local p = game.Players.LocalPlayer player = p local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local rs = game:GetService("RunService").RenderStepped local stanceToggle = "Landed" local animpose = "Landed" local lastanimpose = "Landed" math.randomseed(os.time()) for i, v in pairs(char:children()) do if v:IsA("Hat") then v:Destroy() end end Debounces = { CanAttack = true, CanJoke = true, on = false, NoIdl = false, Slashing = false, Slashed = false, Reaping = false, Reaped = false, Invisible = false } local Touche = { char.Name } function Magik() Spawn(function() if Debounces.Invisible == false then local lerp = function(a, b, c) return a + (b - a) * c end local rndRange = function(rng) return math.random(-rng * 1000, rng * 1000) / 1000 end local magik = Instance.new("Part", larm) local Colors = { "Really red", "Really black" } magik.Anchored = true magik.Locked = true magik.FormFactor = "Custom" magik.Size = Vector3.new(1.2, 1.2, 1.2) magik.TopSurface = "Smooth" magik.Transparency = 0 magik.BottomSurface = "Smooth" magik.CanCollide = false magik.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)]) local mr = math.rad local rnx, rny, rnz = mr(rndRange(180)), mr(rndRange(180)), mr(rndRange(180)) local cf = larm.CFrame * CFrame.new(0, -0.8, 0) * CFrame.Angles(rnx, rny, rnz) magik.CFrame = cf for i = 0, 1, 0.05 do local newTrans = lerp(0.5, 1, i) local ns = lerp(1, 1.2, i) magik.Transparency = newTrans magik.Size = Vector3.new(ns, ns, ns) magik.CFrame = cf rs:wait() end magik:Destroy() elseif Debounces.Invisible == true then wait() end end) end function Orb() local Head = char.Head local DistanceAway = 4 local Speed = 2.4 local YNum = 0 local MaxY = 0.5 local MinY = -0.5 local Up = true local Colours = { { X = 0.1, Y = 0, Z = 0 }, { X = 0.6, Y = 0, Z = 0 } } function Run(Func) local Ok, Err = coroutine.resume(coroutine.create(Func)) if not Ok then print(Err) end end local Part = Instance.new("Part") Part.BrickColor = BrickColor.new("Really black") Part.FormFactor = "Custom" Part.Size = Vector3.new(1, 1, 1) Part.Archivable = true Part.CanCollide = false Part.Locked = true Part.Position = Head.Position Part.Anchored = true Part.Name = "Orb" Part.TopSurface = "Smooth" Part.BottomSurface = "Smooth" Part.Parent = char local Mesh = Instance.new("SpecialMesh", Part) Mesh.MeshId = "rbxassetid://1185246" Mesh.TextureId = "rbxassetid://230806497" Mesh.Scale = Part.Size * 1.5 Mesh.VertexColor = Vector3.new(0, 0, 0) local Emitter = Instance.new("ParticleEmitter", Part) local color1 = Color3.new(1, 0, 0) local color2 = Color3.new(0, 0, 0) Emitter.Color = ColorSequence.new(color1, color2) Emitter.Size = NumberSequence.new(0.8) Emitter.Texture = "rbxassetid://243098098" Emitter.Lifetime = NumberRange.new(1) Emitter.Rate = 200 Emitter.Rotation = NumberRange.new(720) Emitter.RotSpeed = NumberRange.new(140) Emitter.Speed = NumberRange.new(0) Run(function() local ColorNum = 2 local Iter = 2 local CurrentX = 0 local CurrentY = 0 local CurrentZ = 0 for i = 1, math.huge / 0.05 do if Part.Parent ~= nil then local PrevColTab = Colours[ColorNum - 1] or Colours[#Colours] local ColTab = Colours[ColorNum] if tostring(CurrentX) ~= tostring(ColTab.X) then CurrentX = 0 < ColTab.X - PrevColTab.X and CurrentX + 0.01 or Iter <= 1.01 and 0.2 or CurrentX - 0.01 end if tostring(CurrentY) ~= tostring(ColTab.Y) then CurrentY = 0 < ColTab.Y - PrevColTab.Y and CurrentY + 0.01 or Iter <= 1.01 and 0 or CurrentY - 0.01 end if tostring(CurrentZ) ~= tostring(ColTab.Z) then CurrentZ = 0 < ColTab.Z - PrevColTab.Z and CurrentZ + 0.01 or Iter <= 1.01 and 0 or CurrentZ - 0.01 end Mesh.VertexColor = Vector3.new(CurrentX, CurrentY, CurrentZ) if Iter < 1.01 or Iter > 2 then ColorNum = ColorNum == #Colours and 1 or ColorNum + 1 Iter = 2 else Iter = Iter - 0.01 end game:GetService("RunService").RenderStepped:wait() else break end end end) Run(function() game:GetService("RunService").RenderStepped:connect(function() if char:findFirstChild("Torso") then local TorCF = char.Torso.CFrame local currentPos = Part.CFrame.p local X = math.sin(math.rad(360) + time() / Speed) * DistanceAway local Z = math.cos(math.rad(360) + time() / Speed) * DistanceAway / 2 local Y = 0.002 if YNum > MaxY then Up = false elseif YNum < MinY then Up = true end if Up == false then Y = -Y end YNum = YNum + Y local endPos = (TorCF * CFrame.new(X, 0, Z)).p local movePos = (endPos - currentPos) * 0.25 currentPos = currentPos + movePos Part.CFrame = CFrame.new(currentPos + Vector3.new(0, YNum, 0), TorCF.p) end end) end) end Orb() function Singularity() pt = Instance.new("Part") pt.Parent = char pt.Name = "Singularity" pt.BrickColor = BrickColor.new("Really black") pt.Size = Vector3.new(1.8, 1, 1.8) ptmesh = Instance.new("CylinderMesh", pt) ptmesh.Scale = Vector3.new(1.8, 0.1, 1.8) ptweld = Instance.new("Weld", pt) ptweld.Part0 = larm ptweld.Part1 = pt ptweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) ptweld.C1 = CFrame.new(0, 0, 0) local childList = {} local childSize = {} local massConstant = 1 mass = 24000 * massConstant function cross(v1, v2) return Vector3.new(v1.y * v2.z - v2.y * v1.z, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v2.x * v1.y) end local min = 0 local max = 4 while true do repeat wait() local n = 0 while true do if n % 800 == 0 then wait() end n = n + 1 local child = childList[n] if child ~= pt and child.Parent ~= char and child.Parent ~= char.Wings and child.Parent ~= char.Scythe and child.className == "Part" and child.Anchored == false then local relPos = pt.Position - child.Position if relPos.magnitude * 240 * massConstant < mass then child.RotVelocity = cross(child.CFrame.lookVector, relPos) * 20 / relPos.magnitude local canContinue = true if relPos.magnitude * 320 * massConstant < mass then local length = mass / (320 * relPos.magnitude * massConstant) if childSize[n].z * length > relPos.magnitude * 2 then mass = mass + child:GetMass() child:Remove() table.remove(childList, n) table.remove(childSize, n) canContinue = true n = n - 1 else child.CanCollide = true end end motivator = child:FindFirstChild("Singularity") motivator = Instance.new("BodyPosition") motivator.Parent = child motivator.Name = "Singularity" motivator.position = pt.Position motivator.maxForce = Vector3.new(1, 1, 1) * mass * child:GetMass() / (relPos.magnitude * massConstant) end end end until n < #childList end end function Part(x, y, z, color, tr, cc, an, parent) local p = Instance.new("Part", parent or Weapon) p.formFactor = "Custom" p.Size = Vector3.new(x, y, z) p.BrickColor = BrickColor.new(color) p.CanCollide = cc p.Transparency = tr p.Anchored = an p.TopSurface, p.BottomSurface = 0, 0 p.Locked = true p:BreakJoints() return p end function Mesh(par, num, x, y, z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh", par) elseif num == 2 then msh = Instance.new("SpecialMesh", par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh", par) elseif num == 4 then msh = Instance.new("SpecialMesh", par) msh.MeshType = "Torso" elseif type(num) == "string" then msh = Instance.new("SpecialMesh", par) msh.MeshId = num end msh.Scale = Vector3.new(x, y, z) return msh end function explosion(col1, col2, cfr, sz, rng, dmg) local a = Part(1, 1, 1, col1, 0.5, false, true, char) local a2 = Part(1, 1, 1, col2, 0.5, false, true, char) local a3 = Part(1, 1, 1, col2, 0.5, false, true, char) v1, v2, v3 = sz.x, sz.y, sz.z local m = Mesh(a, "http://www.roblox.com/asset/?id=1185246", v1, v2, v3) local m2 = Mesh(a2, 3, v1 / 3, v2 / 3, v3 / 3) local m3 = Mesh(a3, 3, v1 / 3, v2 / 3, v3 / 3) a.CFrame = cfr a2.CFrame = cfr * CFrame.Angles(math.random(), math.random(), math.random()) a3.CFrame = cfr * CFrame.Angles(math.random(), math.random(), math.random()) for i, v in pairs(workspace:children()) do if v:IsA("Model") and v:findFirstChild("Humanoid") and v:FindFirstChild("Armed") ~= nil and v:findFirstChild("Head") and v:findFirstChild("Torso") and rng > (v:findFirstChild("Torso").Position - a.Position).magnitude and v.Name ~= char.Name then local hit = v hit.Humanoid.Health = v.Humanoid.Health - dmg hit.Torso.Velocity = Vector3.new(math.random(-30, 30), 30, math.random(-30, 30)) wait(0.1) end end Spawn(function() while wait() do if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end m.Scale = m.Scale + Vector3.new(0.1, 0.1, 0.1) m2.Scale = m2.Scale + Vector3.new(0.1, 0.1, 0.1) m3.Scale = m3.Scale + Vector3.new(0.1, 0.1, 0.1) a.Transparency = a.Transparency + 0.05 a2.Transparency = a2.Transparency + 0.05 a3.Transparency = a3.Transparency + 0.05 end end) end local keyVectors = { w = Vector3.new(0, 0, 1), a = Vector3.new(1, 0, 0), s = Vector3.new(0, 0, -1), d = Vector3.new(-1, 0, 0) } local flySpeed = 30 local canFly = false char.Humanoid.WalkSpeed = 5 function lerp(a, b, t) return a + (b - a) * t end function slerp(a, b, t) dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t) local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) local t = v1:Dot(v2) if not (t < 0) and t ~= 0 and not (t > 0) then return CFrame.new() end return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end function genWeld(a, b) local w = Instance.new("Weld", a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld end function Lerp(c1, c2, al) local com1 = { c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ() } local com2 = { c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ() } for i, v in pairs(com1) do com1[i] = v + (com2[i] - v) * al end return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1))) end function newWeld(wp0, wp1, wc0x, wc0y, wc0z) wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end function HasntTouched(plrname) local ret = true for _, v in pairs(Touche) do if v == plrname then ret = false end end return ret end newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) lite = Instance.new("PointLight") lite.Parent = torso lite.Brightness = 10 lite.Range = 8 lite.Color = Color3.new(1, 0, 0) tex = { "227614710", "227614744", "176349813" } hed.face:Destroy() for i, v in pairs(hed:children()) do if v:IsA("Sound") then v:Destroy() end end local m = Instance.new("Model") m.Name = "Wings" p1 = Instance.new("Part", m) p1.Locked = true p1.BrickColor = BrickColor.new("Really black") p1.Material = Enum.Material.Granite p1.CFrame = CFrame.new(4.00505066, 33.4928169, -4.82146454, 0.183114901, -0.683006704, -0.707055748, -0.0731125548, -0.726672411, 0.683047652, -0.98032999, -0.0733708739, -0.183036968) p1.CanCollide = false p1.Locked = true p1.FormFactor = Enum.FormFactor.Symmetric p1.Elasticity = 0 p1.Size = Vector3.new(1, 1, 1) p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("BlockMesh", p1) b1.Name = "Mesh" b1.Scale = Vector3.new(0.299999923, 1, 0.299999923) p2 = Instance.new("Part", m) p2.Locked = true p2.BrickColor = BrickColor.new("Really black") p2.Material = Enum.Material.Granite p2.CFrame = CFrame.new(4.74708462, 33.9485626, -4.68552876, 0.250160784, -0.932976127, -0.258712411, -0.0848884508, -0.287296951, 0.954047561, -0.96443516, -0.216712922, -0.15110597) p2.CanCollide = false p2.Locked = true p2.FormFactor = Enum.FormFactor.Symmetric p2.Elasticity = 0 p2.Size = Vector3.new(1, 1, 1) p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("BlockMesh", p2) b2.Name = "Mesh" b2.Scale = Vector3.new(0.299999923, 1, 0.299999923) p3 = Instance.new("Part", m) p3.Locked = true p3.BrickColor = BrickColor.new("Really black") p3.Material = Enum.Material.Granite p3.CFrame = CFrame.new(5.5990572, 33.9660759, -4.46874762, 0.250122428, -0.932927489, 0.258925021, -0.100628398, 0.240945876, 0.965283036, -0.962929666, -0.267520964, -0.0336397961) p3.CanCollide = false p3.Locked = true p3.FormFactor = Enum.FormFactor.Symmetric p3.Elasticity = 0 p3.Size = Vector3.new(1, 1, 1) p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("BlockMesh", p3) b3.Name = "Mesh" b3.Scale = Vector3.new(0.299999923, 1, 0.299999923) p4 = Instance.new("Part", m) p4.Locked = true p4.BrickColor = BrickColor.new("Really black") p4.Material = Enum.Material.Granite p4.CFrame = CFrame.new(4.69753027, 32.2661591, -5.10262108, 0.999978602, 3.89814377E-5, -1.2204051E-5, -5.93364239E-5, 0.965853453, -0.258997083, 1.88481063E-5, 0.258963734, 0.965852261) p4.CanCollide = false p4.Locked = true p4.FormFactor = Enum.FormFactor.Symmetric p4.Elasticity = 0 p4.Size = Vector3.new(1, 4, 1) p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("BlockMesh", p4) b4.Name = "Mesh" b4.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927) p5 = Instance.new("Part", m) p5.Locked = true p5.BrickColor = BrickColor.new("Really black") p5.Material = Enum.Material.Granite p5.CFrame = CFrame.new(3.19703007, 32.616993, -4.90421152, 0.18311964, -0.707020223, 0.683042347, -0.0731106997, 0.683084905, 0.726637542, -0.980329216, -0.183035403, 0.0733848959) p5.CanCollide = false p5.Locked = true p5.FormFactor = Enum.FormFactor.Symmetric p5.Elasticity = 0 p5.Size = Vector3.new(1, 1, 2) p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("SpecialMesh", p5) b5.MeshType = Enum.MeshType.Wedge b5.Name = "Mesh" b5.Scale = Vector3.new(0.319999993, 0.299999923, 0.699999928) p6 = Instance.new("Part", m) p6.Locked = true p6.BrickColor = BrickColor.new("Really black") p6.Material = Enum.Material.Granite p6.CFrame = CFrame.new(3.69605827, 31.8634911, -4.90406418, 0.994495451, 0.104575306, -1.62813812E-5, -0.103575408, 0.984787226, -0.13935037, -0.0145363435, 0.138556957, 0.990213752) p6.CanCollide = false p6.Locked = true p6.FormFactor = Enum.FormFactor.Symmetric p6.Elasticity = 0 p6.Size = Vector3.new(1, 3, 1) p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("BlockMesh", p6) b6.Name = "Mesh" b6.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927) p7 = Instance.new("Part", m) p7.Locked = true p7.BrickColor = BrickColor.new("Really black") p7.Material = Enum.Material.Granite p7.CFrame = CFrame.new(5.69514275, 32.2612495, -4.70427704, 0.994507253, -0.104462557, -3.46558663E-5, 0.103659078, 0.987076342, -0.122013614, 0.0127939917, 0.121307924, 0.992498517) p7.CanCollide = false p7.Locked = true p7.FormFactor = Enum.FormFactor.Symmetric p7.Elasticity = 0 p7.Size = Vector3.new(1, 4, 1) p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("BlockMesh", p7) b7.Name = "Mesh" b7.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927) p8 = Instance.new("Part", m) p8.Locked = true p8.BrickColor = BrickColor.new("Really black") p8.Material = Enum.Material.Granite p8.CFrame = CFrame.new(7.3525548, 32.5016174, -3.83479047, 0.183080241, -0.682897449, 0.707170248, -0.183076292, 0.683073223, 0.706997991, -0.965858579, -0.258940101, 2.44453549E-5) p8.CanCollide = false p8.Locked = true p8.FormFactor = Enum.FormFactor.Symmetric p8.Elasticity = 0 p8.Size = Vector3.new(1, 4, 1) p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("BlockMesh", p8) b8.Name = "Mesh" b8.Scale = Vector3.new(0.299999923, 1, 0.299999923) p9 = Instance.new("Part", m) p9.Locked = true p9.BrickColor = BrickColor.new("Really black") p9.Material = Enum.Material.Granite p9.CFrame = CFrame.new(6.69344425, 31.7584076, -4.00551939, 0.996166587, 0.0872306526, -3.4507364E-5, -0.0871950984, 0.995560527, 0.0347601473, 0.00308645656, -0.0346546173, 0.999360979) p9.CanCollide = false p9.Locked = true p9.FormFactor = Enum.FormFactor.Symmetric p9.Elasticity = 0 p9.Size = Vector3.new(1, 3, 1) p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("BlockMesh", p9) b9.Name = "Mesh" b9.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927) p10 = Instance.new("Part", m) p10.Locked = true p10.BrickColor = BrickColor.new("Really black") p10.Material = Enum.Material.Granite p10.CFrame = CFrame.new(11.0333385, 32.4983444, -3.83598185, -0.182976365, -0.683012605, -0.707085848, -0.183169425, -0.682933569, 0.707108617, -0.965865672, 0.258913875, -1.81082636E-4) p10.CanCollide = false p10.Locked = true p10.FormFactor = Enum.FormFactor.Symmetric p10.Elasticity = 0 p10.Size = Vector3.new(1, 4, 1) p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth b10 = Instance.new("BlockMesh", p10) b10.Name = "Mesh" b10.Scale = Vector3.new(0.299999923, 1, 0.299999923) p11 = Instance.new("Part", m) p11.Locked = true p11.BrickColor = BrickColor.new("Really black") p11.Material = Enum.Material.Granite p11.CFrame = CFrame.new(7.69124699, 31.2556458, -3.70668387, 0.965880513, 0.258904785, -3.89236957E-5, -0.258764327, 0.965280056, -0.0350343585, -0.00900821667, 0.0338230878, 0.999353766) p11.CanCollide = false p11.Locked = true p11.FormFactor = Enum.FormFactor.Symmetric p11.Elasticity = 0 p11.Size = Vector3.new(1, 2, 1) p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b11 = Instance.new("BlockMesh", p11) b11.Name = "Mesh" b11.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927) p12 = Instance.new("Part", m) p12.Locked = true p12.BrickColor = BrickColor.new("Really black") p12.Material = Enum.Material.Granite p12.CFrame = CFrame.new(10.6899939, 31.2537575, -3.807019, 0.965932727, -0.258710295, -5.67453499E-5, 0.258531392, 0.965343654, -0.0350018553, 0.0091185784, 0.0337598696, 0.999354899) p12.CanCollide = false p12.Locked = true p12.FormFactor = Enum.FormFactor.Symmetric p12.Elasticity = 0 p12.Size = Vector3.new(1, 2, 1) p12.BottomSurface = Enum.SurfaceType.Smooth p12.TopSurface = Enum.SurfaceType.Smooth b12 = Instance.new("BlockMesh", p12) b12.Name = "Mesh" b12.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927) p13 = Instance.new("Part", m) p13.Locked = true p13.BrickColor = BrickColor.new("Really black") p13.Material = Enum.Material.Granite p13.CFrame = CFrame.new(11.6887894, 31.7515755, -4.00750923, 0.996184528, -0.0870245844, -6.56315169E-5, 0.0869554803, 0.995579183, 0.0348259509, -0.00295105297, -0.034732528, 0.999358773) p13.CanCollide = false p13.Locked = true p13.FormFactor = Enum.FormFactor.Symmetric p13.Elasticity = 0 p13.Size = Vector3.new(1, 3, 1) p13.BottomSurface = Enum.SurfaceType.Smooth p13.TopSurface = Enum.SurfaceType.Smooth b13 = Instance.new("BlockMesh", p13) b13.Name = "Mesh" b13.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927) p14 = Instance.new("Part", m) p14.Locked = true p14.BrickColor = BrickColor.new("Really black") p14.Material = Enum.Material.Granite p14.CFrame = CFrame.new(12.7923355, 33.9332466, -4.46212053, -0.249924123, 0.933040857, 0.258707672, -0.201046765, 0.211336777, -0.956487834, -0.947125912, -0.291055977, 0.13480334) p14.CanCollide = false p14.Locked = true p14.FormFactor = Enum.FormFactor.Symmetric p14.Elasticity = 0 p14.Size = Vector3.new(1, 1, 1) p14.BottomSurface = Enum.SurfaceType.Smooth p14.TopSurface = Enum.SurfaceType.Smooth b14 = Instance.new("BlockMesh", p14) b14.Name = "Mesh" b14.Scale = Vector3.new(0.299999923, 1, 0.299999923) p15 = Instance.new("Part", m) p15.Locked = true p15.BrickColor = BrickColor.new("Really black") p15.Material = Enum.Material.Granite p15.CFrame = CFrame.new(12.6862593, 32.2479095, -4.7085743, 0.994484186, 0.104681045, -9.06065106E-5, -0.103929043, 0.987058163, -0.121930704, -0.0126541853, 0.12123926, 0.992508888) p15.CanCollide = false p15.Locked = true p15.FormFactor = Enum.FormFactor.Symmetric p15.Elasticity = 0 p15.Size = Vector3.new(1, 4, 1) p15.BottomSurface = Enum.SurfaceType.Smooth p15.TopSurface = Enum.SurfaceType.Smooth b15 = Instance.new("BlockMesh", p15) b15.Name = "Mesh" b15.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927) p16 = Instance.new("Part", m) p16.Locked = true p16.BrickColor = BrickColor.new("Really black") p16.Material = Enum.Material.Granite p16.CFrame = CFrame.new(13.6850252, 32.1465797, -5.10911608, 0.999978483, 1.53689994E-4, -1.32530608E-4, -2.01218107E-4, 0.965894699, -0.258842885, 1.05372645E-4, 0.258809566, 0.965893686) p16.CanCollide = false p16.Locked = true p16.FormFactor = Enum.FormFactor.Symmetric p16.Elasticity = 0 p16.Size = Vector3.new(1, 4, 1) p16.BottomSurface = Enum.SurfaceType.Smooth p16.TopSurface = Enum.SurfaceType.Smooth b16 = Instance.new("BlockMesh", p16) b16.Name = "Mesh" b16.