-- Edit by evannjie -- Go ahead and leak little brats ---------------------------------------------------------------------------------------------------------------------- Hood = false --[[ 164414939 ]] ------------------------------------------------------------------------------------------------------------------------- --[[ A Power That Should Never Be Messed With... At ThIs MoMeNt YoU kNeW yOu FuCkEd Up!!! ]]-- ------------Don't Touch These Yet-------------- local colorone = "Royal purple" -- Crimson local colortwo = "Really black" -- Bright red local colorthree = "Really black" -- Really red local mode = "BerserkMode" ------------------------------------------------ wait(1 / 60) Effects = { } local Player = game.Players.localPlayer script.Parent = Player.PlayerGui script.Name = math.random(100, 100000)..[[ ]]..math.random(100000, 1000000000) local Character = Player.Character local Humanoid = Character.Humanoid local Mouse = Player:GetMouse() local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local Camera = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local attack = false local Anim = 'Idle' local attacktype = 1 local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local hobb = 0 local rest = 0 local looprevive = false local revive = false local Create = LoadLibrary("RbxUtility").Create function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end CFuncs = { ["Part"] = { Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } --remove these lines if u want it purple-------- ------------------------------------------------ RemoveOutlines(Part) return Part end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Mesh"] = { Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end; }; ["Weld"] = { Create = function(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end; }; ["Sound"] = { Create = function(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace, } wait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end; }; ["ParticleEmitter"] = { Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) local fp = Create("ParticleEmitter"){ Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread, } return fp end; }; CreateTemplate = { }; } local p = game.Players.LocalPlayer --if p.Name~='UniversalDespair' and p.Name~='hasang1' then p.Character:Destroy() script:Destroy() return end local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local debris=game:service"Debris" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped Debounces = { CanAttack = true; NoIdl = false; Slashing = false; Slashed = false; RPunch = false; RPunched = false; LPunch = false; LPunched = false; } local Touche = {Character.Name, } ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- function weld5(part0, part1, c0, c1) weeld=Instance.new("Weld", part0) weeld.Part0=part0 weeld.Part1=part1 weeld.C0=c0 weeld.C1=c1 return weeld end ---------------------------------------------------- function HasntTouched(plrname) local ret = true for _, v in pairs(Touche) do if v == plrname then ret = false end end return ret end ---------------------------------------------------- function chatfunc(text) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",Character) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Fantasy" tecks2.FontSize = "Size24" tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = BrickColor.new(colortwo).Color tecks2.TextStrokeColor3 = BrickColor.new(colorone).Color tecks2.Size = UDim2.new(1,0,0.5,0) local shk = coroutine.wrap(function() while tecks2 ~= nil do wait(.05) tecks2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) end end) shk() for i = 1,string.len(text),1 do CFuncs.Sound.Create("rbxassetid://358280695", Torso, 2, 0.5) tecks2.Text = string.sub(text,1,i) wait(0.01) end wait(1) for i = 1, 5 do wait(.01) tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0) tecks2.Rotation = tecks2.Rotation + 2 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2 tecks2.TextTransparency = tecks2.TextTransparency + .2 end naeeym2:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end ---Player.Chatted:connect(onChatted) function chatfunc2(text) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",Character) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Fantasy" tecks2.FontSize = "Size24" tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = BrickColor.new(colortwo).Color tecks2.TextStrokeColor3 = BrickColor.new(colorthree).Color tecks2.Size = UDim2.new(1,0,0.5,0) local shk = coroutine.wrap(function() while tecks2 ~= nil do wait(.05) tecks2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) end end) shk() for i = 1,string.len(text),1 do CFuncs.Sound.Create("rbxassetid://358280695", Torso, 2, 0.5) tecks2.Text = string.sub(text,1,i) wait(0.01) end wait(1) for i = 1, 5 do wait(.01) tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0) tecks2.Rotation = tecks2.Rotation + 2 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2 tecks2.TextTransparency = tecks2.TextTransparency + .2 end naeeym2:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end local Transforming = false Transforming = true chatfunc("So you finally made it...") wait(4) chatfunc("Final warning pal.") wait(6) chatfunc("Trust me, I wouldn't want to fight me either...") wait(4) chatfunc("Here goes nothing...") wait(4) ----------- ----- local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso plr=game:service'Players'.LocalPlayer chr=plr.Character local ms = plr:GetMouse() CV="Dark indigo" local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local vt=Vector3.new local deb = false local CanAttack = true local shot = 0 local animpose = "Idle" local lastanimpose = "Idle" local stanceToggle = "Normal" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped math.randomseed(os.time()) hum.MaxHealth = 9001 wait(1) hum.Health = 9001 --game:service'InsertService':LoadAsset(16469427):children()[1].Parent = char --char.Reaper.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=176349813" Mesh2 = function(par,num,x,y,z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso" elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end Weld2 = function(p0,p1,x,y,z,rx,ry,rz,par) local w = Instance.new('Motor',par or p0) w.Part0 = p0 w.Part1 = p1 w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) return w end function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=Instance.new("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=torso.Position NoOutline(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end if Hood == true then for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end local hat = part(3,char,0,0,BrickColor.new("Really black"),"Hood",vt(0.5,1,1.02)) Mesh2(hat,'http://www.roblox.com/asset/?id=16952952',1.05,1.05,1.05) --hood Weld2(char.Head,hat,0,-.25,0,0,0,0,hat) end local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head hed.face.Texture = "574157327" local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped local stanceToggle = "Normal" math.randomseed(os.time()) ---------------------------------------------------- local Player = game.Players.LocalPlayer local Character = Player.Character local Humanoid = Character.Humanoid local Head = Character.Head local Torso = Character.Torso local RootPart = Character.HumanoidRootPart local RightArm = Character["Right Arm"] local LeftArm = Character["Left Arm"] local RightLeg = Character["Right Leg"] local LeftLeg = Character["Left Leg"] local Neck = Torso.Neck local RootJoint = RootPart.RootJoint local RightShoulder = Torso["Right Shoulder"] local LeftShoulder = Torso["Left Shoulder"] local RightHip = Torso["Right Hip"] local LeftHip = Torso["Left Hip"] local Insert = table.insert local Mouse = Player:GetMouse() VFXList = {} ---------------- New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end ShadowHead = New("Part",Character,"ShadowHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",ShadowHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) Weld = New("Weld",ShadowHead,"mot",{Part0 = ShadowHead,Part1 = Character.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) wait(.1) local Models = New("Model",Character,"Model",{}) local eyesz = New("Part",Models,"eye",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-56.0288696, 1.56154633, -44.8319473, -1.00000036, 3.95500101e-005, -5.96046945e-008, -3.95501265e-005, -1.00000024, -4.44026066e-011, 2.98024041e-008, -3.24078958e-012, 1),CanCollide = false,Color = BrickColor.new("Royal purple").Color,}) Meshs = New("SpecialMesh",eyesz,"Mesh",{MeshType = Enum.MeshType.Sphere,}) mots = New("Weld",eyesz,"mot",{Part0 = eyesz,Part1 = Head,C0 = CFrame.new(0, 0, 0, -1.00000036, -3.95501265e-005, 2.98024041e-008, 3.95500101e-005, -1.00000024, -3.24078958e-012, -5.96046945e-008, -4.44026066e-011, 1),C1 = CFrame.new(0.0999984741, 0.230003357, -0.54234314, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) local eye = New("Part",Models,"eye",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-56.0288696, 1.56154633, -44.791954, 0, 3.89999987e-005, 1, 0, -1, 3.89999987e-005, 1, -0, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",eye,"Mesh",{Scale = Vector3.new(0.200000003, 1, 1),MeshType = Enum.MeshType.Cylinder,}) mot = New("Weld",eye,"mot",{Part0 = eye,Part1 = Head,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 3.89999987e-005, -1, 0, 1, 3.89999987e-005, 0),C1 = CFrame.new(0.0999984741, 0.230003357, -0.582336426, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) local eye = New("Part",Models,"eye",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-56.1781769, 1.47783697, -44.791954, 0, 0.383733064, 0.923444092, 0, -0.923444092, 0.383733094, 1, -0, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",eye,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",eye,"mot",{Part0 = eye,Part1 = Head,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0.383733064, -0.923444092, 0, 0.923444092, 0.383733094, 0),C1 = CFrame.new(0.249305725, 0.146293998, -0.582336426, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) local eye = New("Part",Models,"eye",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-56.1935196, 1.51477695, -44.791954, 0, -0.383726001, 0.923447013, 0, 0.923447013, 0.383726001, -1, 0, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",eye,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",eye,"mot",{Part0 = eye,Part1 = Head,C0 = CFrame.new(0, 0, 0, 0, 0, -1, -0.383726001, 0.923447013, 0, 0.923447013, 0.383726001, 0),C1 = CFrame.new(0.264648438, 0.183233976, -0.582336426, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) local eye = New("Part",Models,"eye",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-55.8642044, 1.60829198, -44.791954, 0, 0.383726001, -0.923447013, 0, -0.923447013, -0.383726001, -1, -0, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",eye,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",eye,"mot",{Part0 = eye,Part1 = Head,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0.383726001, -0.923447013, 0, -0.923447013, -0.383726001, 0),C1 = CFrame.new(-0.064666748, 0.276749015, -0.582336426, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) local eye = New("Part",Models,"eye",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-55.8795433, 1.64523494, -44.791954, 0, -0.383733064, -0.923444092, 0, 0.923444092, -0.383733094, 1, 0, 0),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",eye,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 