType="AlwaysOff" local child=PC.Torso:GetChildren()for i=1,#child do if not child[i]:IsA("Motor6D")and not child[i]:IsA("Motor")and not child[i]:IsA("Attachment")then child[i]:Destroy()end end if PC:FindFirstChild("Left Arm")then local child=PC["Left Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end if PC:FindFirstChild("Left Leg")then local child=PC["Left Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end if PC:FindFirstChild("Right Arm")then local child=PC["Right Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end if PC:FindFirstChild("Right Leg")then local child=PC["Right Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end local child=PC.Head:GetChildren()for i=1,#child do if not child[i]:IsA("SpecialMesh")and not child[i]:IsA("Weld")and not child[i]:IsA("Attachment")and child[i].Name~="face"then child[i]:Destroy()end end end) end) Mouse.KeyDown:connect(function(key) if key=="w"then walkW=true Mouse.KeyUp:connect(function(key)if key=="w" then walkW=false end end)end if key=="s"then walkS=true Mouse.KeyUp:connect(function(key)if key=="s" then walkS=false end end)end if key=="a"then walkA=true Mouse.KeyUp:connect(function(key)if key=="a" then walkA=false end end)end if key=="d"then walkD=true Mouse.KeyUp:connect(function(key)if key=="d" then walkD=false end end)end end) local walk=coroutine.create(function()local c=0 while wait()do if not Active then c=c+.5 if not LanceEquipped then if walkW or walkA or walkS or walkD then GDCharge=GDCharge+1 PlayAnimationFromTable({ CFrame.new(0, 0, 0) * CFrame.Angles(-.6, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0), CFrame.new(1.5, 0, .5) * CFrame.Angles(math.rad(-45), 0,math.rad(15)), CFrame.new(-1.5, 0, math.sin(c)*-2) * CFrame.Angles(math.sin(c)*2,0,0), CFrame.new(.5, -2,-math.sin(c)*2.6) * CFrame.Angles(math.sin(c)*2.6,0,0), CFrame.new(-.5, -2,-math.sin(-c)*2.6) * CFrame.Angles(math.sin(-c)*2.6, 0, 0), },.1,false) else GDCharge=0 Ghost=false if SwordEquipped then PlayAnimationFromTable({ CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0), CFrame.new(1.5, 0, .4) * CFrame.Angles(-.3+math.sin(c/5)/20, -1.3+math.sin(c/5)/10, 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5), CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2), },.1,false) else PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },.1,false)end end else GDCharge=0 Ghost=false if walkW or walkA or walkS or walkD then PlayAnimationFromTable({ CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0), CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, .9+math.sin(c/5)/40, 1), CFrame.new(-1.5, 0, math.sin(-c/10)) * CFrame.Angles(math.sin(c/10),0,0), CFrame.new(.5, -2,-math.sin(c/10)) * CFrame.Angles(math.sin(c/10),0,0), CFrame.new(-.5, -2,-math.sin(-c/10)) * CFrame.Angles(math.sin(-c/10), 0, 0), },.1,false) else PlayAnimationFromTable({ CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0), CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, -.4+math.sin(c/5)/40, 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5), CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2), },.1,false) end end end end end) coroutine.resume(sys)coroutine.resume(walk) game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe) if PC.Parent and not Ghost then if not Gpe then if Key.KeyCode==Enum.KeyCode.E and GDCharge>60 and not Ghost and not Active then Ghost=true PC.Parent=workspace.CurrentCamera local Number=0 RunService:BindToRenderStep("GhostDash",15,function() if Number%5==0 then local part=CreatePart1(Vector3.new(),Color3.new(),"Neon",false,0,workspace,"Sphere")local m=part.Mesh part.Anchored=true local pos=AmagiccirclePart.CFrame part.CFrame=pos RunService:BindToRenderStep("Effect:GD"..tostring(Number),0,function()part.Transparency=part.Transparency+.01 m.Scale=m.Scale+Vector3.new(2,0,2)if part.Transparency>=1 then part:Remove()RunService:UnbindFromRenderStep("Effect:GD"..tostring(Number))end end)end if not Ghost or not PC or not PC.Parent or GDCharge<60 then RunService:UnbindFromRenderStep("GhostDash")end Number=Number+1 end) elseif Key.KeyCode==Enum.KeyCode.G and not Active then local ray = Ray.new((Torso.CFrame+Vector3.new(0,10,0)).p,(Mouse.Hit.p - Torso.Position-Vector3.new(0,10,0)).unit * 2000) local idk, position = workspace:FindPartOnRay(ray, PC, false, true) local distance = ((Torso.CFrame+Vector3.new(0,10,0)).p - position).magnitude local beam=Instance.new("Part",model2)beam.CanCollide=false beam.Material="Neon"beam.Anchored=true a(beam) beam.Color=Color3.new(0,0,0) beam.Size=Vector3.new(1,1,distance) beam.CFrame = CFrame.new((Torso.CFrame+Vector3.new(0,10,0)).p, position) * CFrame.new(0, 0, -distance / 2) local part=CreatePart1(Vector3.new(15,15,15),Color3.new(0,0,0),"Neon",false,0,"model","Sphere")local pos=CFrame.new(position)a(part) local mesh=part.Mesh part.CFrame=pos part.Anchored=true part.Touched:connect(function(pt) local hum=FindHumanoid(pt) if hum then pt.Position=pt.Position local pa=GetParticleEmitter()pa.Speed=NumberRange.new(0)pa.Lifetime=NumberRange.new(1)pa.Transparency=NumberSequence.new(0,1)pa.Rate=100 pa.Acceleration=Vector3.new(0,5,0) pa.Texture="rbxassetid://410256160"pa.Color=ColorSequence.new(Color3.new(.1,0,.7),Color3.new(0,1,1)) pa.Parent=pt hum.Health=-1 hum.MaxHealth=-1 spawn(function()wait(5)pa.Enabled=false for i=1,40 do pt.Anchored=true pt.Transparency=i/40 wait()end pt:Remove()end) end end) for i=1,60 do if beam.Parent then beam.Transparency=i/30 end mesh.Scale=Vector3.new(1+i/12,1+i/12,1+i/12)part.Transparency=i/60 wait() end beam:Remove() part:Remove() elseif Key.KeyCode==Enum.KeyCode.R and not Active and SwordEquipped then local m=Instance.new("Model",workspace)m.Name="The Hell Master's Jail" local Position=Mouse.Hit if PC:FindFirstChild("RuinSword")then BreakSword()end SwordEquipped=false for i=1,50 do local s=SwordModel:Clone()s.Parent=m s.Neon.CFrame=CFrame.new(Position.p+Vector3.new(math.random(20)-10,100,math.random(20)-10))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(360),math.random(360)) local j=shoot(s.Neon,Position.p+Vector3.new(math.random(8)-4,math.random(8)-4,math.random(8)-4),300+math.random(200))local hit=false s.Neon.