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927) p17 = Instance.new("Part", m) p17.Locked = true p17.BrickColor = BrickColor.new("Really black") p17.Material = Enum.Material.Granite p17.CFrame = CFrame.new(13.6215448, 33.8896255, -4.67470169, -0.249971449, 0.932958663, -0.25895822, -0.185647413, -0.308687627, -0.932844639, -0.950252473, -0.185085967, 0.250392795) p17.CanCollide = false p17.Locked = true p17.FormFactor = Enum.FormFactor.Symmetric p17.Elasticity = 0 p17.Size = Vector3.new(1, 1, 1) p17.BottomSurface = Enum.SurfaceType.Smooth p17.TopSurface = Enum.SurfaceType.Smooth b17 = Instance.new("BlockMesh", p17) b17.Name = "Mesh" b17.Scale = Vector3.new(0.299999923, 1, 0.299999923) p18 = Instance.new("Part", m) p18.Locked = true p18.BrickColor = BrickColor.new("Really black") p18.Material = Enum.Material.Granite p18.CFrame = CFrame.new(14.3830872, 33.3993073, -4.76018381, -0.20159933, 0.702869058, -0.682121515, -0.186127961, -0.711234272, -0.677830637, -0.961583436, -0.00965368003, 0.274221182) p18.CanCollide = false p18.Locked = true p18.FormFactor = Enum.FormFactor.Symmetric p18.Elasticity = 0 p18.Size = Vector3.new(1, 1, 1) p18.BottomSurface = Enum.SurfaceType.Smooth p18.TopSurface = Enum.SurfaceType.Smooth b18 = Instance.new("BlockMesh", p18) b18.Name = "Mesh" b18.Scale = Vector3.new(0.299999923, 1, 0.299999923) p19 = Instance.new("Part", m) p19.Locked = true p19.BrickColor = BrickColor.new("Really black") p19.Material = Enum.Material.Granite p19.CFrame = CFrame.new(14.680851, 31.7412434, -4.91061258, 0.994524717, -0.104295641, -1.06811523E-4, 0.10324651, 0.984840035, -0.139221251, 0.0146392882, 0.138416395, 0.99023217) p19.CanCollide = false p19.Locked = true p19.FormFactor = Enum.FormFactor.Symmetric p19.Elasticity = 0 p19.Size = Vector3.new(1, 3, 1) p19.BottomSurface = Enum.SurfaceType.Smooth p19.TopSurface = Enum.SurfaceType.Smooth b19 = Instance.new("BlockMesh", p19) b19.Name = "Mesh" b19.Scale = Vector3.new(0.099999927, 0.899999976, 0.099999927) p20 = Instance.new("Part", m) p20.Locked = true p20.BrickColor = BrickColor.new("Really black") p20.Material = Enum.Material.Granite p20.CFrame = CFrame.new(15.2249002, 32.5392723, -4.76552296, 0.201453701, 0.682167888, -0.702865899, 0.186143726, 0.677821279, 0.7112391, 0.961610973, -0.274129003, 0.00953372568) p20.CanCollide = false p20.Locked = true p20.FormFactor = Enum.FormFactor.Symmetric p20.Elasticity = 0 p20.Size = Vector3.new(1, 1, 2) p20.BottomSurface = Enum.SurfaceType.Smooth p20.TopSurface = Enum.SurfaceType.Smooth b20 = Instance.new("SpecialMesh", p20) b20.MeshType = Enum.MeshType.Wedge b20.Name = "Mesh" b20.Scale = Vector3.new(0.319999993, 0.299999923, 0.699999928) w1 = Instance.new("Weld", p1) w1.Name = "Weld" w1.Part0 = p1 w1.C0 = CFrame.new(-3.01126528, 26.7200279, -20.9279003, 0.183114901, -0.0731125548, -0.98032999, -0.683006704, -0.726672411, -0.0733708739, -0.707055748, 0.683047652, -0.183036968) w1.Part1 = p2 w1.C1 = CFrame.new(-2.82322073, 13.1690922, -31.8693428, 0.250166863, -0.0849119872, -0.964431524, -0.932969987, -0.287320077, -0.216708973, -0.258728862, 0.95403856, -0.151135027) w2 = Instance.new("Weld", p2) w2.Name = "Weld" w2.Part0 = p2 w2.C0 = CFrame.new(-2.8245821, 13.1668215, -31.8684235, 0.250160784, -0.0848884508, -0.96443516, -0.932976127, -0.287296951, -0.216712922, -0.258712411, 0.954047561, -0.15110597) w2.Part1 = p3 w2.C1 = CFrame.new(-2.28424144, -4.15451765, -34.3888512, 0.250128031, -0.100651339, -0.962925732, -0.932930112, 0.24092333, -0.267531633, 0.258909881, 0.965286374, -0.0336657539) w3 = Instance.new("Weld", p3) w3.Name = "Weld" w3.Part0 = p3 w3.C0 = CFrame.new(-2.28558755, -4.15595484, -34.3869438, 0.250122428, -0.100628398, -0.962929666, -0.932927489, 0.240945876, -0.267520964, 0.258925021, 0.965283036, -0.0336397961) w3.Part1 = p4 w3.C1 = CFrame.new(-4.69691086, -29.8441048, 13.2859917, 0.999978542, -4.08291817E-5, 1.67358667E-6, 2.62409449E-5, 0.965845168, 0.258995235, 9.07480717E-6, -0.259028792, 0.965843678) w4 = Instance.new("Weld", p4) w4.Name = "Weld" w4.Part0 = p4 w4.C0 = CFrame.new(-4.69541883, -29.8431702, 13.2852764, 0.999978602, -5.93364239E-5, 1.88481063E-5, 3.89814377E-5, 0.965853453, 0.258963734, -1.2204051E-5, -0.258997083, 0.965852261) w4.Part1 = p5 w4.C1 = CFrame.new(-3.00703287, -20.9178867, -25.5261555, 0.183128908, -0.0731364638, -0.98032546, -0.707014203, 0.683083951, -0.183059886, 0.683045924, 0.726636648, 0.0733732358) w5 = Instance.new("Weld", p5) w5.Name = "Weld" w5.Part0 = p5 w5.C0 = CFrame.new(-3.00852942, -20.9174557, -25.5245419, 0.18311964, -0.0731106997, -0.980329216, -0.707020223, 0.683084905, -0.183035403, 0.683042347, 0.726637542, 0.0733848959) w5.Part1 = p6 w5.C1 = CFrame.new(-0.44799307, -31.0869961, 9.29689217, 0.994496524, -0.103558064, -0.0145571418, 0.104563534, 0.984785318, 0.13858816, 3.20933759E-6, -0.139384151, 0.990208864) w6 = Instance.new("Weld", p6) w6.Name = "Weld" w6.Part0 = p6 w6.C0 = CFrame.new(-0.446726084, -31.085783, 9.29632187, 0.994495451, -0.103575408, -0.0145363435, 0.104575306, 0.984787226, 0.138556957, -1.62813812E-5, -0.13935037, 0.990213752) w6.Part1 = p7 w6.C1 = CFrame.new(-8.9495039, -30.6797161, 8.60602665, 0.994505703, 0.103678115, 0.0127804801, -0.104474045, 0.98707211, 0.121342868, -1.54954214E-5, -0.122048028, 0.992493927) w7 = Instance.new("Weld", p7) w7.Name = "Weld" w7.Part0 = p7 w7.C0 = CFrame.new(-8.94784546, -30.6787224, 8.60549736, 0.994507253, 0.103659078, 0.0127939917, -0.104462557, 0.987076342, 0.121307924, -3.46558663E-5, -0.122013614, 0.992498517) w7.Part1 = p8 w7.C1 = CFrame.new(0.90177393, -18.1730423, -28.1796837, 0.183085978, -0.183097184, -0.965851784, -0.68289125, 0.683066607, -0.258961439, 0.707173645, 0.707004905, 1.36196613E-5) w8 = Instance.new("Weld", p8) w8.Name = "Weld" w8.Part0 = p8 w8.C0 = CFrame.new(0.900302649, -18.172924, -28.1779938, 0.183080241, -0.183076292, -0.965858579, -0.682897449, 0.683073223, -0.258940101, 0.707170248, 0.706997991, 2.44453549E-5) w8.Part1 = p9 w8.C1 = CFrame.new(-3.88768721, -32.3414574, 2.89949036, 0.996168256, -0.0871771574, 0.00306662358, 0.0872120261, 0.995563269, -0.0346250534, -1.79689378E-5, 0.034728989, 0.999362051) w9 = Instance.new("Weld", p9) w9.Name = "Weld" w9.Part0 = p9 w9.C0 = CFrame.new(-3.88624525, -32.3400993, 2.89926386, 0.996166587, -0.0871950984, 0.00308645656, 0.0872306526, 0.995560527, -0.0346546173, -3.4507364E-5, 0.0347601473, 0.999360979) w9.Part1 = p10 w9.C1 = CFrame.new(4.2683754, 30.7251549, -15.1793909, -0.182957828, -0.183199286, -0.965863526, -0.683015704, -0.68292743, 0.258921832, -0.707087696, 0.707106888, -2.15830281E-4) w10 = Instance.new("Weld", p10) w10.Name = "Weld" w10.Part0 = p10 w10.C0 = CFrame.new(4.26650047, 30.7233086, -15.1790371, -0.182976365, -0.183169425, -0.965865672, -0.683012605, -0.682933569, 0.258913875, -0.707085848, 0.707108617, -1.81082636E-4) w10.Part1 = p11 w10.C1 = CFrame.new(0.62466073, -32.0378494, 4.79988861, 0.965884089, -0.25875017, -0.00903337821, 0.258891433, 0.965282679, 0.0338500105, -2.11130828E-5, -0.0350668617, 0.999352574) w11 = Instance.new("Weld", p11) w11.Name = "Weld" w11.Part0 = p11 w11.C0 = CFrame.new(0.625629783, -32.0363846, 4.79960918, 0.965880513, -0.258764327, -0.00900821667, 0.258904785, 0.965280056, 0.0338230878, -3.89236957E-5, -0.0350343585, 0.999353766) w11.Part1 = p12 w11.C1 = CFrame.new(-18.3733082, -27.2772636, 4.89948606, 0.965928197, 0.258548319, 0.00911035948, -0.258726895, 0.965337932, 0.0337957405, -3.89107154E-5, -0.0350343771, 0.999353766) w12 = Instance.new("Weld", p12) w12.Name = "Weld" w12.Part0 = p12 w12.C0 = CFrame.new(-18.3711777, -27.2764797, 4.89910936, 0.965932727, 0.258531392, 0.0091185784, -0.258710295, 0.965343654, 0.0337598696, -5.67453499E-5, -0.0350018553, 0.999354899) w12.Part1 = p13 w12.C1 = CFrame.new(-14.4189634, -30.7343349, 2.90014172, 0.996183038, 0.0869738981, -0.00296546891, -0.0870435014, 0.995578647, -0.0346999466, -4.90876228E-5, 0.0347947553, 0.999359846) w13 = Instance.new("Weld", p13) w13.Name = "Weld" w13.Part0 = p13 w13.C0 = CFrame.new(-14.4169912, -30.7331867, 2.89992785, 0.996184528, 0.0869554803, -0.00295105297, -0.0870245844, 0.995579183, -0.034732528, -6.56315169E-5, 0.0348259509, 0.999358773) w13.Part1 = p14 w13.C1 = CFrame.new(5.79514027, -20.4076347, 29.7497234, -0.249904647, -0.201077104, -0.947124541, 0.933041394, 0.211347103, -0.291046262, 0.258724064, -0.956479192, 0.134833321) w14 = Instance.new("Weld", p14) w14.Name = "Weld" w14.Part0 = p14 w14.C0 = CFrame.new(5.79309225, -20.4058418, 29.7487717, -0.249924123, -0.201046765, -0.947125912, 0.933040857, 0.211336777, -0.291055977, 0.258707672, -0.956487834, 0.13480334) w14.Part1 = p15 w14.C1 = CFrame.new(-9.32605648, -32.5890007, 8.60702801, 0.994485676, -0.103911966, -0.0126748905, 0.10466665, 0.987055898, 0.121270344, -7.13467598E-5, -0.121963806, 0.992504835) w15 = Instance.new("Weld", p15) w15.Name = "Weld" w15.Part0 = p15 w15.C0 = CFrame.new(-9.32437229, -32.5877075, 8.60646152, 0.994484186, -0.103929043, -0.0126541853, 0.104681045, 0.987058163, 0.12123926, -9.06065106E-5, -0.121930704, 0.992508888) w15.Part1 = p16 w15.C1 = CFrame.new(-13.6797218, -29.7310848, 13.2582951, 0.999978483, -1.82760923E-4, 8.82308159E-5, 1.40290926E-4, 0.965886235, 0.258840919, -1.11197325E-4, -0.258874267, 0.965885282) w16 = Instance.new("Weld", p16) w16.Name = "Weld" w16.Part0 = p16 w16.C0 = CFrame.new(-13.6777229, -29.7300262, 13.2575903, 0.999978483, -2.01218107E-4, 1.05372645E-4, 1.53689994E-4, 