1),MeshType = Enum.MeshType.Wedge,}) mot = New("Weld",eye,"mot",{Part0 = eye,Part1 = Head,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.383733064, 0.923444092, 0, -0.923444092, -0.383733094, 0),C1 = CFrame.new(-0.0493278503, 0.313691974, -0.582336426, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) local eye1 = New("Part",Models,"eye1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-56.0288696, 1.56154633, -44.8119507, -1.00000036, 3.95500101e-005, -5.96046945e-008, -3.95501265e-005, -1.00000024, -4.44026066e-011, 2.98024041e-008, -3.24078958e-012, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",eye1,"Mesh",{Scale = Vector3.new(0.3, 0.8, 0.9),MeshType = Enum.MeshType.Sphere,}) mot = New("Weld",eye1,"mot",{Part0 = eye1,Part1 = Head,C0 = CFrame.new(0, 0, 0, -1.00000036, -3.95501265e-005, 2.98024041e-008, 3.95500101e-005, -1.00000024, -3.24078958e-012, -5.96046945e-008, -4.44026066e-011, 1),C1 = CFrame.new(0.0999984741, 0.230003357, -0.562339783, -1, 0, 0, 0, 1, 0, 0, 0, -1),}) DeathClaw = New("Model",Character,"DeathClaw",{}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 1.301, 1.00999999),CFrame = CFrame.new(-8.18999767, 2.64003253, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(2.86102295e-06, -0.359999895, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),CFrame = CFrame.new(-7.58999872, 2.16453266, -8.08500957, -9.61124897e-07, 6.97365886e-06, -1, 9.77374555e-08, 1, 6.97365886e-06, 1, -9.77312951e-08, -9.61124897e-07),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -9.61124897e-07, 9.77374413e-08, 1, 6.97365886e-06, 1, -9.77313022e-08, -1, 6.97365886e-06, -9.61124897e-07),C1 = CFrame.new(0.600004673, -0.835495472, 0.0150003433, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),CFrame = CFrame.new(-7.58999777, 1.77453327, -8.08500767, 9.61683781e-07, -6.97418636e-06, -1, 1.04010105e-05, -1, 6.97419773e-06, -1.00000036, -1.0356307e-05, -9.61610908e-07),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 9.61683781e-07, 1.04010105e-05, -1.00000036, -6.97418636e-06, -1, -1.0356307e-05, -1, 6.97419773e-06, -9.61610908e-07),C1 = CFrame.new(0.600008488, -1.22549498, 0.0150022507, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),CFrame = CFrame.new(-8.18999958, 2.16453195, -7.51500511, -1, -1.86969225e-14, 0, 1.86969208e-14, 1, -1.42108547e-14, 0, 1.42108547e-14, -1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -1, 1.86969208e-14, 0, -1.86969208e-14, 1, 7.10542736e-15, 0, -7.10542736e-15, -1),C1 = CFrame.new(3.81469727e-06, -0.835500479, 0.585004807, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),CFrame = CFrame.new(-8.18999767, 1.77453327, -7.51500511, 1, 1.86969225e-14, 0, -1.86969208e-14, -1, -1.42108547e-14, 0, -1.42108547e-14, -1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, -1.86969208e-14, 0, 1.86969208e-14, -1, -7.10542736e-15, 0, -7.10542736e-15, -1),C1 = CFrame.new(8.58306885e-06, -1.22549915, 0.585004807, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),CFrame = CFrame.new(-8.77497768, 2.16453099, -8.06999302, 0, -1.86969225e-14, 1, -1.42108547e-14, 1, -1.86969208e-14, -1, 1.42108547e-14, 0),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, -7.10542736e-15, -1, -1.86969208e-14, 1, 7.10542736e-15, 1, -1.86969208e-14, 0),C1 = CFrame.new(-0.584974289, -0.835505486, 0.0300168991, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),CFrame = CFrame.new(-8.77498817, 1.77453351, -8.06999683, 0, 1.86969225e-14, 1, 1.42108547e-14, -1, -1.86969208e-14, 1, -1.42108547e-14, 0),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 7.10542736e-15, 1, 1.86969208e-14, -1, -7.10542736e-15, 1, -1.86969208e-14, 0),C1 = CFrame.new(-0.584981918, -1.22550297, 0.0300130844, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.25000003, 0.25999999),CFrame = CFrame.new(-8.17498684, 1.77453244, -8.6399889, -1, 1.86969225e-14, 0, 1.86969208e-14, -1, 1.42108547e-14, 0, -1.42108547e-14, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -1, 1.86969208e-14, 0, 1.86969208e-14, -1, -7.10542736e-15, 0, 7.10542736e-15, 1),C1 = CFrame.new(0.0150194168, -1.22549987, -0.539978981, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.550000012, 0.25999999),CFrame = CFrame.new(-8.17498493, 2.16453147, -8.63999176, 1, -1.86969225e-14, 0, -1.86969208e-14, 1, 1.42108547e-14, 0, 1.42108547e-14, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, -1.86969208e-14, 0, -1.86969208e-14, 1, 7.10542736e-15, 0, 7.10542736e-15, 1),C1 = CFrame.new(0.0150184631, -0.835500717, -0.539981842, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.550999999, 1.00999999),CFrame = CFrame.new(-8.19000053, 1.96503329, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(4.76837158e-06, -1.03499913, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.5, 0.5),CFrame = CFrame.new(-8.19000053, 1.78503358, -8.10000992, -4.37112426e-08, -1, 0, 1, -4.37112071e-08, 1.42108547e-14, 1.42108547e-14, 0, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Cylinder,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -4.37112426e-08, 1, 7.10542736e-15, -1, -4.37112071e-08, 0, 0, 7.10542736e-15, 1),C1 = CFrame.new(5.7220459e-06, -1.21499884, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.879999995, 0.25999999),CFrame = CFrame.new(-8.80498791, 3.55953217, -8.09999657, 0, 1.86969225e-14, 1, 1.42108547e-14, -1, -1.86969208e-14, 1, -1.42108547e-14, 0),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 7.10542736e-15, 1, 1.86969208e-14, -1, -7.10542736e-15, 1, -1.86969208e-14, 0),C1 = CFrame.new(-0.614994049, 0.559495449, 1.33514404e-05, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.610000014, 0.559999943),CFrame = CFrame.new(-8.65498829, 4.29453278, -8.09999752, -3.88175249e-06, 6.16863917e-06, 1.00000167, -7.53802908e-07, 1, -6.168651e-06, -1.00000167, -7.53825816e-07, -3.88175249e-06),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -3.88175249e-06, -7.53802908e-07, -1.00000167, 6.16863917e-06, 1, -7.53825816e-07, 1.00000167, -6.168651e-06, -3.88175249e-06),C1 = CFrame.new(-0.464999199, 1.29449725, 1.23977661e-05, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.610000014, 0.559999943),CFrame = CFrame.new(-8.11498737, 4.29453278, -8.09999752, -1.78813934e-07, 6.16862235e-06, -1.00000012, 7.53896074e-07, 1, 6.16862371e-06, 1.00000012, -7.53894938e-07, -1.78813934e-07),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -1.78813934e-07, 7.53896074e-07, 1.00000012, 6.16862235e-06, 1, -7.53894938e-07, -1.00000012, 6.16862371e-06, -1.78813934e-07),C1 = CFrame.new(0.0750017166, 1.29450107, 1.23977661e-05, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.370000005, 0.73999989),CFrame = CFrame.new(-8.02498817, 4.17453337, -8.09999752, -1.78813934e-07, 6.16862235e-06, -1.00000012, 7.53896074e-07, 1, 6.16862371e-06, 1.00000012, -7.53894938e-07, -1.78813934e-07),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -1.78813934e-07, 7.53896074e-07, 1.00000012, 6.16862235e-06, 1, -7.53894938e-07, -1.00000012, 6.16862371e-06, -1.78813934e-07),C1 = CFrame.new(0.165000916, 1.17450213, 1.23977661e-05, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.789999962, 0.200000003),CFrame = CFrame.new(-7.90498638, 4.38453436, -7.69499397, -1.78996103e-07, 0.342027485, -0.939698875, 7.53943937e-07, 0.939689457, 0.342029005, 1.00000966, -6.47293803e-07, -4.25697635e-07),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -1.78996103e-07, 7.53943937e-07, 1.00000966, 0.342027485, 0.939689457, -6.47293803e-07, -0.939698875, 0.342029005, -4.25697635e-07),C1 = CFrame.new(0.285001755, 1.38450408, 0.405015945, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.789999962, 0.200000003),CFrame = CFrame.new(-7.90498638, 4.38453436, -8.5049963, -1.78996103e-07, 0.342027485, -0.939698875, 7.53943937e-07, 0.939689457, 0.342029005, 1.00000966, -6.47293803e-07, -4.25697635e-07),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -1.78996103e-07, 7.53943937e-07, 1.00000966, 0.342027485, 0.939689457, -6.47293803e-07, -0.939698875, 0.342029005, -4.25697635e-07),C1 = CFrame.new(0.285001755, 1.38450408, -0.404986382, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.789999962, 0.439999998),CFrame = CFrame.new(-8.22774792, 4.42557859, -8.5049963, -3.11434269e-06, 0.34202829, 0.939689755, 8.30739737e-07, 0.939689636, -0.342028916, -1.00000107, -3.18491402e-07, -3.46451998e-06),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -3.11434269e-06, 8.30739737e-07, -1.00000107, 0.34202829, 0.939689636, -3.18491402e-07, 0.939689755, -0.342028916, -3.46451998e-06),C1 = CFrame.new(-0.0377607346, 1.42554593, -0.404986382, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.789999962, 0.439999998),CFrame = CFrame.new(-8.22774982, 4.42557859, -7.69499588, -3.11434269e-06, 0.34202829, 0.939689755, 8.30739737e-07, 0.939689636, -0.342028916, -1.00000107, -3.18491402e-07, -3.46451998e-06),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -3.11434269e-06, 8.30739737e-07, -1.00000107, 0.34202829, 0.939689636, -3.18491402e-07, 0.939689755, -0.342028916, -3.46451998e-06),C1 = CFrame.new(-0.0377616882, 1.42554593, 0.405014038, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.201000005, 0.550999999, 0.200000003),CFrame = CFrame.new(-8.59500027, 2.89503574, -8.1300106, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.400999993),MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(-0.40500164, -0.104999542, -0.0300006866, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.201000005, 0.281000018, 0.200000003),CFrame = CFrame.new(-8.59499931, 3.06003571, -8.04001141, 1, 6.13489965e-06, 3.32129116e-06, -6.97362293e-06, 0.866024673, 0.500001252, 1.91137516e-07, -0.500001252, 0.866024673),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.400999993),MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91137516e-07, 6.13489919e-06, 0.866024673, -0.500001252, 3.32129093e-06, 0.500001252, 0.866024673),C1 = CFrame.new(-0.40500164, 0.0600004196, 0.0599985123, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.201000005, 0.281000018, 0.200000003),CFrame = CFrame.new(-8.59499931, 2.73003602, -8.04001141, 1, 5.94368294e-06, -3.65236247e-06, -6.97355335e-06, 0.866026044, -0.500001729, 1.91185379e-07, 0.500001729, 0.866026044),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.400999993),MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, -6.97355335e-06, 1.91185379e-07, 5.94368294e-06, 0.866026044, 0.500001729, -3.65236247e-06, -0.500001729, 0.866026044),C1 = CFrame.new(-0.404999733, -0.269999266, 0.0599985123, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.201000005, 0.200000003, 0.200000003),CFrame = CFrame.new(-8.59499931, 2.89053583, -7.98001146, 1, 6.97355881e-06, -1.91176355e-07, -6.97355881e-06, 1, 1.86264515e-07, 1.91177477e-07, -1.86264515e-07, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.400999993),MeshType = Enum.MeshType.Brick,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, -6.97355881e-06, 1.91177477e-07, 6.97355881e-06, 1, -1.86264515e-07, -1.91176355e-07, 1.86264515e-07, 1),C1 = CFrame.new(-0.405000687, -0.109499454, 0.119998455, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),CFrame = CFrame.new(-7.64528942, 2.08194613, -7.50872564, 0.57357645, -0.409576029, 0.709406495, 2.84217094e-14, 0.866025388, 0.5, -0.819152057, -0.286788225, 0.496731758),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.57357645, 2.84217094e-14, -0.819152057, -0.409576029, 0.866025388, -0.286788225, 