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end) s.Center.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end) wait()end debri(m,30) elseif Key.KeyCode==Enum.KeyCode.K and not Active and not LanceEquipped then normalattack=0 if SwordEquipped then BreakSword()SwordEquipped=false print("Removed Sword") else sword=SwordModel:Clone()sword.Parent=PC CreateWeld(sword,sword.Center,RightArm,CFrame.new(0,1,0))Center=sword.Center SwordEquipped=true print("Equipped Sword") end elseif Key.KeyCode==Enum.KeyCode.M and not Active and not SwordEquipped then normalattack=1 if LanceEquipped then BreakLance()LanceEquipped=false else Lance=LanceModel:Clone()Lance.Parent=PC CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,1.5))LanceEquipped=true end elseif Key.KeyCode==Enum.KeyCode.L and not Active then --if Visible then Visible=false print("Disabled")if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end else Visible=false print("Enabled")end end end end end) Mouse.Button1Down:connect(function() if PL.Character==PC then if SwordEquipped and not Active then Active=true WSpeed=8 local count=0 if normalattack==0 then so("rbxassetid://978101945",10,workspace,.25) local hb=GetHitBox(sword) hb.Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end) RunService:BindToRenderStep("SwordAttack",0,function() count=count+1 PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/15, 1.5), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },1,false) if count>=20 then Active=false RunService:UnbindFromRenderStep("SwordAttack")ClearHitBox(sword) local s=SwordModel:Clone()s.Parent=workspace s.Neon.CFrame=CFrame.new(Mouse.Hit.p+Vector3.new(0,100,0))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(180),math.random(360)) local j=shoot(s.Neon,s.Neon.Position-Vector3.new(0,-50,0),-250)local hit=false s.Neon.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end) s.Center.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end) end end) elseif normalattack==1 then elseif normalattack==2 then end elseif LanceEquipped and not Active then Active=true WSpeed=8 local count=0 if normalattack==0 then so("rbxassetid://978101945",10,workspace,.2) GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end) RunService:BindToRenderStep("LanceAttack",0,function() count=count+1 PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/20, 1.5), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },1,false) if count%31==0 then so("rbxassetid://978101945",10,workspace,.2)end if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance) end end)normalattack=1 elseif normalattack==1 then so("rbxassetid://978101945",10,workspace,.5) GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end) PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5, 0, 0) * CFrame.Angles(2.6, 0, 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },1,false) RunService:BindToRenderStep("LanceAttack",0,function() count=count+1 PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(20), 0), CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.5, 0, 0) * CFrame.Angles(-.2, 0, 0), CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), },.1,false) if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance) end end)normalattack=0 end end end end) end if PL.Character then idkX()end PL.CharacterAdded:connect(function()spawn(function()wait(.5)idkX()end)end) local function humanoidvisibler(model,vib,tr) local ch=model:GetChildren() for i=1,#ch do if ch[i]:IsA("Part")and tostring(ch[i])~="HumanoidRootPart"then local p=Instance.new("Part") p.Size=ch[i].Size p.Transparency=1 p.Color=ch[i].Color p.CanCollide=false p.CFrame=ch[i].CFrame CreateWeld(p,p,ch[i],CFrame.new(0,0,0))p.Parent=vib local sc=Instance.new("SurfaceGui",p)sc.AlwaysOnTop=true local tb=Instance.new("TextBox",sc)tb.Size=UDim2.new(1,0,1,0)tb.BorderSizePixel=0 tb.BackgroundTransparency=tr tb.BackgroundColor3=ch[i].Color tb.Text="" local sc2=sc:Clone()sc2.Parent=p sc2.Face="Top"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Back"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Bottom" local sc2=sc:Clone()sc2.Parent=p sc2.Face="Left"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Right" end end end local function v_find(parent,vib,tr) if parent:FindFirstChildOfClass("Humanoid")and tostring(parent)~=PL.Name then humanoidvisibler(parent,vib,tr)end local c=parent:GetChildren()for i=1,#c do v_find(c[i],vib,tr)end end local nu=0 spawn(function() while true do if Visible then local vib=Instance.new("Model",workspace.CurrentCamera)vib.Name="Visibler" v_find(workspace,vib,.7) end wait(2) if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end end end)