0.965894699, 0.258809566, -1.32530608E-4, -0.258842885, 0.965893686) w16.Part1 = p17 w16.C1 = CFrame.new(5.25641394, -3.11353135, 36.3133812, -0.249951899, -0.185678303, -0.95025146, 0.932969809, -0.308667481, -0.185063779, -0.25893718, -0.932845175, 0.250412643) w17 = Instance.new("Weld", p17) w17.Name = "Weld" w17.Part0 = p17 w17.C0 = CFrame.new(5.25437212, -3.11225104, 36.3116798, -0.249971449, -0.185647413, -0.950252473, 0.932958663, -0.308687627, -0.185085967, -0.25895822, -0.932844639, 0.250392795) w17.Part1 = p18 w17.C1 = CFrame.new(4.54062843, 13.5992327, 33.757431, -0.201580539, -0.186157972, -0.961581469, 0.70288074, -0.711223066, -0.00962240249, -0.682114959, -0.677834094, 0.274228811) w18 = Instance.new("Weld", p18) w18.Name = "Weld" w18.Part0 = p18 w18.C0 = CFrame.new(4.53885221, 13.5993519, 33.7554321, -0.20159933, -0.186127961, -0.961583436, 0.702869058, -0.711234272, -0.00965368003, -0.682121515, -0.677830637, 0.274221182) w18.Part1 = p19 w18.C1 = CFrame.new(-17.8078384, -29.0500088, 9.28386497, 0.994522929, 0.103265405, 0.0146258771, -0.10431245, 0.984833241, 0.13845095, -8.73506069E-5, -0.139254272, 0.99022752) w19 = Instance.new("Weld", p19) w19.Name = "Weld" w19.Part0 = p19 w19.C0 = CFrame.new(-17.8057537, -29.0491905, 9.28326988, 0.994524717, 0.10324651, 0.0146392882, -0.104295641, 0.984840035, 0.138416395, -1.06811523E-4, -0.139221251, 0.99023217) w19.Part1 = p20 w19.C1 = CFrame.new(-4.54328012, -33.7499733, -12.3970623, 0.201434925, 0.186173707, 0.961609066, 0.682171226, 0.677814841, -0.274136811, -0.702868044, 0.71123749, 0.00949859619) w20 = Instance.new("Weld", p20) w20.Name = "Head_Weld" w20.Part0 = p20 w20.C0 = CFrame.new(-4.56198359, -33.785675, -12.3958597, 0.201463863, 0.186141863, 0.961645186, 0.681998372, 0.678058743, -0.274119109, -0.703055739, 0.711058617, 0.00965214521) m.Parent = char m:MakeJoints() local cor = Instance.new("Part", char.Wings) cor.Name = "Thingy" cor.Locked = true cor.BottomSurface = 0 cor.CanCollide = false cor.Size = Vector3.new(1, 6, 1) cor.Transparency = 1 cor.TopSurface = 0 corw = Instance.new("Weld", cor) corw.Part0 = torso corw.Part1 = cor corw.C0 = CFrame.new(3.8, 5.2, 2.3) * CFrame.Angles(math.rad(290), math.rad(45), math.rad(-100)) corw.C1 = CFrame.new(0, 0, 0) weld1 = Instance.new("Weld", char.Wings) weld1.Part0 = cor weld1.Part1 = p1 weld1.C0 = CFrame.new(0, 3, -1) local m1 = Instance.new("Model") m1.Name = "Scythe" p1 = Instance.new("Part", m1) p1.Locked = true p1.BrickColor = BrickColor.new("Really black") p1.Material = "Granite" p1.Name = "Part5" p1.CFrame = CFrame.new(-15.4790545, 13.1252527, -1.25573051, -0.148844868, -0.181690469, -0.972028434, -0.139209464, 0.977047265, -0.161312819, 0.979018033, 0.111305036, -0.170718044) p1.CanCollide = false p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(0.25, 2.25125027, 0.625) p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("CylinderMesh", p1) b1.Name = "Mesh" p2 = Instance.new("Part", m1) p2.Locked = true p2.BrickColor = BrickColor.new("Really black") p2.Material = "Granite" p2.Name = "Part6" p2.CFrame = CFrame.new(-15.3824081, 10.952775, -1.24440408, -0.128349721, 0.0941501483, -0.987252772, 0.129729301, 0.988533914, 0.0774054229, 0.983212769, -0.118139267, -0.139088899) p2.CanCollide = false p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.25, 2.25125027, 0.625) p2.BottomSurface = Enum.SurfaceType.Smooth p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("CylinderMesh", p2) b2.Name = "Mesh" p3 = Instance.new("Part", m1) p3.Locked = true p3.BrickColor = BrickColor.new("Really black") p3.Material = "Granite" p3.Name = "Part7" p3.CFrame = CFrame.new(-15.4747982, 13.69979, -1.75563574, -0.972027183, -0.129069194, 0.196240276, -0.161315769, 0.97412771, -0.158338636, -0.170723677, -0.185564086, -0.967692614) p3.CanCollide = false p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.200000003, 0.625, 1.18875003) p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("BlockMesh", p3) b3.Name = "Mesh" b3.Scale = Vector3.new(0.618750155, 1, 1) p4 = Instance.new("Part", m1) p4.Locked = true p4.BrickColor = BrickColor.new("Bright red") p4.Material = "Granite" p4.Name = "Part8" p4.CFrame = CFrame.new(-15.4781666, 13.7140617, -1.73542035, -0.972027183, -0.129069448, 0.196239948, -0.161315426, 0.974126935, -0.158338472, -0.170723975, -0.185564145, -0.967692196) p4.CanCollide = false p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(0.200000003, 0.396249801, 1.14375019) p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("BlockMesh", p4) b4.Name = "Mesh" b4.Scale = Vector3.new(0.656250358, 1, 1) p5 = Instance.new("Part", m1) p5.Locked = true p5.BrickColor = BrickColor.new("Really black") p5.Material = "Granite" p5.Name = "Handle" p5.CFrame = CFrame.new(-15.4833899, 8.75200272, -1.18519592, -0.130095989, -0.0039267987, -0.991496682, -0.0667580366, 0.997765779, 0.00480742007, 0.989255846, 0.0668155551, -0.130066052) p5.CanCollide = false p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(0.25, 2.25125027, 0.625) p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("CylinderMesh", p5) b5.Name = "Mesh" p6 = Instance.new("Part", m1) p6.Locked = true p6.BrickColor = BrickColor.new("Bright red") p6.Material = "Granite" p6.Name = "Part10" p6.CFrame = CFrame.new(-15.1728735, 13.1544628, -2.97264719, 0.972016573, -0.0361868851, -0.23210828, 0.161354825, 0.820950687, 0.547726691, 0.170728937, -0.569851279, 0.803816617) p6.CanCollide = false p6.Size = Vector3.new(1, 1.20000005, 2) p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshType = Enum.MeshType.Wedge b6.Name = "Mesh" b6.Scale = Vector3.new(0.133749992, 0.308333486, 0.939375103) p7 = Instance.new("Part", m1) p7.Locked = true p7.BrickColor = BrickColor.new("Really black") p7.Material = "Granite" p7.Name = "Part11" p7.CFrame = CFrame.new(-15.0457783, 12.8671103, -3.41416025, 0.972016871, -0.0361844748, -0.232107431, 0.161352873, 0.820949197, 0.547729552, 0.170729101, -0.569853604, 8.03814948E-7) p7.CanCollide = false p7.Size = Vector3.new(1, 1.20000005, 3) p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshType = Enum.MeshType.Wedge b7.Name = "Mesh" b7.Scale = Vector3.new(0.125, 0.459375113, 0.987083375) p8 = Instance.new("Part", m1) p8.Locked = true p8.BrickColor = BrickColor.new("Really black") p8.Material = "Granite" p8.Name = "Part12" p8.CFrame = CFrame.new(-15.3929434, 7.00775528, -1.23400617, -0.00524972379, -0.125177592, -0.992123604, 0.0415780842, 0.991256952, -0.125288621, 0.999125719, -0.0419077873, 1.41561031E-6) p8.CanCollide = false p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(0.25, 1.35000002, 0.625) p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("CylinderMesh", p8) b8.Name = "Mesh" p9 = Instance.new("Part", m1) p9.Locked = true p9.BrickColor = BrickColor.new("Really black") p9.Material = "Granite" p9.Name = "Part13" p9.CFrame = CFrame.new(-15.312561, 6.035923, -1.20007133, 1.88336219E-6, -6.5267086E-6, -1.0000031, -8.07169636E-6, 1.00000823, -6.91413879E-6, 1.00000405, 8.23063147E-6, 2.50528046E-6) p9.CanCollide = false p9.FormFactor = Enum.FormFactor.Symmetric p9.Size = Vector3.new(1, 1, 1) p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("CylinderMesh", p9) b9.Name = "Mesh" b9.Scale = Vector3.new(0.25, 0.625, 0.625) w1 = Instance.new("Weld", p1) w1.Part0 = p1 w1.C0 = CFrame.new(7.02652264, -59.535614, -5.87252188, -0.148847401, -0.139196053, 0.979014158, -0.181681663, 0.977039695, 0.111292727, -0.972026587, -0.161303386, -0.170719117) w1.Part1 = p2 w1.C1 = CFrame.new(-8.01976395, -54.082592, -19.6964264, -0.128350034, 0.129739836, 0.983205914, 0.0941585898, 0.988522112, -0.118149437, -0.987248957, 0.0774128884, -0.139092848) w2 = Instance.new("Weld", p2) w2.Part0 = p2 w2.C0 = CFrame.new(-8.01976395, -54.082592, -19.6964264, -0.128350034, 0.129739836, 0.983205914, 0.0941585898, 0.988522112, -0.118149437, -0.987248957, 0.0774128884, -0.139092848) w2.Part1 = p3 w2.C1 = CFrame.new(-5.86081457, -59.57584, 10.6446886, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699) w3 = Instance.new("Weld", p3) w3.Part0 = p3 w3.C0 = CFrame.new(-5.86081457, -59.57584, 10.6446886, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699) w3.Part1 = p4 w3.C1 = CFrame.new(-5.85831547, -59.5864677, 10.6671867, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699) w4 = Instance.new("Weld", p4) w4.Part0 = p4 w4.C0 = CFrame.new(-5.85831547, -59.5864677, 10.6671867, -0.972025335, -0.161306813, -0.170724437, -0.129059821, 0.974118233, -0.185574532, 0.196240455, -0.158349574, -0.967685699) w4.Part1 = p5 w4.C1 = CFrame.new(2.75071049, -53.6872444, -15.7648773, -0.130098701, -0.0667455271, 0.989251852, -0.00391793298, 0.997758389, 0.0668041781, -0.991493225, 0.00481529534, -0.13006863) w5 = Instance.new("Weld", p5) w5.Part0 = p5 w5.C0 = CFrame.new(2.75071049, -53.6872444, -15.7648773, -0.130098701, -0.0667455271, 0.989251852, -0.00391793298, 0.997758389, 0.0668041781, -0.991493225, 0.00481529534, -0.13006863) w5.Part1 = p6 w5.C1 = CFrame.new(5.86050892, -50.0459213, -33.0266228, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636) w6 = Instance.new("Weld", p6) w6.Part0 = p6 w6.C0 = CFrame.new(5.86050892, -50.0459213, -33.0266228, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636) w6.Part1 = p7 w6.C1 = CFrame.new(5.85863304, -50.0578003, -32.4853668, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636) w7 = Instance.new("Weld", p7) w7.Part0 = p7 w7.C0 = CFrame.new(5.85863304, -50.0578003, -32.4853668, 0.972020626, 0.161349237, 0.170730397, -0.0361775011, 0.820951402, -0.569862783, -0.232106388, 0.547742188, 0.803813636) w7.Part1 = p8 w7.C1 = CFrame.new(-1.01389384, -53.6058121, -8.7465868, -0.00525131589, 0.0415858366, 0.999120951, -0.125170633, 0.991249442, -0.0419160873, -0.992121339, -0.125280768, -3.77783991E-8) w8 = Instance.new("Weld", p8) w8.Part0 = p8 w8.C0 = CFrame.new(-1.01389384, -53.6058121, -8.7465868, -0.00525131589, 0.0415858366, 0.999120951, -0.125170633, 0.991249442, -0.0419160873, -0.992121339, -0.125280768, -3.77783991E-8) w8.Part1 = p9 w8.C1 = CFrame.new(1.20000041, -51.1112823, -15.3124981, 0, 0, 1, 0, 1, 0, -1, 0, 0) m1.Parent = char m1:MakeJoints() local cor2 = Instance.new("Part", char.Scythe) cor2.Name = "Thingy2" cor2.Locked = true cor2.BottomSurface = 0 cor2.CanCollide = false cor2.Size = Vector3.new(2, 8, 1) cor2.Transparency = 1 cor2.TopSurface = 0 corw2 = Instance.new("Weld", cor2) corw2.Part0 = rarm corw2.Part1 = cor2 corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)) corw2.C1 = CFrame.new(0.6, -0.4, -2) weld2 = Instance.new("Weld", char.Scythe) weld2.Part0 = cor2 weld2.Part1 = p5 weld2.C0 = CFrame.new(0.6, -1, 0) function Reap() cor2.Touched:connect(function(ht1) hit1 = ht1.Parent if ht1 and hit1:IsA("Model") and hit1:FindFirstChild("Humanoid") and hit1:FindFirstChild("Armed") ~= nil and hit1.Name ~= p.Name and Debounces.Reaping == true and Debounces.Reaped == false then Debounces.Reaped = true h = hit1:FindFirstChild("Humanoid") if h ~= nil and h.Health < 20 then e = Instance.new("Part") e.TopSurface = 0 e.BottomSurface = 0 e.Reflectance = 0.05 e.formFactor = "Symmetric" e.Size = Vector3.new(1, 1, 1) e.Anchored = true e.CanCollide = false e.BrickColor = BrickColor.new("Really blue") e.CFrame = CFrame.new(ht1.Position) e.Parent = hit1 Instance.new("BlockMesh", e) coroutine.resume(coroutine.create(function(par) for i = 1, 13 do par.CFrame = par.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-20, 20) / 50, math.random(-20, 20) / 50, math.random(-20, 20) / 50) par.Transparency = i / 13 par.Mesh.Scale = par.Mesh.Scale + Vector3.new(0.4, 0.4, 0.4) wait() end par.Parent = nil end), e) for _, v in pairs(hit1:children()) do if v.className == "Part" then v.BrickColor = BrickColor.new("Really black") v.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3 v:BreakJoints() f = Instance.new("BodyVelocity") f.P = 3000 f.maxForce = Vector3.new(math.huge, math.huge, math.huge) f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10) f.Parent = v v.CanCollide = false coroutine.resume(coroutine.create(function(par) for i = 1, 30 do par.Transparency = i / 30 wait() end par.Parent = nil end), v) elseif v.className == "Hat" then v.Handle.BrickColor = BrickColor.new("Really black") v.Handle.RotVelocity = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) * 3 v.Handle:BreakJoints() f = Instance.new("BodyVelocity") f.P = 3000 f.maxForce = Vector3.new(math.huge, math.huge, math.huge) f.velocity = Vector3.new(math.random(-30, 30) / 10, math.random(-30, 30) / 10, math.random(-30, 30) / 10) f.Parent = v.Handle v.Handle.CanCollide = false coroutine.resume(coroutine.create(function(par) for i = 1, 30 do par.Transparency = i / 30 wait() end par.Parent = nil end), v.Handle) if h == nil then wait() end end end end end end) Debounces.Reaped = false end local animpose = "Idle" local lastanimpose = "Idle" local sine = 0 local change = 1 local val = 0 local ffing = false local player = p local pchar = player.Character local mouse = player:GetMouse() local cam = workspace.CurrentCamera local rad = math.rad local keysDown = {} local flySpeed = 0 local MAX_FLY_SPEED = 50 local canFly = false local flyToggled = false local forward, side = 0, 0 local lastForward, lastSide = 0, 0 local floatBP = Instance.new("BodyPosition") floatBP.maxForce = Vector3.new(0, math.huge, 0) local flyBV = Instance.new("BodyVelocity") flyBV.maxForce = Vector3.new(9000000000, 9000000000, 9000000000) local turnBG = Instance.new("BodyGyro") turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) mouse.KeyDown:connect(function(key) keysDown[key] = true if key == "f" then flyToggled = not flyToggled if not flyToggled then floatBP.Parent = nil flyBV.Parent = nil turnBG.Parent = nil root.Velocity = Vector3.new() pchar.Humanoid.PlatformStand = false end end end) mouse.KeyUp:connect(function(key) keysDown[key] = nil end) local function updateFly() if not flyToggled then return end lastForward = forward lastSide = side forward = 0 side = 0 if keysDown.w then forward = forward + 1 end if keysDown.s then forward = forward - 1 end if keysDown.a then side = side - 1 end if keysDown.d then side = side + 1 end canFly = forward ~= 0 or side ~= 0 if canFly then turnBG.Parent = root floatBP.Parent = nil flyBV.Parent = root flySpeed = flySpeed + 1 + flySpeed / MAX_FLY_SPEED if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end else floatBP.position = root.Position floatBP.Parent = root flySpeed = flySpeed - 1 if flySpeed < 0 then flySpeed = 0 end end local camCF = cam.CoordinateFrame local in_forward = canFly and forward or lastForward local in_side = canFly and side or lastSide flyBV.velocity = (camCF.lookVector * in_forward + camCF * CFrame.new(in_side, in_forward * 0.2, 0).p - camCF.p) * flySpeed turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0) end game:service("RunService").RenderStepped:connect(function() if flyToggled then pchar.Humanoid.PlatformStand = true end updateFly() end) Flash = false mouse.KeyDown:connect(function(key) if key == "uu" and Flash == false and (mouse.Hit.p - torso.Position).magnitude <= 500 then Flash = true local FlashDistance = mouse.Hit.p local L = Instance.new("Part", char) game.Debris:AddItem(L, 2) L.Anchored = true L.CanCollide = false L.FormFactor = "Custom" L.Size = Vector3.new(0.1, 0.1, 0.1) L.Transparency = 1 L.CFrame = torso.CFrame torso.CFrame = torso.CFrame - torso.CFrame.p + FlashDistance + Vector3.new(0, rleg.Size.y + torso.Size.y / 2, 0) torso.Velocity = Vector3.new(0, 5, 0) local X = Instance.new("Part", L) X.Anchored = true X.CanCollide = false X.Transparency = 0 X.Reflectance = 0 X.TopSurface = 0 X.BottomSurface = 0 X.FormFactor = "Custom" X.CFrame = L.CFrame X.Size = Vector3.new(3, 4, 3) local O = Instance.new("ObjectValue", X) O.Name = "Flash" O.Value = p local T = Instance.new("SpecialMesh", X) T.MeshType = "Sphere" T.Scale = Vector3.new(1, 1, 1) X.CFrame = CFrame.new(X.Position, mouse.Hit.p) X.BrickColor = BrickColor.new("Institutional white") for i = 1, 10 do X.Transparency = X.Transparency + 0.06 X.CFrame = X.CFrame + X.CFrame.lookVector * 0.5 T.Scale = T.Scale + Vector3.new(0.2, 0.2, 0.2) wait(0.03) end L:Remove() wait(0.01) Flash = false end end) mouse.KeyDown:connect(function(key) if key == "m" then hum.WalkSpeed = 0 if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true x = Instance.new("Sound", char) x.SoundId = "http://www.roblox.com/asset/?id=169445572" x.Looped = false x.Pitch = 1.1 x.Volume = 0.1 x.MaxDistance = 45 x:Play() x2 = Instance.new("Sound", char) x2.SoundId = "http://www.roblox.com/asset/?id=169380495" x2.Looped = false x2.Pitch = 0.7 x2.Volume = 0.1 x2.MaxDistance = 45 wait(0.1) x:Play() x2:Play() for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.3, -0.1) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(32)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8), math.rad(-40), math.rad(-8)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, 0.2, -0.8) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.8, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, 1.2, 0) * CFrame.Angles(math.rad(-90), math.rad(180), math.rad(0)), 1) if Debounces.on == false then break end wait() x:Destroy() x2:Destroy() end wait(1) do local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = BrickColor.new("Really black") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.35 rng.TopSurface = 0 rng.BottomSurface = 0 rng.Position = torso.Position - Vector3.new(0, 2, 0) rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(1, 1, 2) x = Instance.new("Sound", char) x.SoundId = "http://www.roblox.com/asset/?id=169445602" x.Looped = false x.Pitch = 0.7 x.Volume = 0.1 x.MaxDistance = 45 x:Play() coroutine.wrap(function() for i = 1, 60, 2 do rngm.Scale = Vector3.new(2 + i * 2, 2 + i * 2, 1) rng.Transparency = i / 60 wait() end wait() rng:Destroy() end)() hum.WalkSpeed = 50 BV = Instance.new("BodyVelocity", torso) BV.maxForce = Vector3.new(0, 100000, 0) BV.P = 10000 BV.velocity = Vector3.new(0, 200, 0) for i = 1, 20 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, -1) * CFrame.Angles(math.rad(0), 0, 0), 0.7) if Debounces.on == false then break end wait() end x:Destroy() BV:Destroy() if 2 < (torso.Velocity * Vector3.new(1, 1, 1)).magnitude then for i = 1, 30 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(0)), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-120)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(120)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.6) * CFrame.Angles(math.rad(-40), 0, 0), 0.3) if Debounces.on == false then break end wait() end end Debounces.on = false Debounces.NoIdl = false hum.WalkSpeed = 8 wait(0.1) if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end end) mouse.KeyDown:connect(function(key) if key == "e" and Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1, 50 do lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.05) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(20)), 0.05) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), math.rad(0)), 0.05) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(8), math.rad(-46), math.rad(0)), 0.05) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-4), math.rad(60), math.rad(0)), 0.05) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(70), math.rad(-60)), 0.05) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.5) * CFrame.Angles(math.rad(120), math.rad(-70), math.rad(60)), 0.05) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(2.4, -1.2, -2.2) * CFrame.Angles(math.rad(-68), math.rad(-120), math.rad(45)), 1) if Debounces.on == false then break end wait() end wait(1) z = Instance.new("Sound") z.SoundId = "http://www.roblox.com/asset/? id=160773067" z.Parent = char z.Looped = false z.Pitch = 0.4 z.Volume = 0.1 z.MaxDistance = 45 wait() z:Play() Debounces.Reaping = true Reap() for i = 1, 20 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(8), math.rad(66), math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(-66), math.rad(0)), 0.5) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(70), math.rad(-60)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.5) * CFrame.Angles(math.rad(120), math.rad(-70), math.rad(60)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(6), 0, math.rad(10)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-10), math.rad(20)), 0.5) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(2.4, -1.2, -2.2) * CFrame.Angles(math.rad(-68), math.rad(-120), math.rad(45)), 1) if Debounces.on == false then break end wait() end if Debounces.CanAttack == false then Debounces.Slashing = false Debounces.CanAttack = true Debounces.NoIdl = false z:Destroy() end end end) icu = { "169448813", "169448831", "169448851", "169448868" } pt = { 0.8, 0.85, 0.9, 0.95, 1 } mouse.KeyDown:connect(function(key) if key == "tt" and Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true z = Instance.new("Sound", char) z.SoundId = "rbxassetid://" .. icu[math.random(1, #icu)] z.Pitch = pt[math.random(1, #pt)] z.Looped = false z1 = Instance.new("Sound", char) z1.SoundId = z.SoundId z1.Pitch = z.Pitch z1.Looped = false z:Play() z1:Play() for i = 1, 30 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(-90)), 0.1) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12), math.rad(60), math.rad(0)), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.1) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.6, -1.4, -1.4) * CFrame.Angles(math.rad(-60), math.rad(-60), math.rad(0)), 0.1) if Debounces.on == false then break end wait() end wait(4) if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false z:Destroy() z1:Destroy() end end end) mouse.KeyDown:connect(function(key) if key == "gg" and Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1, 30 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(-90)), 0.1) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-12), math.rad(60), math.rad(0)), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.1) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.6, -1.4, -1.4) * CFrame.Angles(math.rad(-60), math.rad(-60), math.rad(0)), 0.4) if Debounces.on == false then break end wait() end Singularity() end end) mouse.KeyUp:connect(function(key) if key == "gg" then mass = 0 motivator.maxForce = Vector3.new(0, 0, 0) motivator:Remove() pt:Remove() Debounces.NoIdl = false Debounces.on = false wait() if Debounces.CanAttack == false then Debounces.CanAttack = true end end end) mouse.KeyDown:connect(function(key) if key == "q" and Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1, 20 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(20), math.rad(32), math.rad(-30)), 0.5) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(21), math.rad(50), math.rad(40)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, 0, -1) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.5) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(18), math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(60), math.rad(10)), 0.5) if Debounces.on == false then break end rs:wait(0.001) end z = Instance.new("Sound") z.SoundId = "http://www.roblox.com/asset/?id=160069154" z.Parent = char.Head z.Looped = false z.Pitch = 1 z.Volume = 0.1 z.MaxDistance = 45 wait(0.01) z:Play() Debounces.Slashing = true for i = 1, 20 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-18)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(21), math.rad(0), math.rad(80)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(6), 0, math.rad(-10)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(10)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14), math.rad(-36), math.rad(0)), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(0)), 0.4) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.8, -2, -0.4) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(-180)), 0.4) if Debounces.on == false then break end rs:wait(0.001) end z1 = Instance.new("Sound") z1.SoundId = "http://www.roblox.com/asset/?id=160069154" z1.Parent = char.Head z1.Looped = false z1.Pitch = 1 z1.Volume = 0.1 z1.MaxDistance = 45 wait(0.01) z1:Play() for i = 1, 20 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-18)), 0.6) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-21), math.rad(50), math.rad(80)), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(6), 0, math.rad(-10)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(10)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14), math.rad(20), math.rad(0)), 0.6) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.6) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(-2, -0.6, -2.2) * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(0)), 1) if Debounces.on == false then break end rs:wait() end Debounces.Slashing = false for i = 1, 20 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(8), math.rad(36), math.rad(0)), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(8), math.rad(-36), math.rad(0)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.5) * CFrame.Angles(math.rad(50), math.rad(-90), math.rad(-80)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-10), math.rad(20)), 0.4) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.6, -1.4, -1.4) * CFrame.Angles(math.rad(-60), math.rad(-60), math.rad(0)), 1) if Debounces.on == false then break end rs:wait() end z2 = Instance.new("Sound") z2.SoundId = "http://www.roblox.com/asset/?id=160773067" z2.Parent = char.Head z2.Looped = false z2.Pitch = 0.9 z2.Volume = 0.1 z2.MaxDistance = 45 wait(0.01) z2:Play() Debounces.Slashing = true for i = 1, 20 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(8), math.rad(-46), math.rad(0)), 0.5) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(60), math.rad(0)), 0.5) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.5) * CFrame.Angles(math.rad(60), math.rad(-40), math.rad(0)), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(40)), 0.5) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(6), math.rad(10), math.rad(-15)), 0.5) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-10), math.rad(20)), 0.5) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(2.4, -1.2, -2.2) * CFrame.Angles(math.rad(-68), math.rad(-120), math.rad(45)), 1) if Debounces.on == false then break end rs:wait() end Debounces.Slashing = false Debounces.NoIdl = false Debounces.on = false z:Destroy() z1:Destroy() z2:Destroy() wait() if Debounces.CanAttack == false then Debounces.CanAttack = true end end end) cor2.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") and hit:FindFirstChild("Armed") ~= nil and hit.Name ~= p.Name and Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(15, 25)) wait(1) Debounces.Slashed = false end elseif ht and hit:IsA("Hat") and hit.Parent.Name ~= p.Name and hit.Parent:FindFirstChild("Humanoid") and hit:FindFirstChild("Armed") ~= nil and Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(15, 25)) wait(1) Debounces.Slashed = false end end) mouse.KeyDown:connect(function(key) if key == "y" and Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true char.Humanoid.WalkSpeed = 0.01 Debounces.on = true for i = 1, 20 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.3) if Debounces.on == false then break end wait() end for i = 1, 20 do wait() for i, v in pairs(char.Scythe:children()) do if v:IsA("Part") then v.Transparency = v.Transparency + 0.05 end end end x = Instance.new("Sound") x.SoundId = "http://www.roblox.com/asset/?id=142070127" x.Parent = char x.Looped = false x.Pitch = 0.7 x.Volume = 0.1 x.MaxDistance = 45 wait(0.1) x:Play() Debounces.on = false Debounces.Here = false shot = shot + 1 for i = 1, 6 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.4) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(90)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 3) * CFrame.Angles(0, math.rad(90), 0), 0.4) wait() end do local rng = Instance.new("Part", char) rng.Anchored = true rng.BrickColor = BrickColor.new("Really black") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.35 rng.TopSurface = 0 rng.BottomSurface = 0 local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(10, 10, 1) local bem = Instance.new("Part", char) bem.Anchored = true bem.BrickColor = BrickColor.new("Really black") bem.CanCollide = false bem.FormFactor = 3 bem.Name = "Beam" .. shot bem.Size = Vector3.new(1, 1, 1) bem.Transparency = 0.35 bem.TopSurface = 0 bem.BottomSurface = 0 local bemm = Instance.new("SpecialMesh", bem) bemm.MeshType = 4 bemm.Scale = Vector3.new(1, 4, 4) local out = Instance.new("Part", char) out.Anchored = true out.BrickColor = BrickColor.new("Really black") out.CanCollide = false out.FormFactor = 3 out.Name = "Out" out.Size = Vector3.new(4, 4, 4) out.Transparency = 0.35 out.TopSurface = 0 out.BottomSurface = 0 local outm = Instance.new("SpecialMesh", out) outm.MeshId = "http://www.roblox.com/asset/?id=1033714" outm.Scale = Vector3.new(4, 4, 4) local bnd = Instance.new("Part", char) bnd.Anchored = true bnd.BrickColor = BrickColor.new("Really black") bnd.CanCollide = false bnd.FormFactor = 3 bnd.Name = "Bend" bnd.Size = Vector3.new(1, 1, 1) bnd.Transparency = 1 bnd.TopSurface = 0 bnd.BottomSurface = 0 local bndm = Instance.new("SpecialMesh", bnd) bndm.MeshType = 3 bndm.Scale = Vector3.new(8, 8, 8) out.CFrame = rarm.CFrame * CFrame.new(0, -1.75, 0) bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0) rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0) Debounces.Shewt = true coroutine.wrap(function() for i = 1, 20, 0.2 do rngm.Scale = Vector3.new(10 + i * 2, 10 + i * 2, 1) rng.Transparency = i / 20 wait() end wait() rng:Destroy() end)() if Debounces.Shewt == true then char:WaitForChild("Beam" .. shot).Touched:connect(function(ht) hit = ht.Parent if hit:IsA("Model") and hit:findFirstChild("Humanoid") and hit:FindFirstChild("Armed") ~= nil then if HasntTouched(hit.Name) == true and deb == false then deb = true coroutine.wrap(function() hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24, 53)) end)() table.insert(Touche, hit.Name) deb = false end elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") and hit:FindFirstChild("Armed") ~= nil and HasntTouched(hit.Parent.Name) == true and deb == false then deb = true coroutine.wrap(function() hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 wait(1) end)() table.insert(Touche, hit.Parent.Name) deb = false for i, v in pairs(Touche) do print(v) end end end) end for i = 0, 260, 8 do bem.Size = Vector3.new(i, 2, 2) bem.CFrame = rarm.CFrame * CFrame.new(0, -3.2 - i / 2, 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2) bnd.Size = Vector3.new(1, 1, 1) bndm.Scale = Vector3.new(8, 8, 8) wait() end wait() Debounces.Shewt = false bem:Destroy() out:Destroy() bnd:Destroy() char.Humanoid.WalkSpeed = 10 Debounces.Ready = false for i, v in pairs(Touche) do table.remove(Touche, i) end wait() table.insert(Touche, char.Name) Debounces.NoIdl = false if Debounces.CanAttack == false then Debounces.CanAttack = true for i = 1, 20 do wait() for i, v in pairs(char.Scythe:children()) do if v:IsA("Part") then v.Transparency = v.Transparency - 0.05 end end hum.WalkSpeed = 5 end end end end end) mouse.KeyDown:connect(function(key) if key == "b" then hum.WalkSpeed = 0.01 if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1, 20 do for i, v in pairs(char.Scythe:children()) do if v:IsA("Part") then v.Transparency = v.Transparency + 0.5 end end larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1) if Debounces.on == false then break end wait() end wait(1) v = Instance.new("Sound") v.SoundId = "http://www.roblox.com/asset/?id=181384451" v.Parent = char v.Looped = false v.Pitch = 0.94 v.Volume = 0.1 v.MaxDistance = 45 wait(0.01) v:Play() if Daytime == true then Daytime = false else Daytime = true end local function Shockwave() local rng1 = Instance.new("Part", char) rng1.Anchored = true rng1.BrickColor = BrickColor.new("Really black") rng1.CanCollide = false rng1.FormFactor = 3 rng1.Name = "Ring" rng1.Size = Vector3.new(1, 1, 1) rng1.Transparency = 0.35 rng1.TopSurface = 0 rng1.BottomSurface = 0 local rngm1 = Instance.new("SpecialMesh", rng) rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm1.Scale = Vector3.new(10, 10, 1) rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0) local Wave = Instance.new("Part", char) Wave.Name = "Shockwave" Wave.BrickColor = BrickColor.new("Really black") Wave.Size = Vector3.new(1, 1, 1) Wave.Shape = "Ball" Wave.CanCollide = false Wave.Anchored = true Wave.TopSurface = 0 Wave.BottomSurface = 0 Wave.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") and hit:FindFirstChild("Armed") ~= nil then local Occlude = true local NotOccludes = { char.Name, "Wings", "Scythe", "Thingy", "Thingy2" } for i, v in pairs(NotOccludes) do if hit.Parent.Name == v then Occlude = false end end if Occlude then hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1 hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120 end end end) Instance.new("SpecialMesh", Wave).MeshType = "Sphere" coroutine.wrap(function() for i = 1, 20, 0.2 do rngm1.Scale = Vector3.new(10 + i * 2, 10 + i * 2, 1) rng1.Transparency = i / 20 wait() end wait() rng1:Destroy() end)() Delay(0, function() if Daytime == false then for i = 1, 50 do Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i) Wave.CFrame = char.Torso.CFrame local t = i / 50 Wave.Transparency = t wait() end else for i = 1, 50 do Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i) Wave.CFrame = char.Torso.CFrame local t = i / 50 Wave.Transparency = t wait() end end Wave:Destroy() end) Delay(0, function() while true do if wait() and Wave ~= nil then Wave.CFrame = char.Torso.CFrame break end end end) end Shockwave() for i = 1, 15 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) if Debounces.on == false then break end wait() end for i = 1, 15 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1) if Debounces.on == false then break end wait() end for i = 1, 15 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) if Debounces.on == false then break end wait() end for i = 1, 15 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1) if Debounces.on == false then break end wait() end for i = 1, 15 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) if Debounces.on == false then break end wait() end for i = 1, 10 do larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1) if Debounces.on == false then break end wait() end wait(1.4) for i, v in pairs(char.Scythe:children()) do if v:IsA("Part") then v.Transparency = 0 if v.Name == "Thingy2" then v.Transparency = 1 end end end Debounces.NoIdl = false hum.WalkSpeed = 5 Debounces.on = false wait() if Debounces.CanAttack == false then Debounces.CanAttack = true v:Destroy() end end end end) mouse.KeyDown:connect(function(key) if key == "r" and Debounces.CanAttack == true then Debounces.CanAttack = false x = Instance.new("Sound") x.SoundId = "http://www.roblox.com/asset?id=219338993" x.Parent = char x.Volume = 0.7 x.MaxDistance = 45 x.Pitch = 1 x.Looped = true x:Play() explo = false Debounces.NoIdl = true Debounces.on = true for i = 1, 30 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 10, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-40)), 0.1) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(40)), 0.1) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(2.4, -1.2, -2.2) * CFrame.Angles(math.rad(-68), math.rad(-120), math.rad(45)), 0.8) if Debounces.on == false then break end wait() end wait(1.2) explosion("Royal purple", "Black", torso.CFrame, Vector3.new(50, 50, 50), 30, math.random(15, 30)) x:Destroy() b = Instance.new("Sound") b.SoundId = "http://www.roblox.com/asset/?id=169445602" b.Parent = char b.Looped = false b:Play() n = Instance.new("Sound") n.SoundId = "http://www.roblox.com/asset/?id=168514932" n.Parent = char n.Pitch = 0.94 n.Looped = false n:Play() for i = 1, 20 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.8) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(0), 0), 0.8) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), 0.8) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -0.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(40)), 0.8) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-20)), 0.8) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.8) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(2.4, -1.2, -2.2) * CFrame.Angles(math.rad(-68), math.rad(-120), math.rad(45)), 0.8) if Debounces.on == false then break end wait() end Debounces.NoIdl = false Debounces.on = false wait(1) if Debounces.CanAttack == false then Debounces.CanAttack = true x:Destroy() b:Destroy() n:Destroy() end end end) mouse.KeyDown:connect(function(key) if key == "hh" and Debounces.CanJoke == true then Debounces.CanJoke = false u = Instance.new("Sound") u.SoundId = "http://www.roblox.com/asset/?id=138199573" u.Parent = char u.Looped = false u.Pitch = 0.8 u.Volume = 0.1 u.MaxDistance = 45 u2 = Instance.new("Sound") u2.SoundId = "http://www.roblox.com/asset/?id=138199573" u2.Parent = char u2.Looped = false u2.Pitch = 0.8 u2.Volume = 0.1 u2.MaxDistance = 45 wait(0.01) u:Play() u2:Play() wait(6) u:Destroy() u2:Destroy() if Debounces.CanJoke == false then Debounces.CanJoke = true end end end) mouse.KeyDown:connect(function(key) if key == "jj" and Debounces.CanJoke == true then Debounces.CanJoke = false u = Instance.new("Sound") u.SoundId = "http://www.roblox.com/asset/?id=165564810" u.Parent = char u.Looped = false u.Pitch = 0.98 u.Volume = 0.1 u.MaxDistance = 45 u:Play() wait(10) u:Destroy() if Debounces.CanJoke == false then Debounces.CanJoke = true end end end) imh = { "169446896", "169446924", "169446950", "169447220", "169448775" } pt2 = { 0.8, 0.85, 0.9, 0.95, 1 } mouse.KeyDown:connect(function(key) if key == "kk" and Debounces.CanJoke == true then Debounces.CanJoke = false u = Instance.new("Sound", char) u.SoundId = "rbxassetid://" .. imh[math.random(1, #imh)] u.Looped = false u.Pitch = pt2[math.random(1, #pt2)] u.Volume = 0.1 u.MaxDistance = 45 u2 = Instance.new("Sound", char) u2.SoundId = u.SoundId u2.Looped = false u2.Pitch = u.Pitch u2.Volume = 0.1 u2.MaxDistance = 45 wait(0.01) u:Play() u2:Play() wait(4) u:Destroy() if Debounces.CanJoke == false then Debounces.CanJoke = true end end end) bhu = { "130759160", "130759077", "169446709", "169449117", "169449143" } pt3 = { 0.7, 0.75, 0.8, 0.85 } mouse.KeyDown:connect(function(key) if key == "ll" and Debounces.CanJoke == true then Debounces.CanJoke = false u = Instance.new("Sound", char) u.SoundId = "rbxassetid://" .. bhu[math.random(1, #bhu)] u.Looped = false u.Pitch = pt3[math.random(1, #pt3)] u.Volume = 0.1 u.MaxDistance = 45 u2 = Instance.new("Sound", char) u2.SoundId = u.SoundId u2.Looped = false u2.Pitch = u.Pitch u2.Volume = 0.1 u2.MaxDistance = 45 wait(0.01) u:Play() u2:Play() wait(1) u:Destroy() u2:Destroy() if Debounces.CanJoke == false then Debounces.CanJoke = true end end end) mouse.KeyDown:connect(function(key) if key == "xx" and Debounces.Invisible == false then Debounces.Invisible = true lite.Brightness = 0 char.Orb.ParticleEmitter.Transparency = NumberSequence.new(1) game:GetService("SoundService").AmbientReverb = "Hangar" b = Instance.new("Sound") b.SoundId = "http://www.roblox.com/asset/?id=160867437" b.Parent = hed b.Looped = false b.Pitch = 1.15 b.Volume = 0.1 b.MaxDistance = 45 wait(0.1) b:Play() b1 = Instance.new("Sound") b1.SoundId = "http://www.roblox.com/asset/?id=176651233" b1.Parent = hed b1.Looped = true b1.Pitch = 0.9 b1.Volume = 0.1 b1.MaxDistance = 45 b2 = Instance.new("Sound") b2.SoundId = "http://www.roblox.com/asset/?id=176651233" b2.Parent = hed b2.Looped = true b2.Pitch = 0.9 b2.Volume = 0.1 b2.MaxDistance = 45 wait(0.1) b1:Play() b2:Play() for i = 1, 20 do wait() for i, v in pairs(char:children()) do if v:IsA("Part") then v.Transparency = v.Transparency + 0.05 end end for i, v in pairs(char.Scythe:children()) do if v:IsA("Part") then v.Transparency = v.Transparency + 0.05 end end for i, v in pairs(char.Wings:children()) do if v:IsA("Part") then v.Transparency = v.Transparency + 0.05 end end end char.Humanoid.WalkSpeed = 50 b:Destroy() end end) mouse.KeyUp:connect(function(key) if key == "xx" then b1:Destroy() b2:Destroy() game:GetService("SoundService").AmbientReverb = "NoReverb" if math.random(1, 4) == 1 then b = Instance.new("Sound") b.SoundId = "http://www.roblox.com/asset/?id=155348816" b.Parent = hed b.Looped = false b.Pitch = 0.93 b.Volume = 0.1 b.MaxDistance = 45 wait(0.1) b:Play() else end char.Humanoid.WalkSpeed = 5 for i = 1, 10 do wait() for i, v in pairs(char:children()) do if v:IsA("Part") then v.Transparency = v.Transparency - 0.1 end end for i, v in pairs(char.Scythe:children()) do if v:IsA("Part") then v.Transparency = v.Transparency - 0.1 end end for i, v in pairs(char.Wings:children()) do if v:IsA("Part") then v.Transparency = v.Transparency - 0.1 end end end lite.Brightness = 10 char.Orb.ParticleEmitter.Transparency = NumberSequence.new(0) b:Destroy() if Debounces.Invisible == true then Debounces.Invisible = false end end end) local PressingMouse = false mouse.Button1Up:connect(function() PressingMouse = false end) local Mouse = mouse local Char = char local CurrentBP = -1 local Dist = 10 local DoBP = false Mouse.Button1Down:connect(function() if Mouse.Target then DoBP = true Dist = (Char.Torso.Position - Mouse.Target.Position).magnitude CurrentBP = Instance.new("BodyPosition", Mouse.Target) CurrentBP.Name = "get rekt m9" CurrentBP.maxForce = Vector3.new(math.huge, math.huge, math.huge) CurrentBP.P = 100000 end end) Mouse.Button1Up:connect(function() if DoBP == true then DoBP = false if CurrentBP ~= -1 then CurrentBP:Destroy() CurrentBP = -1 end CurrentBP = -1 end end) game:GetService("RunService").RenderStepped:connect(function() if DoBP and CurrentBP ~= -1 then local Unit = -(Char.Torso.Position - Mouse.Hit.p).unit * Dist CurrentBP.position = Char.Torso.Position + Unit end end) mouse.KeyDown:connect(function(key) if key == "n" then for i, v in pairs(game.Players:getPlayers()) do if v.Name ~= char.Name then for j, k in pairs(v.Character:GetChildren()) do if k:IsA("BasePart") and k.Transparency <= 1 then bawx = Instance.new("SelectionBox", cam) bawx.Color = BrickColor.new("Bright red") bawx.Transparency = 0.5 bawx.Adornee = k end end end end end end) mouse.KeyUp:connect(function(key) if key == "n" then for i, v in pairs(cam:children()) do if v:IsA("SelectionBox") then v:Destroy() end end end end) mouse.KeyDown:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 21 end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 5 end end) mouse.KeyDown:connect(function(key) if key == "z" then stanceToggle = "Landed" elseif key == "c" then stanceToggle = "Floating" elseif key == "v" then stanceToggle = "Sitting" end end) game:GetService("RunService").RenderStepped:connect(function() if char.Humanoid.Health > 0 then if char.Humanoid.Jump == true then jumpn = true else jumpn = false end char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jumpn == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity * Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if stanceToggle == "Floating" then change = 1 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-10)), 0.6) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(30)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-8)), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(8)), 0.6) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -2.2, -1.8) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)), 1) end elseif stanceToggle == "Landed" then change = 1 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) elseif stanceToggle == "Sitting" then change = 1 lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) wait() end else end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then if stanceToggle == "Floating" then change = 0.5 torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.16 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-20 - 1 * math.cos(sine / 14)), math.rad(0), 0), 0.05) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(30 + 1 * math.cos(sine / 14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65 + 0.05 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10 - 1.5 * math.cos(sine / 14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.3) * CFrame.Angles(math.rad(-20 + 2 * math.cos(sine / 14)), math.rad(0), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0 + 2 * math.cos(sine / 14)), math.rad(-8 - 1.5 * math.cos(sine / 14))), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0 + 2 * math.cos(sine / 14)), math.rad(8 + 1.5 * math.cos(sine / 14))), 0.2) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -2.2, -1.8) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)), 0.4) elseif stanceToggle == "Landed" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65 + 0.05 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(22 + 2 * math.cos(sine / 14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 14), -0.5) * CFrame.Angles(math.rad(70), math.rad(-10), math.rad(26 - 2 * math.cos(sine / 14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10 + 2 * math.cos(sine / 14)), math.rad(36), math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10 + 1 * math.cos(sine / 14)), math.rad(-36), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -1, 0) * CFrame.Angles(math.rad(30 - 1.5 * math.cos(sine / 14)), math.rad(30), math.rad(-30)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10 - 1.5 * math.cos(sine / 14)), math.rad(30), math.rad(20)), 0.2) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.8, -0.8, -1.4) * CFrame.Angles(math.rad(-40), math.rad(-70), math.rad(0)), 0.2) elseif stanceToggle == "Sitting" then rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.3, -0.1) * CFrame.Angles(math.rad(45 - 2 * math.cos(sine / 14)), math.rad(0), math.rad(32)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20 + 1 * math.cos(sine / 14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(14 + 2 * math.cos(sine / 14)), math.rad(-40), math.rad(14)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50 + 1 * math.cos(sine / 14)), math.rad(40), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, 0.2, -0.8) * CFrame.Angles(math.rad(30 - 1 * math.cos(sine / 14)), 0, math.rad(20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.8, -1, 0) * CFrame.Angles(math.rad(-10 - 1 * math.cos(sine / 14)), math.rad(-40), math.rad(0)), 0.2) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, 1.2, 0) * CFrame.Angles(math.rad(-90), math.rad(180), math.rad(0)), 0.2) end elseif animpose == "Walking" then if stanceToggle == "Landed" then change = 0.5 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(1.6, -1.4, -1.4) * CFrame.Angles(math.rad(-60), math.rad(-60), math.rad(0)), 0.4) elseif stanceToggle == "Sitting" then stanceToggle = "Landed" elseif stanceToggle == "Floating" then torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0 - 0.1 * math.cos(sine / 16), 0) * CFrame.Angles(math.rad(-20), 0, 0), 0.6) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(30 + 2 * math.cos(sine / 16))), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(15 + 10 * math.cos(sine / 16)), 0, 0), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.3) * CFrame.Angles(math.rad(-18 + 2 * math.cos(sine / 16)), math.rad(0), math.rad(0)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(13 + 4 * math.cos(sine / 16)), 0, 0), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(15 + 10 * math.cos(sine / 16)), 0, 0), 0.3) cor2.Weld.C0 = Lerp(cor2.Weld.C0, CFrame.new(0, -2.2, -1.8) * CFrame.Angles(math.rad(-28), math.rad(0), math.rad(0)), 0.3) end elseif animpose == "Running" then change = 1 if stanceToggle == "Landed" then larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4 - 0.1 * math.cos(sine / 6), 0.5, 0 + 0.8 * math.cos(sine / 6)) * CFrame.Angles(math.rad(20 - 90 * math.cos(sine / 6) / 1.2), math.rad(0), math.rad(20 - 40 * math.cos(sine / 6))), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4 - 0.1 * math.cos(sine / 6), 0.5, 0 - 0.8 * math.cos(sine / 6)) * CFrame.Angles(math.rad(20 + 90 * math.cos(sine / 6) / 1.2), math.rad(0), math.rad(-20 - 40 * math.cos(sine / 6))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(-8 + 12 * math.cos(sine / 3) / 1.8), math.rad(0 - 8 * math.cos(sine / 6)), math.rad(0)), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-14 + 15 * math.cos(sine / 3) / 2), math.rad(0 + 12 * math.cos(sine / 6)), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 + 0.1 * math.cos(sine / 6) / 3, -0.15 + -math.sin(sine / 6) / 3) * CFrame.Angles(math.rad(-12) + math.sin(sine / 6) / 1.7, math.rad(0 - 12 * math.cos(sine / 6)), 0), 0.8) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.1 * math.cos(sine / 6) / 3, -0.15 + math.sin(sine / 6) / 3) * CFrame.Angles(math.rad(-12) + -math.sin(sine / 6) / 1.7, math.rad(0 - 12 * math.cos(sine / 6)), 0), 0.8) end end end end end) Spawn(function() while wait() do updateFly() end end) Spawn(function() while wait(0.1) do Magik() end end)