0.709406495, 0.5, 0.496731758),C1 = CFrame.new(0.544714928, -0.918082476, 0.591284275, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-7.46966791, 1.04344952, -7.39113998, 0.573576868, 0.469845414, 0.671012759, -2.96045641e-07, 0.81915319, -0.573575616, -0.819153547, 0.328988761, 0.469848096),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.573576868, -2.96045414e-07, -0.819153547, 0.469845414, 0.81915319, 0.328988761, 0.671012759, -0.573575616, 0.469848096),C1 = CFrame.new(0.72034359, -1.95657802, 0.708869457, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-7.72338438, 0.601107359, -7.56879187, 0.573576868, 0.469845414, 0.671012759, -2.96045641e-07, 0.81915319, -0.573575616, -0.819153547, 0.328988761, 0.469848096),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.25, 0.899999976, 0.25),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.573576868, -2.96045414e-07, -0.819153547, 0.469845414, 0.81915319, 0.328988761, 0.671012759, -0.573575616, 0.469848096),C1 = CFrame.new(0.466629982, -2.39892173, 0.531217575, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),CFrame = CFrame.new(-7.68504524, 2.08194637, -8.59320354, -0.707107365, -0.353553772, 0.612371683, -5.68434189e-14, 0.866024971, 0.500000894, -0.707106352, 0.353554249, -0.612372518),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189e-14, -0.707106352, -0.353553772, 0.866024971, 0.353554249, 0.612371683, 0.500000894, -0.612372518),C1 = CFrame.new(0.50495863, -0.918082476, -0.493193626, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-7.53874874, 1.0434494, -8.74573803, -0.707107365, 0.405578643, 0.579228163, -5.68434189e-14, 0.819152892, -0.573575258, -0.707106352, -0.405579239, -0.579228997),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189e-14, -0.707106352, 0.405578643, 0.819152892, -0.405579239, 0.579228163, -0.573575258, -0.579228997),C1 = CFrame.new(0.651262283, -1.95657837, -0.645728111, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-7.75776386, 0.601107359, -8.52672577, -0.707107365, 0.405578643, 0.579228163, -5.68434189e-14, 0.819152892, -0.573575258, -0.707106352, -0.405579239, -0.579228997),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.25, 0.899999976, 0.25),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -0.707107365, -5.68434189e-14, -0.707106352, 0.405578643, 0.819152892, -0.405579239, 0.579228163, -0.573575258, -0.579228997),C1 = CFrame.new(0.4322505, -2.39892197, -0.426715851, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,Reflectance = 0.097999997437,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.01100004, 0.200000003, 1.01100004),CFrame = CFrame.new(-8.1899929, 3.28953266, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(2.86102295e-06, 0.289500237, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.Neon,Reflectance = 0.097999997437,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.01100004, 0.200000003, 1.01100004),CFrame = CFrame.new(-8.18999863, 2.47953296, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(2.86102295e-06, -0.520499468, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.097999997437,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.00999999, 0.731000006, 1.00999999),CFrame = CFrame.new(-8.189991, 3.64503241, -8.10000992, 1, 6.97362293e-06, -1.91137744e-07, -6.97362293e-06, 1, 9.7819111e-08, 1.91138426e-07, -9.78177397e-08, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177468e-08, -1.91137744e-07, 9.78191039e-08, 1),C1 = CFrame.new(1.90734863e-06, 0.644999981, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.699999988, 0.699999988),CFrame = CFrame.new(-8.19000053, 1.78503358, -8.10000992, -4.37112426e-08, -1, 0, 1, -4.37112071e-08, 1.42108547e-14, 1.42108547e-14, 0, 1),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.980000019, 1, 1),MeshType = Enum.MeshType.Cylinder,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -4.37112426e-08, 1, 7.10542736e-15, -1, -4.37112071e-08, 0, 0, 7.10542736e-15, 1),C1 = CFrame.new(5.7220459e-06, -1.21499884, 0, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),CFrame = CFrame.new(-8.76894283, 2.02194643, -8.5701561, -0.573575079, 0.409577131, -0.709406972, -3.83693077e-13, 0.86602509, 0.500000715, 0.81915313, 0.286787927, -0.496730298),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, 0.409577131, 0.86602509, 0.286787927, -0.709406972, 0.500000715, -0.496730298),C1 = CFrame.new(-0.578938484, -0.978090048, -0.470146179, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-8.94456291, 0.983449459, -8.68774033, -0.573575079, -0.4698461, -0.671011448, -3.83693077e-13, 0.819152832, -0.573575437, 0.81915313, -0.328988582, -0.469845563),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, -0.4698461, 0.819152832, -0.328988582, -0.671011448, -0.573575437, -0.469845563),C1 = CFrame.new(-0.754550934, -2.01658821, -0.587730408, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-8.69085026, 0.541107416, -8.51008987, -0.573575079, -0.4698461, -0.671011448, -3.83693077e-13, 0.819152832, -0.573575437, 0.81915313, -0.328988582, -0.469845563),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.25, 0.899999976, 0.25),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -0.573575079, 0, 0.81915313, -0.4698461, 0.819152832, -0.328988582, -0.671011448, -0.573575437, -0.469845563),C1 = CFrame.new(-0.500835419, -2.45892859, -0.410079956, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-8.8754797, 0.983449221, -7.33314657, 0.707107365, -0.405578345, -0.579228342, 5.68434189e-14, 0.819153309, -0.573574781, 0.707106352, 0.405578941, 0.579229236),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, -0.405578345, 0.819153309, 0.405578941, -0.579228342, -0.573574781, 0.579229236),C1 = CFrame.new(-0.68546772, -2.01658797, 0.766863346, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("308"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-8.65646744, 0.541107178, -7.55215645, 0.707107365, -0.405578345, -0.579228342, 5.68434189e-14, 0.819153309, -0.573574781, 0.707106352, 0.405578941, 0.579229236),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0),}) Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.25, 0.899999976, 0.25),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, -0.405578345, 0.819153309, 0.405578941, -0.579228342, -0.573574781, 0.579229236),C1 = CFrame.new(-0.466452599, -2.45892859, 0.54785347, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) Part = New("Part",DeathClaw,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300000012, 1.73000002, 0.300000012),CFrame = CFrame.new(-8.72918701, 2.02194619, -7.48567963, 0.707107365, 0.353553772, -0.612371683, 5.68434189e-14, 0.866024971, 0.500000834, 0.707106352, -0.353554249, 0.612372518),CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.707107365, 0, 0.707106352, 0.353553772, 0.866024971, -0.353554249, -0.612371683, 0.500000834, 0.612372518),C1 = CFrame.new(-0.539182663, -0.978090048, 0.614330292, 1, -6.97362293e-06, 1.91138426e-07, 6.97362293e-06, 1, -9.78177539e-08, -1.91137744e-07, 9.78190968e-08, 1),}) ---------------- -------------------------------------------- Debounces = { CanAttack = true; NoIdl = false; Slashing = false; Slashed = false; RPunch = false; RPunched = false; LPunch = false; LPunched = false; } local Touche = {char.Name, } ---------------------------------------------------- wait() local Player = game.Players.LocalPlayer local Character = Player.Character local Humanoid = Character.Humanoid local Head = Character.Head local Torso = Character.Torso local RootPart = Character.HumanoidRootPart local RightArm = Character["Right Arm"] local LeftArm = Character["Left Arm"] local RightLeg = Character["Right Leg"] local LeftLeg = Character["Left Leg"] local Neck = Torso.Neck local RootJoint = RootPart.RootJoint local RightShoulder = Torso["Right Shoulder"] local LeftShoulder = Torso["Left Shoulder"] local RightHip = Torso["Right Hip"] local LeftHip = Torso["Left Hip"] local Insert = table.insert local Mouse = Player:GetMouse() VFXList = {} local CharaterAnimate, CharacterAnimator = Character:FindFirstChild("Animate"), Humanoid:FindFirstChild("Animator") if CharaterAnimate and CharacterAnimator then CharaterAnimate.Parent = nil CharacterAnimator.Parent = nil end ---------------------------------------------------- ArtificialHB = Create("BindableEvent", script){ Parent = script, Name = "Heartbeat", } script:WaitForChild("Heartbeat") frame = 1 / 30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end local m = Create("Model"){ Parent = Character, Name = "WeaponModel", } Effects = { } EffectModel = Create("Model"){ Parent = Character, Name = "Effects", } Effects = { Block = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end; }; Cylinder = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Head = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Sphere = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Elect = { Create = function(cff, x, y, z) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) prt.CFrame = CFrame.new(prt.Position) game:GetService("Debris"):AddItem(prt, 2) local xval = math.random() / 2 local yval = math.random() / 2 local zval = math.random() / 2 local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) table.insert(Effects, { prt, "Elec", 0.1, x, y, z, xval, yval, zval }) end; }; Ring = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Wave = { Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end; }; Break = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end; }; Fire = { Create = function(brickcolor, cframe, x1, y1, z1, delay) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Fire", delay, 1, 1, 1, msh }) end; }; FireWave = { Create = function(brickcolor, cframe, x1, y1, z1) local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Top", } local d = Create("Decal"){ Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom", } game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh }) end; }; Lightning = { Create = function(p0, p1, tym, ofs, col, th, tra, last) local magz = (p0 - p1).magnitude local curpos = p0 local trz = { -ofs, ofs } for i = 1, tym do local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz li.Material = "Neon" if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th, th, magz2) li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) table.insert(Effects, { li, "Disappear", last }) else do do li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p game.Debris:AddItem(li, 10) table.insert(Effects, { li, "Disappear", last }) end end end end end }; EffectTemplate = { }; } function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end FindNearestTorso = function(pos) local list = (game.Workspace:children()) local torso = nil local dist = 1000 local temp, human, temp2 = nil, nil, nil for x = 1, #list do temp2 = list[x] if temp2.className == "Model" and temp2.Name ~= Character.Name then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then local dohit = true if dohit == true then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso, dist end function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "DarkUp" then coroutine.resume(coroutine.create(function() for i = 0, 1, 0.1 do swait() Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) end end)) local bodyVelocity = Create("BodyVelocity"){ velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, 1) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Create("ObjectValue"){ Name = "creator", Value = p, Parent = h, } game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 1)) local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, Font = "SciFi", TextColor3 = Color, TextScaled = true, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= Magnitude and c.Name ~= p.Name then Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, .1, "rbxassetid://" .. HitSound, HitPitch) end end end end end SkyBeam = function() attack = true local sbs = Instance.new("BodyPosition", root) sbs.P = 3000 sbs.D = 1000 sbs.maxForce = Vector3.new(500000, 500000000, 500000) sbs.position = root.CFrame.p + Vector3.new(0, 100, 0) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=159882578", Character, 5, 0.75) wait(2) CFuncs.Sound.Create("rbxassetid://215395388", Character, 11, 0.85) local seen = Instance.new("Sound",Character) seen.SoundId = "rbxassetid://445796828" seen.Pitch = 0.75 seen.Volume = 3.8 seen.Looped = true seen:Play() CFuncs.Sound.Create("rbxassetid://289315275", Character, 3.8, 0.75) bb = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Black", "hot", Vector3.new()) bb.Anchored=true bb.CFrame=CFrame.new(Torso.Position) * CFrame.Angles(0, 0, 1.57) msh = CFuncs.Mesh.Create("SpecialMesh", bb, "Cylinder", "", Vector3.new(0, 0, 0), Vector3.new(1000000, 10, 10)) sp = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "hot", Vector3.new()) sp.Anchored=true sp2 = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "hot", Vector3.new()) sp2.Anchored=true dang = CFuncs.Mesh.Create("SpecialMesh", sp, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(10, 10, 10)) ref = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, "White", "Reference", Vector3.new()) ref.Anchored=true cf=CFrame.new vt=Vector3.new local TheHit = root.Position + vt(0, -1, 0) local MouseLook = cf((root.Position + TheHit) / 2, TheHit) local hit, pos = rayCast(root.Position, MouseLook.lookVector, 999, Character) local mag = (root.Position - pos).magnitude ref.CFrame = CFrame.new(pos) for i = 0, 450 do swait() ref.CFrame = CFrame.new(pos) if ref.CFrame ~= CFrame.new(pos) then ref.CFrame = CFrame.new(pos) else ref.CFrame = CFrame.new(pos) end MagnitudeDamage(ref, 150, 999, 999999, 7, "Normal", "0", 1) bb.Position = Torso.Position + Vector3.new(math.random(-1, 1), 0, math.random(-1, 1)) bb.Transparency=bb.Transparency+0.0025 msh.Scale = msh.Scale:lerp(Vector3.new(1000000, 500, 500),.025) sp.Position = ref.Position + vt(math.random(-1, 1), 0, math.random(-1, 1)) sp.Transparency = sp.Transparency+0.0025 sp2.Position = ref.Position + vt(math.random(-4, 4), 0, math.random(-4, 4)) sp2.Transparency = sp.Transparency+0.0025 dang.Scale = dang.Scale:lerp(Vector3.new(1500, 1500, 1500),.025) end sp:Destroy() bb:Destroy() ref:Destroy() seen:Destroy() sbs:Destroy() attack = false end ------------------------ hed.face.Texture = "rbxassetid://58820113" char["Body Colors"].TorsoColor = BrickColor.new("Royal purple") char["Body Colors"].LeftArmColor = BrickColor.new("Really black") char["Body Colors"].RightArmColor = BrickColor.new("Really black") ---------------------------------------------------- ------------ ypcall(function() char.Shirt:Destroy() char.Pants:Destroy() shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=236410507" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261" end) ---------------------------------------------------- local Transforming = true hum.WalkSpeed = 0 local fx = Instance.new("Part",torso) wit = torso.BrickColor.Color wit2 = Color3.new(0,0,0) local glowz = Instance.new("ParticleEmitter",fx) glowz.LightEmission = 1 glowz.Texture = "rbxassetid://284205403" glowz.Color = ColorSequence.new(wit) glowz.Size = NumberSequence.new(5) glowz.Speed = NumberRange.new(25,50) glowz.LockedToPart = false glowz.Transparency = NumberSequence.new(0.75) glowz.RotSpeed = NumberRange.new(-2000,2000) glowz.Lifetime = NumberRange.new(1) glowz.Rate = 50000 glowz.VelocitySpread = 9001 fx.Anchored = true fx.Material = "Neon" fx.CanCollide = false fx.Locked = true fx.Transparency = 1 fx.Material = "Neon" fx.Size = Vector3.new(1,1,1) fx.TopSurface = "SmoothNoOutlines" fx.BottomSurface = "SmoothNoOutlines" fx.BrickColor = BrickColor.new("Really black") fxm = Instance.new("SpecialMesh",fx) fxm.MeshType = "Sphere" local sa2 = Instance.new("Sound",torso) sa2.SoundId = "rbxassetid://93724183" sa2.Pitch = 0.5 sa2.Volume = 5 sa2.Looped = false sa2:Play() local value = 1 fxm.Scale = Vector3.new(1,1,1) for i = 1, 20 do rs:wait() value = value - 0.05 fx.Transparency = fx.Transparency - (1/20) fx.CFrame = torso.CFrame fxm.Scale = fxm.Scale + Vector3.new(value,value,value) rs:wait() end ---------------------------------------------------- GroundWave1 = function() local Transforming = true hum.WalkSpeed = 0 local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local Colors = {"White", "Really black"} local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = HandCF wm = Instance.new("SpecialMesh", wave) wm.MeshId = "rbxassetid://3270017" coroutine.wrap(function() for i = 1, 30, 1 do wm.Scale = Vector3.new(50, 50, 1 + i*50) wave.Size = wm.Scale wave.CFrame = HandCF wave.Transparency = i/30 wait() end wait() wave:Destroy() end)() end ---------------------------------------------------- GroundWave = function() if Transforming == true then local value = 5 local value2 = 10 local value3 = 20 local sa2 = Instance.new("Sound",torso) sa2.SoundId = "rbxassetid://413682983" sa2.Pitch = 1 sa2.Volume = 10 sa2.Looped = false sa2:Play() local wave = Instance.new("Part", torso) local glowz = Instance.new("ParticleEmitter",wave) glowz.LightEmission = 1 glowz.Texture = "0" glowz.Color = ColorSequence.new(wit) glowz.Size = NumberSequence.new(30) glowz.Speed = NumberRange.new(25,100) glowz.LockedToPart = false glowz.Transparency = NumberSequence.new(0.75) glowz.RotSpeed = NumberRange.new(-2000,2000) glowz.Lifetime = NumberRange.new(1) glowz.Rate = 50000 glowz.VelocitySpread = 9001 wave.BrickColor = BrickColor.new("Royal purple") wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = fx.CFrame wave.Material = "Neon" wm = Instance.new("SpecialMesh", wave) wm.MeshType = "Sphere" wm.Scale = Vector3.new(1,1,1) local wave2 = Instance.new("Part", torso) wave2.BrickColor = BrickColor.new("Royal purple") wave2.Anchored = true wave2.CanCollide = false wave2.Locked = true wave2.Size = Vector3.new(1, 1, 1) wave2.TopSurface = "Smooth" wave2.BottomSurface = "Smooth" wave2.Transparency = 0.35 wave2.CFrame = fx.CFrame wave2.Material = "Neon" wm2 = Instance.new("SpecialMesh", wave2) wm2.MeshType = "FileMesh" wm2.MeshId = "http://www.roblox.com/asset/?id=3270017" wm2.Scale = Vector3.new(1,1,1) local wave3 = Instance.new("Part", torso) wave3.BrickColor = BrickColor.new("Really black") wave3.Anchored = true wave3.CanCollide = false wave3.Locked = true wave3.Size = Vector3.new(1, 1, 1) wave3.TopSurface = "Smooth" wave3.BottomSurface = "Smooth" wave3.Transparency = 0.35 wave3.CFrame = fx.CFrame wave3.Material = "Neon" wm3 = Instance.new("SpecialMesh", wave3) wm3.MeshType = "FileMesh" wm3.MeshId = "http://www.roblox.com/asset/?id=3270017" wm3.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for i = 1, 18, 1 do value = value - 0.5 value2 = value2 - 0.75*1.5 value3 = value3 - 0.475*1.5 wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5) wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5) wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25) --wave.Size = wm.Scale wave.CFrame = fx.CFrame wave.Transparency = i/14 --wave2.Size = wm2.Scale wave2.CFrame = fx.CFrame wave2.Rotation = Vector3.new(90, 0, 0) wave2.Transparency = i/14 --wave3.Size = wm3.Scale wave3.CFrame = fx.CFrame wave3.Rotation = Vector3.new(90, 0, 0) wave3.Transparency = i/14 wait() glowz.Rate = 0 end wait() wave:Destroy() wave2:Destroy() wave3:Destroy() end)() elseif Transforming == false then wait() end end for i = 1, 100 do rs:wait() fx.CFrame = torso.CFrame end Spawn(function() while wait(1) do GroundWave() end end) wait(4) Transforming = false local value2 = 1 for i = 1, 20 do rs:wait() value2 = value2 - 0.05 glowz.Rate = 0 fx.Transparency = fx.Transparency + (1/20) fx.CFrame = torso.CFrame fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2) rs:wait() end glowz:Destroy() local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local valuer = 5 local valuer2 = 10 local valuer3 = 15 local sa2 = Instance.new("Sound",torso) sa2.SoundId = "rbxassetid://130972023" sa2.Pitch = 1 sa2.Volume = 5 sa2.Looped = false sa2:Play() local sar2 = Instance.new("Sound",torso) sar2.SoundId = "rbxassetid://153274423" sar2.Pitch = 1 sar2.Volume = 5 sar2.Looped = false sar2:Play() local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new("Royal purple") wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = HandCF wm = Instance.new("SpecialMesh", wave) wm.MeshId = "rbxassetid://3270017" local wave2 = Instance.new("Part", torso) wave2.BrickColor = BrickColor.new("Really black") wave2.Anchored = true wave2.CanCollide = false wave2.Locked = true wave2.Size = Vector3.new(1, 1, 1) wave2.TopSurface = "Smooth" wave2.BottomSurface = "Smooth" wave2.Transparency = 0.35 wave2.CFrame = HandCF wm2 = Instance.new("SpecialMesh", wave2) wm2.MeshId = "rbxassetid://3270017" local wave3 = Instance.new("Part", torso) wave3.BrickColor = BrickColor.new("Royal purple") wave3.Anchored = true wave3.CanCollide = false wave3.Locked = true wave3.Size = Vector3.new(1, 1, 1) wave3.TopSurface = "Smooth" wave3.BottomSurface = "Smooth" wave3.Transparency = 0.35 wave3.CFrame = HandCF wm3 = Instance.new("SpecialMesh", wave3) wm3.MeshId = "rbxassetid://3270017" coroutine.wrap(function() for i = 1, 14, 1 do valuer = valuer - 0.35 valuer2 = valuer - 0.45 valuer3 = valuer3 - 0.475 wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200) wave.Size = wm.Scale wave.CFrame = HandCF wave.Transparency = i/14 wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10) wave2.Size = wm2.Scale wave2.CFrame = HandCF wave2.Transparency = i/14 wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1) wave3.Size = wm2.Scale wave3.CFrame = HandCF wave3.Transparency = i/14 wait() end wait() wave:Destroy() wave2:Destroy() end)() hum.WalkSpeed = 16 ----------------- function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- function weld5(part0, part1, c0, c1) weeld=Instance.new("Weld", part0) weeld.Part0=part0 weeld.Part1=part1 weeld.C0=c0 weeld.C1=c1 return weeld end ---------------------------------------------------- function HasntTouched(plrname) local ret = true for _, v in pairs(Touche) do if v == plrname then ret = false end end return ret end ---------------------------------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) ---------------------------------------------------- z = Instance.new("Sound", char) z.SoundId = "rbxassetid://681462568" z.Looped = true z.Pitch = 1 z.Volume = 2 wait(.1) z:Play() ---------------------------------------------------- ------------------------------------------------------------------------------------------------- ---------------------------------------------------- ---------------------------------------------------- ---------------------------------------------------- ---------------------------------------------------- local txt = Instance.new("BillboardGui", chr) txt.Adornee = chr.Head txt.Name = "_status" txt.Size = UDim2.new(4, 0, 2.5, 0) txt.StudsOffset = Vector3.new(-4, 2, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(3, 0, 0.5, 