---by quuisiYT --RULES: DO NOT MODIFIY, DO NOT COPY, DO NOT REUPLOAD(u can only cange ID of song) --Thank you for reading this c: --Variables local plr = game.Players.LocalPlayer repeat wait(.2) until plr.Character local char = plr.Character local song = Instance.new("Sound") song.Parent = char.Torso song.SoundId = "rbxassetid://1083429812" local distort = Instance.new("DistortionSoundEffect",char.Torso) distort.Priority = 100 song:Play() song.Looped = true song.Volume = 10 local speed = song.PlaybackLoudness local runsrv = game:GetService("RunService") local canbam = false local bamcolour = BrickColor.new("New Yeller") local finishedpose1 = false local finishedpose2 = false local legright = char.Torso["Right Hip"] local legleft = char.Torso["Left Hip"] local armright = char.Torso["Right Shoulder"] local armleft = char.Torso["Left Shoulder"] local neck = char.Torso.Neck char.Animate:Destroy() for i,v in pairs (char.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end local legrightold = legright.C0 local legleftold = legleft.C0 local armrightold = armright.C0 local armleftold = armleft.C0 --Functions local creatortag = Instance.new("BillboardGui") creatortag.Size = UDim2.new(0,200,0,100) creatortag.Parent = plr.Character.Head creatortag.StudsOffset = Vector3.new(0,3,0) local createtext = Instance.new("TextLabel") createtext.Parent = creatortag createtext:TweenSize(UDim2.new(1,0,1,0)) createtext.BackgroundTransparency = 1 createtext.TextColor3 = Color3.new(255,255,255) createtext.Text = ":b ereh saw uuq:" function createbeat() local beat = Instance.new("Part") beat.Parent = workspace beat.Anchored = true beat.Size = Vector3.new(2,2,2) beat.Transparency = 0.55 beat.Shape = "Ball" beat.CanCollide = false beat.Name = plr.Name.."Beat" beat.CFrame = char.Torso.CFrame * CFrame.new(0,-.5,0) if song.TimePosition > 30 then beat.BrickColor = BrickColor.Random() else beat.BrickColor = bamcolour end beat.Material = Enum.Material.Neon end workspace.ChildAdded:Connect(function(child) wait() if child.Name == plr.Name.."Beat" then --print("yey?") for i = 1,6 do child.Size = child.Size + Vector3.new(1,1,1) wait() end for i = 1,4 do child.Transparency = child.Transparency + .1 wait() end child:Destroy() end end) function pose1() local i = .06 while runsrv.RenderStepped:wait() do if song.PlaybackLoudness > 426 and song.TimePosition > 95 then i = i - song.PlaybackLoudness else i = i - .01 end legright.C0 = legright.C0:Lerp(legright.C0 * CFrame.Angles(12.18, 2.17, 10.19), i) legleft.C0 = legleft.C0:Lerp(legleft.C0 * CFrame.Angles(12.18, 2.17, 10.19), i) armright.C0 = armright.C0:Lerp(armright.C0 * CFrame.Angles(12.18, 2.17, 10.19), i) armleft.C0 = armleft.C0:Lerp(armleft.C0 * CFrame.Angles(12.18, 2.17, 10.19), i) if i < 0 then break end end wait(.1) --pose2() end function pose2() local i = .1 while runsrv.RenderStepped:wait() do if song.PlaybackLoudness > 426 and song.TimePosition > 95 then i = i - song.PlaybackLoudness else i = i - .01 end legright.C0 = legright.C0:Lerp(legrightold * CFrame.Angles(1,0,.9), i) legleft.C0 = legleft.C0:Lerp(legleftold * CFrame.Angles(1,0,.9), i) armright.C0 = armright.C0:Lerp(armrightold * CFrame.Angles(1,0,0), i) armleft.C0 = armleft.C0:Lerp(armleftold* CFrame.Angles(1,0,0), i) if i < 0 then break end end wait(.1) --pose3() end function pose3() local i = .1 while runsrv.RenderStepped:wait() do if song.PlaybackLoudness > 426 and song.TimePosition > 95 then i = i - song.PlaybackLoudness else i = i - .01 end legright.C0 = legright.C0:Lerp(legrightold, i) legleft.C0 = legleft.C0:Lerp(legleftold, i) armright.C0 = armright.C0:Lerp(armrightold, i) armleft.C0 = armleft.C0:Lerp(armleftold, i) if i < 0 then break end end wait(.1) --pose1() end --Main Programm runsrv.RenderStepped:Connect(function() speed = song.PlaybackLoudness --print(speed) if speed > 426 then if canbam == false then canbam = true char.Humanoid.Health = 1e43535 char.Humanoid.MaxHealth = 1e43535 --print("BAM!") createbeat() ---wait() wait(.01) canbam = false end end end) plr.Chatted:Connect(function(message) if char.Head:FindFirstChild("Message") then char.Head:FindFirstChild("Message"):Destroy() end local messagebill = Instance.new("BillboardGui") messagebill.Size = UDim2.new(0,200,0,100) messagebill.Parent = plr.Character.Head messagebill.StudsOffset = Vector3.new(0,4,0) messagebill.Name = "Message" local chattext = Instance.new("TextLabel") chattext.Parent = messagebill chattext.Size = UDim2.new(1,0,1,0) chattext.BackgroundTransparency = 1 chattext.TextColor3 = Color3.new(60,0,100) chattext.TextScaled = true local length = string.len(message) chattext.Text = "" for i = 1, length do wait(.05) local subText = string.sub(message, 1, i) chattext.Text = subText end wait(3) if messagebill then for i = length,1,-1 do wait(.1) local subText = string.sub(message, 1, i) chattext.Text = subText end wait(.1) messagebill:Destroy() end end) wait(3) pose1() while wait() do local i = .06 while runsrv.RenderStepped:wait() do if song.PlaybackLoudness > 426 and song.TimePosition > 95 then i = i - song.PlaybackLoudness else i = i - .01 end legright.C0 = legright.C0:Lerp(legright.C0 * CFrame.Angles(12.18, 2.17, 10.19), i) legleft.C0 = legleft.C0:Lerp(legleft.C0 * CFrame.Angles(12.18, 2.17, 10.19), i) armright.C0 = armright.C0:Lerp(armright.C0 * CFrame.Angles(12.18, 2.17, 10.19), i) armleft.C0 = armleft.C0:Lerp(armleft.C0 * CFrame.Angles(12.18, 2.17, 10.19), i) if i < 0 then break end end wait(.1) local i = .1 while runsrv.RenderStepped:wait() do if song.PlaybackLoudness > 426 and song.TimePosition > 95 then i = i - song.PlaybackLoudness else i = i - .01 end legright.C0 = legright.C0:Lerp(legrightold * CFrame.Angles(1,0,.9), i) legleft.C0 = legleft.C0:Lerp(legleftold * CFrame.Angles(1,0,.9), i) armright.C0 = armright.C0:Lerp(armrightold * CFrame.Angles(1,0,0), i) armleft.C0 = armleft.C0:Lerp(armleftold* CFrame.Angles(1,0,0), i) if i < 0 then break end end wait(.1) local i = .1 while runsrv.RenderStepped:wait() do if song.PlaybackLoudness > 426 and song.TimePosition > 95 then i = i - song.PlaybackLoudness else i = i - .01 end legright.C0 = legright.C0:Lerp(legrightold, i) legleft.C0 = legleft.C0:Lerp(legleftold, i) armright.C0 = armright.C0:Lerp(armrightold, i) armleft.C0 = armleft.C0:Lerp(armleftold, i) if i < 0 then break end end wait(.1) end