0) text.FontSize = "Size24" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "SciFi" text.TextStrokeColor3 = Color3.new(1,1,1) text.Text = "Hunter" ---------------------------------------------------- paly = game.Players.LocalPlayer p = game.Players.LocalPlayer char = paly.Character vt = Vector3.new rarm = char["Right Arm"] larm = char["Left Arm"] local maincolor = char.Torso.BrickColor local orb = Instance.new("Part") orb.Parent = char orb.Size = Vector3.new(0.2, 0.2, 0.2) orb.Archivable = true orb.Transparency = 1 orb.BrickColor = maincolor orb.Material = "Neon" orb.CanCollide = false local weld1 = Instance.new("Weld") weld1.Parent = rarm weld1.Part0 = rarm weld1.Part1 = orb weld1.C1 = CFrame.new(0, 1.125, 0) local pt1 = NumberSequenceKeypoint.new(0,0.85,0) local pt2 = NumberSequenceKeypoint.new(1,0,0) local effecto = Instance.new("ParticleEmitter",orb) effecto.LightEmission = 1 effecto.Texture = "rbxasset://textures/particles/smoke_main.dds" effecto.Color = ColorSequence.new(maincolor.Color) effecto.Rate = 10000 effecto.Lifetime = NumberRange.new(1) effecto.Size = NumberSequence.new({pt1,pt2}) effecto.Speed = NumberRange.new(0,0) effecto.RotSpeed = NumberRange.new(100,100) local orbz = Instance.new("Part") orbz.Parent = char orbz.Size = Vector3.new(0.2, 0.2, 0.2) orbz.Archivable = true orbz.Transparency = 1 orbz.BrickColor = maincolor orbz.Material = "Neon" orbz.CanCollide = false local weldz1 = Instance.new("Weld") weldz1.Parent = larm weldz1.Part0 = larm weldz1.Part1 = orbz weldz1.C1 = CFrame.new(0, 1.125, 0) local effecton = Instance.new("ParticleEmitter",orbz) effecton.LightEmission = 1 effecton.Texture = "rbxasset://textures/particles/smoke_main.dds" effecton.Color = ColorSequence.new(maincolor.Color) effecton.Rate = 10000 effecton.Lifetime = NumberRange.new(1) effecton.Size = NumberSequence.new({pt1,pt2}) effecton.Speed = NumberRange.new(0,0) effecton.RotSpeed = NumberRange.new(100,100) ---------------------------------------------------- Blast = function() local Colors = {"Royal purple", "Really black"} local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = rarm.CFrame wm = Instance.new("SpecialMesh", wave) wm.MeshType = "Sphere" wm.Scale = Vector3.new(1,1,1) z = Instance.new("Sound",wave) z.SoundId = "rbxassetid://237035051" z.Volume = 1 z.Pitch = .9 z:Play() coroutine.wrap(function() for i = 1, 30, 1 do wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4) --wave.Size = wm.Scale wave.CFrame = rarm.CFrame wave.Transparency = (1/14) rs:wait() end rs:wait() wave:Destroy() z:Destroy() end)() end ---------------------------------------------------- rarm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8)) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8)) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end end end) larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8)) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8)) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end end end) ---------------------------------------------------- mod4 = Instance.new("Model",char) ptez = {0.7, 0.8, 0.9, 1} function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end function Punch() part=Instance.new('Part',mod4) part.Anchored=true part.CanCollide=false part.FormFactor='Custom' part.Size=Vector3.new(.2,.2,.2) part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0) part.Transparency=.7 part.BrickColor=BrickColor.new('Royal purple') mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=3270017' mesh.Scale=Vector3.new(3,3,3) part2=Instance.new('Part',mod4) part2.Anchored=true part2.CanCollide=false part2.FormFactor='Custom' part2.Size=Vector3.new(.2,.2,.2) part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0) part2.Transparency=.7 part2.BrickColor=BrickColor.new('Royal purple') mesh2=Instance.new('SpecialMesh',part2) mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' mesh2.Scale=Vector3.new(3,1.5,3) for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(2,6)) end end coroutine.resume(coroutine.create(function() for i=0,0.62,0.4 do wait() part.CFrame=part.CFrame part.Transparency=i mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) part2.CFrame=part2.CFrame part2.Transparency=i mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) end part.Parent=nil part2.Parent=nil end)) end ---------------------------------------------------- rarm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8)) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8)) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end end end) larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8)) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8)) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end end end) ---------------------------------------------------- local player = game.Players.LocalPlayer local pchar = player.Character local mouse = player:GetMouse() local cam = workspace.CurrentCamera local rad = math.rad local keysDown = {} local flySpeed = 0 local MAX_FLY_SPEED = 150 local canFly = false local flyToggled = false local forward, side = 0, 0 local lastForward, lastSide = 0, 0 local floatBP = Instance.new("BodyPosition") floatBP.maxForce = Vector3.new(0, math.huge, 0) local flyBV = Instance.new("BodyVelocity") flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) local turnBG = Instance.new("BodyGyro") turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) mouse.KeyDown:connect(function(key) keysDown[key] = true if key == "f" then flyToggled = not flyToggled if not flyToggled then stanceToggle = "Normal" floatBP.Parent = nil flyBV.Parent = nil turnBG.Parent = nil root.Velocity = Vector3.new() pchar.Humanoid.PlatformStand = false end end end) mouse.KeyUp:connect(function(key) keysDown[key] = nil end) local function updateFly() if not flyToggled then return end lastForward = forward lastSide = side forward = 0 side = 0 if keysDown.w then forward = forward + 1 end if keysDown.s then forward = forward - 1 end if keysDown.a then side = side - 1 end if keysDown.d then side = side + 1 end canFly = (forward ~= 0 or side ~= 0) if canFly then stanceToggle = "Floating" turnBG.Parent = root floatBP.Parent = nil flyBV.Parent = root flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end else floatBP.position = root.Position floatBP.Parent = root flySpeed = flySpeed - 1 if flySpeed < 0 then flySpeed = 0 end end local camCF = cam.CoordinateFrame local in_forward = canFly and forward or lastForward local in_side = canFly and side or lastSide flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, in_forward * 0.2, 0).p) - camCF.p) * flySpeed turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0) end game:service'RunService'.RenderStepped:connect(function() if flyToggled then pchar.Humanoid.PlatformStand = true end updateFly() end) ------------------------------- mouse.KeyDown:connect(function(key) if key == "x" then chatfunc("GRRRRAAAAAAAAAHHHHHHH") hum.WalkSpeed = 0.01 if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1, 30 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) if Debounces.on == false then break end rs:wait(20) end v = Instance.new("Sound") v.SoundId = "rbxassetid://181384451" v.Parent = char v.Looped = false v.Pitch = 1.1 v.Volume = 5 wait(.01) v:Play() if Daytime == true then Daytime = false l.TimeOfDay = 00 else Daytime = true l.TimeOfDay = 12 l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039) end local Shockwave = function() local rng1 = Instance.new("Part", char) rng1.Anchored = true rng1.BrickColor = BrickColor.new("Really black") rng1.CanCollide = false rng1.FormFactor = 3 rng1.Name = "Ring" rng1.Material = "Neon" rng1.Size = Vector3.new(1, 1, 1) rng1.Transparency = 0.35 rng1.TopSurface = 0 rng1.BottomSurface = 0 local rngm1 = Instance.new("SpecialMesh", rng) rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm1.Scale = Vector3.new(10, 10, 1) rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0) local Wave = Instance.new("Part", game.Workspace--[[?]]) Wave.Name = "Shockwave" Wave.BrickColor = BrickColor.new("Really black") Wave.Material = "Neon" Wave.Size = Vector3.new(1, 1, 1) Wave.Shape = "Ball" Wave.CanCollide = false Wave.Anchored = true Wave.TopSurface = 0 Wave.BottomSurface = 0 local Wave2 = Instance.new("Part", game.Workspace--[[?]]) Wave2.Name = "Shockwave2" Wave2.BrickColor = BrickColor.new("Royal purple") Wave2.Material = "Neon" Wave2.Size = Vector3.new(1, 1, 1) Wave2.Shape = "Ball" Wave2.CanCollide = false Wave2.Anchored = true Wave2.TopSurface = 0 Wave2.BottomSurface = 0 Wave2.Touched:connect(function(hit) if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then local Occlude = true local NotOccludes = { char.Name; "Wings"; "Scythe"; "Thingy"; "Thingy2"; -- put all of the names in a table pls } for i,v in pairs(NotOccludes) do if hit.Parent.Name == v then Occlude = false end end --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then if Occlude then hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1 hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120 end end end) Instance.new("SpecialMesh", Wave).MeshType = "Sphere" coroutine.wrap(function() for i = 1, 20, 0.2 do rngm1.Scale = Vector3.new(10 + i*20, 10 + i*20, 20) rng1.Transparency = i/20 wait() end wait() rng1:Destroy() end)() Delay(0, function() if Daytime == false then for i = 3, 50, 1 do Wave.Size = Vector3.new(0 + i*3, 0 + i*3, 0 + i*3) Wave.CFrame = char.Torso.CFrame local t = i / 50 Wave.Transparency = t Wave2.Size = Vector3.new(1 + i*2.5, 1 + i*2.5, 1 + i*2.5) Wave2.CFrame = char.Torso.CFrame local tq = i / 50 Wave2.Transparency = tq wait() end else for i = 3, 50, 1 do Wave.Size = Vector3.new(0 + i*3, 0 + i*3, 0 + i*3) Wave.CFrame = char.Torso.CFrame local t = i / 50 Wave.Transparency = t Wave2.Size = Vector3.new(1 + i*2.5, 1 + i*2.5, 1 + i*2.5) Wave2.CFrame = char.Torso.CFrame local tq = i / 50 Wave2.Transparency = tq wait() end end Wave:Destroy() Wave2:Destroy() end) Delay(0, function() while wait() do if Wave ~= nil then Wave.CFrame = char.Torso.CFrame else break end end end) end Shockwave() for i = 1, 30 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4) if Debounces.on == false then break end rs:wait() end wait(2.4) Debounces.NoIdl = false hum.WalkSpeed = 16 Debounces.on = false wait() if Debounces.CanAttack == false then Debounces.CanAttack = true v:Destroy() end end end end) mouse.KeyDown:connect(function(key) if key == "q" then chatfunc("Dodge this...") if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://232213955" z.Pitch = 1 z.Volume = 1 wait(0.2) z:Play() sp = Instance.new("Part",rarm) sp.Anchored = true sp.CanCollide = false sp.Locked = true sp.Transparency = 0 sp.Material = "Neon" sp.Size = Vector3.new(1,1,1) sp.TopSurface = "SmoothNoOutlines" sp.BottomSurface = "SmoothNoOutlines" sp.BrickColor = BrickColor.new("Royal purple") spm = Instance.new("SpecialMesh",sp) spm.MeshType = "Sphere" spm.Scale = Vector3.new(21,21,21) sp2 = Instance.new("Part", rarm) sp2.Name = "Energy" sp2.BrickColor = BrickColor.new("Royal purple") sp2.Size = Vector3.new(1, 1, 1) sp2.Shape = "Ball" sp2.CanCollide = false sp2.Anchored = true sp2.Locked = true sp2.TopSurface = 0 sp2.BottomSurface = 0 sp2.Transparency = 1 spm2 = Instance.new("SpecialMesh",sp2) spm2.MeshId = "rbxassetid://9982590" spm2.Scale = Vector3.new(2,2,2) for i = 1, 20 do spm.Scale = spm.Scale - Vector3.new(1,1,1) sp.CFrame = root.CFrame*CFrame.new(0,1,-2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1, 100, 20 do rs:wait() sp.CFrame = root.CFrame*CFrame.new(0,1,-2) end for i = 1, 20 do sp.CFrame = root.CFrame*CFrame.new(0,1,-2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end sp.Transparency = 1 for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end wait(1) sp.Transparency = 0 sp2.Transparency = 0.84 for i = 1, 20 do --spm.Scale = spm.Scale - Vector3.new(1,1,1) sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0) sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i)) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2) if Debounces.on == false then break end rs:wait() end for i = 1, 2880, 50 do rs:wait() sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0) sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)) rs:wait() end sp:Destroy() sp2:Destroy() local X = Instance.new("Part",char) local O = Instance.new("ObjectValue",X) O.Name = "creator" X.Locked = true X.Name = "Shell" X.Anchored = false X.CanCollide = false X.Transparency = 0 X.Reflectance = 0 X.BottomSurface = 0 X.TopSurface = 0 X.Shape = 0 local V = Instance.new("ObjectValue",X) V.Value = char V.Name = "creator" X.BrickColor = BrickColor.new("Royal purple") X.Size = Vector3.new(2,2,2) X.Material = "Neon" local Z = Instance.new("SpecialMesh",X) Z.MeshType = "Sphere" Z.Scale = Vector3.new(0.5,0.5,1) X.CFrame = rarm.CFrame*CFrame.new(-3,0,0) local bv = Instance.new("BodyVelocity",X) bv.maxForce = Vector3.new(99999,99999,99999) X.CFrame = CFrame.new(X.Position,mouse.Hit.p) bv.velocity = X.CFrame.lookVector*65 Explode = X.Touched:connect(function(hit) if hit ~= char and hit.Name ~= "Shell" then local cf = X.CFrame bv:Destroy() X.Anchored = true Z:Remove() Explode:disconnect() X.Size = Vector3.new(3,3,3) X.Touched:connect(function(hit) end) X.CanCollide = false local part3 = Instance.new("Part", rarm) part3.Anchored=true part3.CanCollide=false part3.Locked = true part3.TopSurface = "SmoothNoOutlines" part3.BottomSurface = "SmoothNoOutlines" part3.FormFactor='Custom' part3.Size=Vector3.new(1,1, 1) part3.CFrame=X.CFrame part3.Transparency=0 part3.BrickColor=BrickColor.new("Royal purple") local mesh3 = Instance.new("SpecialMesh",part3) mesh3.MeshType = "Sphere" mesh3.Scale = Vector3.new(1,1,1) --debris:AddItem(X,8) local part4 = Instance.new("Part", rarm) part4.Material = "Neon" part4.Anchored=true part4.CanCollide=false part4.Locked = true part4.TopSurface = "SmoothNoOutlines" part4.BottomSurface = "SmoothNoOutlines" part4.FormFactor='Custom' part4.Size=Vector3.new(1,1, 1) part4.CFrame=X.CFrame part4.Transparency=0 part4.BrickColor=BrickColor.new("Hot pink") local mesh4 = Instance.new("SpecialMesh",part4) mesh4.MeshType = "Sphere" mesh4.Scale = Vector3.new(.5,.5,.5) local part7 = Instance.new("Part", rarm) part7.Material = "Neon" part7.Anchored=true part7.CanCollide=false part7.Locked = true part7.TopSurface = "SmoothNoOutlines" part7.BottomSurface = "SmoothNoOutlines" part7.FormFactor='Custom' part7.Size=Vector3.new(1,1, 1) part7.CFrame=X.CFrame part7.Transparency=0 part7.BrickColor=BrickColor.new("Really black") local mesh7 = Instance.new("SpecialMesh",part7) mesh7.MeshType = "Sphere" mesh7.Scale = Vector3.new(0.1, 0.1, 0.1) --[[X.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end end end) part3.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end end end)]]-- for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(60,90)) v.Humanoid.PlatformStand = true v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100 end end local acos = math.acos local sqrt = math.sqrt local Vec3 = Vector3.new local fromAxisAngle = CFrame.fromAxisAngle local function toAxisAngle(CFr) local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() local Angle = math.acos((R00+R11+R22-1)/2) local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 A = A == 0 and 0.00001 or A local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 B = B == 0 and 0.00001 or B local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 C = C == 0 and 0.00001 or C local x = (R21-R12)/sqrt(A) local y = (R02-R20)/sqrt(B) local z = (R10-R01)/sqrt(C) return Vec3(x,y,z),Angle end function ApplyTrig(Num,Func) local Min,Max = Func(0),Func(1) local i = Func(Num) return (i-Min)/(Max-Min) end function LerpCFrame(CFrame1,CFrame2,Num) local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num end function Crater(Torso,Radius) Spawn(function() local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10) local Ignore = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character ~= nil then Ignore[#Ignore+1] = v.Character end end local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) if Hit == nil then return end local Parts = {} for i = 1,360,10 do local P = Instance.new("Part",Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100) P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size} if math.random(0,5) == 0 then -- rubble local P = Instance.new("Part",Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100) P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size} end end for i = 0,1,0.05 do for i2,v in pairs(Parts) do v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)) end wait(0.02) end for i,v in pairs(Parts) do if v[1].Size.X > 2.1 then v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0) end v[1].Anchored = false end for i = 0,1,0.05 do for i2,v in pairs(Parts) do v[1].Transparency = i if i == 1 then v[1]:Destroy() elseif i >= 0.25 then v[1].CanCollide = false end end wait(0.02) end Parts = nil end) end ROW = function(out, trans, s, wt, t, ang, plus) for i = 1, 360, 360/t do local c = Instance.new("Part", game.Workspace) c.FormFactor = 3 c.TopSurface = 0 c.BottomSurface = 0 c.Size = s c.Anchored = true c.CanCollide = wt c.Material=workspace.Base.Material c.Transparency = trans c.BrickColor = workspace.Base.BrickColor c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang c.Locked=true game.Debris:AddItem(c,15) end end Part = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('Part',parent or Weapon) p.formFactor = 'Custom' p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color) p.CanCollide = cc p.Transparency = tr p.Anchored = an p.TopSurface,p.BottomSurface = 0,0 p.Locked=true p:BreakJoints() return p end Mesh = function(par,num,x,y,z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso" elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end function explosion(col1,col2,cfr,sz,rng,dmg) local a= Part(1,1,1,col1,.5,false,true,workspace) local a2= Part(1,1,1,col2,.5,false,true,workspace) local a3= Part(1,1,1,col2,.5,false,true,workspace) v1,v2,v3=sz.x,sz.y,sz.z local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3) local m2= Mesh(a2,3,v1/3,v2/3,v3/3) local m3= Mesh(a3,3,v1/3,v2/3,v3/3) a.CFrame=cfr a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) Spawn(function() while wait() do if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end m.Scale=m.Scale+Vector3.new(.1,0.1,0.1) m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1) m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1) a.Transparency=a.Transparency+0.05 a2.Transparency=a2.Transparency+0.05 a3.Transparency=a3.Transparency+0.05 end end) end Crater(X,20) ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0) z = Instance.new("Sound",X) z.SoundId = "rbxassetid://231917744" z.Pitch = .5 z.Volume = 10 z1 = Instance.new("Sound",X) z1.SoundId = "rbxassetid://231917744" z1.Pitch = .5 z1.Volume = 10 z2 = Instance.new("Sound",X) z2.SoundId = "rbxassetid://231917744" z2.Pitch = .5 z2.Volume = 10 z3 = Instance.new("Sound",X) z3.SoundId = "rbxassetid://245537790" z3.Pitch = .7 z3.Volume = 1 z4 = Instance.new("Sound",X) z4.SoundId = "rbxassetid://245537790" z4.Pitch = .7 z4.Volume = 1 wait(0.1) z:Play() z1:Play() z2:Play() z3:Play() z4:Play() local part=Instance.new('Part',rarm) part.Anchored=true part.CanCollide=false part.Locked = true part.FormFactor='Custom' part.Size=Vector3.new(1,1,1) part.CFrame=X.CFrame*CFrame.new(0,0,0) part.Transparency=0 part.BrickColor=BrickColor.new('Really black') local mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=20329976' mesh.Scale=Vector3.new(2,2,2) local part2=part:clone() part2.Parent = rarm part2.BrickColor=BrickColor.new("Royal purple") local part5=part:clone() part5.Parent = rarm part5.BrickColor=BrickColor.new("Magenta") local part6=part:clone() part6.Parent = rarm part6.BrickColor=BrickColor.new("Black") local mesh2=mesh:clone() mesh2.Parent=part2 mesh2.Scale=Vector3.new(3, 3, 3) local mesh5=mesh:clone() mesh5.Parent=part5 mesh5.Scale=Vector3.new(3, 3, 3) local mesh6=mesh:clone() mesh6.Parent=part6 mesh6.Scale=Vector3.new(3, 3, 3) local blast = Instance.new("Part", rarm) blast.BrickColor = BrickColor.new("Really black") blast.Anchored = true blast.CanCollide = false blast.Locked = true blast.Size = Vector3.new(1, 1, 1) blast.TopSurface = "Smooth" blast.BottomSurface = "Smooth" blast.Transparency = 0 blast.CFrame = HandCF local bm = Instance.new("SpecialMesh", blast) bm.Scale = Vector3.new(5,1,5) bm.MeshId = "rbxassetid://3270017" local blast2 = Instance.new("Part", rarm) blast2.BrickColor = BrickColor.new("Really black") blast2.Anchored = true blast2.CanCollide = false blast2.Locked = true blast2.Size = Vector3.new(1, 1, 1) blast2.TopSurface = "Smooth" blast2.BottomSurface = "Smooth" blast2.Transparency = 0 blast2.CFrame = HandCF local bm2 = Instance.new("SpecialMesh", blast2) bm2.Scale = Vector3.new(3,1,3) bm2.MeshId = "rbxassetid://3270017" local blast3 = Instance.new("Part", rarm) blast3.BrickColor = BrickColor.new("Really black") blast3.Anchored = true blast3.CanCollide = false blast3.Locked = true blast3.Size = Vector3.new(1, 1, 1) blast3.TopSurface = "Smooth" blast3.BottomSurface = "Smooth" blast3.Transparency = 0 blast3.CFrame = HandCF local bm3 = Instance.new("SpecialMesh", blast3) bm3.Scale = Vector3.new(3,1,3) bm3.MeshId = "rbxassetid://3270017" for i = 1,120 do rs:wait() X.Transparency = X.Transparency + (1/120) part.Transparency = part.Transparency + (1/120) part2.Transparency = part2.Transparency + (1/120) part3.Transparency = part3.Transparency + (1/120) part4.Transparency = part4.Transparency + (1/120) part5.Transparency = part5.Transparency + (1/120) part6.Transparency = part6.Transparency + (1/120) part7.Transparency = part7.Transparency + (1/120) blast.Transparency = blast.Transparency + (1/120) blast2.Transparency = blast2.Transparency + (1/120) blast3.Transparency = blast3.Transparency + (1/120) X.Size = X.Size + Vector3.new(.8,.8,.8) --part3.Size = part3.Size + Vector3.new(3,3,3) mesh.Scale = mesh.Scale + Vector3.new(1,.2,1) mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1) mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3) mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7) mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6) mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2) mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4) bm.Scale = bm.Scale + Vector3.new(6,6,.2) bm2.Scale = bm2.Scale + Vector3.new(4,4,.2) bm3.Scale = bm3.Scale + Vector3.new(4,4,.2) X.CFrame = cf part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0) part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0) part3.CFrame=X.CFrame part4.CFrame=X.CFrame part7.CFrame=X.CFrame part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0) part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0) blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0)) blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0)) rs:wait() end X:Destroy() part:Destroy() part2:Destroy() part3:Destroy() part4:Destroy() part5:Destroy() part6:Destroy() blast:Destroy() blast2:Destroy() blast3:Destroy() z:Destroy() z1:Destroy() z2:Destroy() z3:Destroy() z4:Destroy() end end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2) if Debounces.on == false then break end rs:wait() end if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "e" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5} z = Instance.new("Sound", rarm) z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212 z.Volume = .6 z.Pitch = pt[math.random(1,#pt)] z.Looped = false z:Play() Debounces.RPunch = true Debounces.LPunch = true Debounces.ks = true Debounces.ks2 = true for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z2 = Instance.new("Sound", larm) z2.SoundId = "http://www.roblox.com/asset/?id=206083107" z2.Volume = .6 z2.Pitch = pt[math.random(1,#pt)] z2.Looped = false z2:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z3 = Instance.new("Sound", rarm) z3.SoundId = "http://www.roblox.com/asset/?id=206083107" z3.Volume = 0.6 z3.Pitch = pt[math.random(1,#pt)] z3.Looped = false z3:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z4 = Instance.new("Sound", larm) z4.SoundId = "http://www.roblox.com/asset/?id=206083107" z4.Volume = .6 z4.Pitch = pt[math.random(1,#pt)] z4.Looped = false z4:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z5 = Instance.new("Sound", rarm) z5.SoundId = "http://www.roblox.com/asset/?id=206083107" z5.Volume = .6 z5.Pitch = pt[math.random(1,#pt)] z5.Looped = false z5:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) if Debounces.on == false then break end wait() end z6 = Instance.new("Sound", larm) z6.SoundId = "http://www.roblox.com/asset/?id=206083107" z6.Volume = .6 z6.Pitch = pt[math.random(1,#pt)] z6.Looped = false z6:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z7 = Instance.new("Sound", rarm) z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212 z7.Volume = .6 z7.Pitch = pt[math.random(1,#pt)] z7.Looped = false z7:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z8 = Instance.new("Sound", larm) z8.SoundId = "http://www.roblox.com/asset/?id=206083107" z8.Volume = .6 z8.Pitch = pt[math.random(1,#pt)] z8.Looped = false z8:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z9 = Instance.new("Sound", rarm) z9.SoundId = "http://www.roblox.com/asset/?id=206083107" z9.Volume = 0.6 z9.Pitch = pt[math.random(1,#pt)] z9.Looped = false z9:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z10 = Instance.new("Sound", larm) z10.SoundId = "http://www.roblox.com/asset/?id=206083107" z10.Volume = .6 z10.Pitch = pt[math.random(1,#pt)] z10.Looped = false z10:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z11 = Instance.new("Sound", rarm) z11.SoundId = "http://www.roblox.com/asset/?id=206083107" z11.Volume = .6 z11.Pitch = pt[math.random(1,#pt)] z11.Looped = false z11:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) if Debounces.on == false then break end wait() end z12 = Instance.new("Sound", larm) z12.SoundId = "http://www.roblox.com/asset/?id=206083107" z12.Volume = .6 z12.Pitch = pt[math.random(1,#pt)] z12.Looped = false z12:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z13 = Instance.new("Sound", rarm) z13.SoundId = "http://www.roblox.com/asset/?id=206083107" z13.Volume = 0.6 z13.Pitch = pt[math.random(1,#pt)] z13.Looped = false z13:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z14 = Instance.new("Sound", larm) z14.SoundId = "http://www.roblox.com/asset/?id=206083107" z14.Volume = .6 z14.Pitch = pt[math.random(1,#pt)] z14.Looped = false z14:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z15 = Instance.new("Sound", rarm) z15.SoundId = "http://www.roblox.com/asset/?id=206083107" z15.Volume = .6 z15.Pitch = pt[math.random(1,#pt)] z15.Looped = false z15:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) if Debounces.on == false then break end wait() end z16 = Instance.new("Sound", larm) z16.SoundId = "http://www.roblox.com/asset/?id=206083107" z16.Volume = .6 z16.Pitch = pt[math.random(1,#pt)] z16.Looped = false z16:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z17 = Instance.new("Sound", rarm) z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212 z17.Volume = .6 z17.Pitch = pt[math.random(1,#pt)] z17.Looped = false z17:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z18 = Instance.new("Sound", larm) z18.SoundId = "http://www.roblox.com/asset/?id=206083107" z18.Volume = .6 z18.Pitch = pt[math.random(1,#pt)] z18.Looped = false z18:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z19 = Instance.new("Sound", rarm) z19.SoundId = "http://www.roblox.com/asset/?id=206083107" z19.Volume = 0.6 z19.Pitch = pt[math.random(1,#pt)] z19.Looped = false z19:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z20 = Instance.new("Sound", larm) z20.SoundId = "http://www.roblox.com/asset/?id=206083107" z20.Volume = .6 z20.Pitch = pt[math.random(1,#pt)] z20.Looped = false z20:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z:Destroy() z2:Destroy() z3:Destroy() z4:Destroy() z5:Destroy() z6:Destroy() z7:Destroy() z8:Destroy() z9:Destroy() z10:Destroy() z11:Destroy() z12:Destroy() z13:Destroy() z14:Destroy() z15:Destroy() z16:Destroy() z17:Destroy() z18:Destroy() z19:Destroy() z20:Destroy() Debounces.LPunch = false Debounces.RPunch = false Debounces.ks = false Debounces.ks2 = false if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false end end end end) ------------------------------- mouse.KeyDown:connect(function(key) if key == "t" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true Debounces.ks = true kik = rleg.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then --[[if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true]]-- if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Volume = 1 z:Play() Debounces.ks=false end hit:FindFirstChild("Humanoid"):TakeDamage(2) hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300 --Debounces.Slashed = false --end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then --[[if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true]]-- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2) hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300 --Debounces.Slashed = false --end end end end end) for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4) if Debounces.on == false then break end rs:wait() end kik:disconnect() if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "y" then chatfunc("Enjoy this...") if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true for i = 1, 15 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait(2.7) end z = Instance.new("Sound",char) z.SoundId = "rbxassetid://864314263" z.Pitch = 0.72 z.Volume = 10 wait(.1) z:Play() wait(5) z = Instance.new("Sound",char) z.SoundId = "rbxassetid://228343271" z.Pitch = 0.70 z.Volume = 10 wait(.1) z:Play() Debounces.on = false Debounces.Here = false shot = shot + 1 local rng = Instance.new("Part", larm) rng.Anchored = true rng.BrickColor = BrickColor.new("Royal purple") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(10, 10, 10) rng.Transparency = 0.35 rng.TopSurface = 0 rng.BottomSurface = 0 rng2 = rng:clone() rng3 = rng2:clone() rng4 = rng2:clone() local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(10, 10, 1) rngm2 = rngm:clone() rngm2.Scale = Vector3.new(5, 5, 3) rngm3=rngm2:clone() rngm3.Parent = rng3 rngm3.Scale = Vector3.new(8, 8, 1) rngm4 = rngm2:clone() rngm4.Parent = rng4 rngm4.Scale = Vector3.new(6, 6, 1) local bem = Instance.new("Part", larm) bem.Anchored = true bem.BrickColor = BrickColor.new("Really black") bem.CanCollide = false bem.FormFactor = 3 bem.Name = "Beam" .. shot bem.Size = Vector3.new(10, 10, 10) bem.Transparency = 0.35 bem.TopSurface = 0 bem.BottomSurface = 0 local bemm = Instance.new("SpecialMesh", bem) bemm.MeshType = 4 bemm.Scale = Vector3.new(1, 4, 4) local out = Instance.new("Part", larm) out.Anchored = true out.BrickColor = BrickColor.new("Really black") out.CanCollide = false out.FormFactor = 3 out.Name = "Out" out.Size = Vector3.new(10, 10, 10) out.Transparency = 0.35 out.TopSurface = 0 out.BottomSurface = 0 local outm = Instance.new("SpecialMesh", out) outm.MeshId = "http://www.roblox.com/asset/?id=1033714" outm.Scale = Vector3.new(6, 4, 6) local bnd = Instance.new("Part", larm) bnd.Anchored = true bnd.BrickColor = BrickColor.new("Royal purple") bnd.CanCollide = false bnd.FormFactor = 3 bnd.Name = "Bend" bnd.Size = Vector3.new(10, 10, 10) bnd.Transparency = 1 bnd.TopSurface = 0 bnd.BottomSurface = 0 local bndm = Instance.new("SpecialMesh", bnd) bndm.MeshType = 3 bndm.Scale = Vector3.new(8, 8, 8) out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0) rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0) rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0) rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0) Debounces.Shewt = true coroutine.wrap(function() for i = 1, 20, 0.2 do rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1) rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1) rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1) rng.Transparency = i/20 rng3.Transparency = 1/24 rng4.Transparency = i/26 wait() end wait() rng:Destroy() end)() if Debounces.Shewt == true then larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht) hit = ht.Parent if hit:IsA("Model") and hit:findFirstChild("Humanoid") then if HasntTouched(hit.Name) == true and deb == false then deb = true coroutine.wrap(function() hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73)) end)() table.insert(Touche, hit.Name) deb = false end elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then if HasntTouched(hit.Parent.Name) == true and deb == false then deb = true coroutine.wrap(function() hit.Parent:FindFirstChild("Humanoid").PlatformStand = true hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 wait(1) hit.Parent:FindFirstChild("Humanoid").PlatformStand = false end)() table.insert(Touche, hit.Parent.Name) deb = false for i, v in pairs(Touche) do print(v) end end end end) end for i = 0, 260, 8 do bem.Size = Vector3.new(i, 3, 3) out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2) bnd.Size = Vector3.new(1,1,1) bndm.Scale = Vector3.new(8,8,8) if i % 10 == 0 then local newRng = rng2:Clone() newRng.Parent = larm newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0) local newRngm = rngm2:clone() newRngm.Parent=newRng coroutine.wrap(function() for i = 1, 10, 0.2 do newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3) newRng.Transparency = i/10 wait() end wait() newRng:Destroy() end)() end wait() end wait() Debounces.Shewt = false bem:Destroy() out:Destroy() bnd:Destroy() Debounces.Ready = false for i, v in pairs(Touche) do table.remove(Touche, i) end wait() table.insert(Touche, char.Name) Debounces.NoIdl = false if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end) ---------------------------------------------------- --[[mouse.KeyDown:connect(function(key) if key == "y" then z = Instance.new("Sound",char) z.SoundId = "rbxassetid://864314263" z.Pitch = 0.72 z.Volume = 10 wait(.1) z:Play() wait(5) if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true local shell = Instance.new("Part",torso) shell.BrickColor = BrickColor.new("Royal purple") shell.Anchored = false shell.CanCollide = false shell.Locked = true shell.TopSurface = "SmoothNoOutlines" shell.BottomSurface = "SmoothNoOutlines" shell.Size = Vector3.new(1.2,1.2,1.2) shell.FormFactor = 3 local shellm = Instance.new("SpecialMesh",shell) shellm.MeshType = "Sphere" shellm.Scale = Vector3.new(1.2,1.2,1.2) Omega = function() local X = Instance.new("Part",char) local O = Instance.new("ObjectValue",X) O.Name = "creator" X.Locked = true X.Name = "Shell" X.Anchored = false X.CanCollide = false X.Transparency = 0.5 X.Reflectance = 0 X.BottomSurface = 0 X.TopSurface = 0 X.Shape = 0 local V = Instance.new("ObjectValue",X) V.Value = char V.Name = "creator" X.BrickColor = BrickColor.new("Royal purple") X.Size = Vector3.new(40,40,40) --X.Material = "Neon" local Z = Instance.new("SpecialMesh",X) Z.MeshType = "Sphere" Z.Scale = Vector3.new(0.2,0.2,0.2) X.CFrame = rarm.CFrame*CFrame.new(0,-6,0) local bv = Instance.new("BodyVelocity",X) bv.maxForce = Vector3.new(99999,99999,99999) X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10) bv.velocity = root.CFrame.lookVector*10 Explode = X.Touched:connect(function(hit) if hit ~= char and hit.Name ~= "Shell" and hit ~= X and hit:IsA("Part") or hit:IsA("BasePart}") then local cf = X.CFrame bv:Destroy() X.Anchored = true Z:Remove() Explode:disconnect() X.Size = Vector3.new(3,3,3) X.Touched:connect(function(hit) end) X.CanCollide = false for i,v in pairs(FindNearestTorso(X.CFrame.p,200))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(120,120)) end end for i = 1, (40) do rs:wait() X.Transparency = X.Transparency + (1/40) X.Size = X.Size + Vector3.new(1,1,1) X.CFrame = root.CFrame * CFrame.new(0,0,-10) end X:Destroy() end end) end for i = 1,200 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.03) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1,30 do shell.CFrame = torso.CFrame * CFrame.new(0,8,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-170)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1,40 do shell.CFrame = torso.CFrame * CFrame.new(0,20,0) shell.Size = shell.Size + Vector3.new(1,1,1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(100)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-100)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1,40 do shell.CFrame = torso.CFrame * CFrame.new(0,0,-30) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(20)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1,60 do shell.CFrame = torso.CFrame * CFrame.new(0,0,-60) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1,60 do shell.CFrame = torso.CFrame * CFrame.new(0,0,-60) shell.Size = shell.Size + Vector3.new(1,1,1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(120)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-120)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end)]]-- ---------------------------------------------------- Mouse.KeyDown:connect(function(key) if key == "n" then chatfunc("ILL ERASE THIS WHOLE PLANET!!!") SkyBeam() end end) ---------------- Charging = false mouse.KeyDown:connect(function(key) if key == "r" then v = Instance.new("Sound") v.SoundId = "rbxassetid://447225089" v.Parent = char v.Looped = false v.Pitch = 1 v.Volume = 8 wait(.01) v:Play() if Charging == false then Charging = true if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) if Debounces.on == false then break end rs:wait() end --[[for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4) if Debounces.on == false then break end rs:wait() end]]-- pt=Instance.new('Part',torso) pt.Anchored=true pt.CanCollide=false pt.Locked = true pt.FormFactor='Custom' pt.Size=Vector3.new(1,1,1) pt.CFrame=root.CFrame*CFrame.new(0,-1,0) pt.Transparency=.6 pt.BrickColor=BrickColor.new('Really black') msh=Instance.new('SpecialMesh',pt) msh.MeshId='http://www.roblox.com/asset/?id=20329976' msh.Scale=Vector3.new(8,4,8) pt2=pt:clone() pt2.Parent = torso pt2.CFrame=root.CFrame*CFrame.new(0,-1,0) pt2.BrickColor=BrickColor.new("Royal purple") msh2=msh:clone() msh2.Parent=pt2 msh2.Scale=Vector3.new(10,5,10) custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100} bl = Instance.new("Part", char) bl.Locked = true bl.Name = "Shell" bl.BrickColor = BrickColor.new("Really black") bl.Anchored = true bl.CanCollide = false bl.Transparency = 0 bl.Reflectance = 0 bl.BottomSurface = 0 bl.TopSurface = 0 bl.Shape = 0 blm = Instance.new("SpecialMesh",bl) blm.MeshType = "Sphere" blm.Scale = Vector3.new(1,1,1) blm.MeshId = "rbxassetid://9982590" coroutine.resume(coroutine.create(function() for i=1, math.huge, 4 do if Charging == true then rs:wait() bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)) blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1) bl.Transparency = bl.Transparency + 0.005 pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0) pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0) msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05) msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05) elseif Charging == false then break end end end)) repeat local p = Instance.new('Part',torso) p.formFactor = 'Custom' p.Size = Vector3.new(1,1,1) p.BrickColor = workspace.Base.BrickColor p.CanCollide = false p.Transparency = 0 p.Anchored = true p.Locked=true p.Material = workspace.Base.Material s = math.random(1,40)/10 local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(s,s,s) p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()) --[[coroutine.wrap(function() wait(2) while Charging == true do wait(2) GroundWave1() wait(2) end end)()]]-- Spawn(function() while rs:wait() do if Charging == true then rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50))) larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30))) hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0)) torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0)) lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10))) rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20))) elseif Charging == false then break end end end) Spawn(function() while rs:wait() do if p.Transparency >= 1 then p:Destroy() break end p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0) p.Transparency = p.Transparency+0.01 end end) wait(.3) until Charging == false end end end end) ---------------------------------------------------- mouse.KeyUp:connect(function(key) if key == "r" then if Charging == true then Charging = false pt:Destroy() pt2:Destroy() bl:Destroy() if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "g" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true local shell = Instance.new("Part",torso) shell.BrickColor = BrickColor.new("Royal purple") shell.Anchored = true shell.CanCollide = false shell.Locked = true shell.TopSurface = "SmoothNoOutlines" shell.BottomSurface = "SmoothNoOutlines" shell.Size = Vector3.new(1,1,1) shellm = Instance.new("SpecialMesh",shell) shellm.MeshType = "Sphere" shellm.Scale = Vector3.new(1,1,1) local shell2 = Instance.new("Part",torso) shell2.BrickColor = BrickColor.new("Royal purple") shell2.Anchored = true shell2.CanCollide = false shell2.Locked = true shell2.TopSurface = "SmoothNoOutlines" shell2.BottomSurface = "SmoothNoOutlines" shell2.Size = Vector3.new(1,1,1) shellm2 = Instance.new("SpecialMesh",shell2) shellm2.MeshType = "Sphere" shellm2.Scale = Vector3.new(1,1,1) function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end Shell = function() local X = Instance.new("Part",char) local O = Instance.new("ObjectValue",X) O.Name = "creator" X.Locked = true X.Name = "Shell" X.Anchored = false X.CanCollide = false X.Transparency = 0 X.Reflectance = 0 X.BottomSurface = 0 X.TopSurface = 0 X.Shape = 0 local V = Instance.new("ObjectValue",X) V.Value = char V.Name = "creator" X.BrickColor = BrickColor.new("Royal purple") X.Size = Vector3.new(1,1,1) --X.Material = "Neon" local Z = Instance.new("SpecialMesh",X) Z.MeshType = "Sphere" Z.Scale = Vector3.new(1,1,1) X.CFrame = rarm.CFrame*CFrame.new(0,-6,0) local bv = Instance.new("BodyVelocity",X) bv.maxForce = Vector3.new(99999,99999,99999) X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10) bv.velocity = root.CFrame.lookVector*65 Explode = X.Touched:connect(function(hit) if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then local cf = X.CFrame bv:Destroy() X.Anchored = true Z:Remove() Explode:disconnect() X.Size = Vector3.new(3,3,3) X.Touched:connect(function(hit) end) X.CanCollide = false for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(6,12)) end end for i = 1, (40) do rs:wait() X.Transparency = X.Transparency + (1/40) X.Size = X.Size + Vector3.new(1,1,1) X.CFrame = cf end X:Destroy() end end) end Shell() for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end shell.Transparency = 1 if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- Search = false mouse.KeyDown:connect(function(key) if key == "n" then if Search == false then Search = true for i,v in pairs(game.Players:getPlayers()) do if v.Name~=char.Name then for j,k in pairs(v.Character:GetChildren()) do if k:IsA("BasePart") and k.Transparency >= 1 then bawx=Instance.new("SelectionBox",cam) bawx.Color = BrickColor.new("Bright red") bawx.Transparency = .5 bawx.Adornee = k end end end end elseif Search == true then Search = false for i, v in pairs(cam:GetChildren()) do if v:IsA("SelectionBox") then v:Destroy() end end end end end) ---------------------------------------------------- ------------------------------------------ mouse.KeyDown:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 60 end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 8 end end) ------------------------------- local animpose = "Idle" local lastanimpose = "Idle" local sine = 0 local change = 1 local val = 0 local ffing = false ------------------------------- game:GetService("RunService").RenderStepped:connect(function() --[[if char.Humanoid.Jump == true then jump = true else jump = false end]] char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jumpn == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if animpose == "Idle" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.625, -0.35) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) end elseif animpose == "Walking" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) end elseif animpose == "Running" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4) wait() end end else end end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then change = 0.5 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(17.5),math.rad(90+2*math.cos(sine/14))), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.51+0.05*math.cos(sine/14),0)*CFrame.Angles(math.rad(31),math.rad(-32),math.rad(-8-2*math.cos(sine/14))), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(-70),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(70), math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.215, -0.35) * CFrame.Angles(-0.35-0.05*math.cos(sine/14), 0, 0), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(-0.25+0.05*math.cos(sine/14),0,0), 0.4) elseif animpose == "Walking" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) elseif animpose == "Running" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-22),math.rad(20+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-10),math.rad(10),math.rad(-14-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(20),0,0), 0.4) hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-40),0, math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(8)), 0.4) end end end) hum.MaxHealth = 33543764375674356343744673473537463536 wait(3) hum.Health = 33543764375674356343744673473537463536