--Define le values list by victiny1223 lplr = game.Players.LocalPlayer lchar = lplr.Character lhum = lchar:FindFirstChild("Humanoid") lrootpart = lhum:FindFirstChild("HumanoidRootPart") torso = lchar:FindFirstChild("Torso") animator = lhum.Animator backpack = lplr.Backpack ls = torso:FindFirstChild("Left Shoulder") ra = lchar:FindFirstChild("Right Arm") lh = torso:FindFirstChild("Left Hip") la = lchar:FindFirstChild("Left Arm") rs = torso:FindFirstChild("Right Shoulder") rh = torso:FindFirstChild("Right Hip") rl = lchar:FindFirstChild("Right Leg") ll = lchar:FindFirstChild("Left Leg") neck = torso:FindFirstChild("Neck") v3 = Vector3.new cf = CFrame create = Instance.new pgui = lplr.PlayerGui --game.CoreGui --[[To do: 1. Make a working FE kill gui a) Position to bottom right [./] b) Finish it :) 2. Add tp into it (tp to other player) --]] local gui = Instance.new("ScreenGui") gui.Parent = pgui local generalframe = Instance.new("Frame") generalframe.Size = UDim2.new(0, 350, 0, 140) generalframe.Position = UDim2.new(0.75, 0, 0.75, 0) generalframe.BackgroundColor3 = BrickColor.new("Really black").Color generalframe.BorderSizePixel = 5 generalframe.BorderColor3 = BrickColor.new("Institutional white").Color generalframe.Transparency = 0.25 generalframe.Active = true generalframe.Draggable = true generalframe.Parent = gui local plrBox = Instance.new("TextBox") plrBox.Parent = generalframe plrBox.Size = UDim2.new(0, 300, 0, 42.5) plrBox.Position = UDim2.new(0.075, 0, 0.2, 0) plrBox.BackgroundColor3 = BrickColor.new("Really black").Color plrBox.BorderSizePixel = 5 plrBox.BorderColor3 = BrickColor.new("Institutional white").Color plrBox.FontSize = Enum.FontSize.Size28 plrBox.Font = "SciFi" plrBox.TextColor3 = Color3.new(255, 255, 255) plrBox.Transparency = 0.175 plrBox.Text = "Type your victim's name" local execbutton = Instance.new("TextButton") execbutton.Size = UDim2.new(0, 300, 0, 27.5) execbutton.Position = plrBox.Position + UDim2.new(0, 0, 0, 54) execbutton.BackgroundColor3 = BrickColor.new("Really black").Color execbutton.BorderSizePixel = 5 execbutton.BorderColor3 = BrickColor.new("Institutional white").Color execbutton.Font = "SciFi" execbutton.FontSize = Enum.FontSize.Size18 execbutton.TextColor3 = Color3.new(255, 255, 255) execbutton.Transparency = 0.175 execbutton.Text = "Execute" execbutton.Parent = generalframe --[[Function/s being made!]] local function getPlayerByString(name) for _, Player in pairs(game:service'Players':GetPlayers()) do if Player.Name:sub(1, #name):lower() == name:lower() then return Player end end end function FeKill(Target) if plrBox.Text:lower() == "all" or "others" then local lpChar = game.Players.LocalPlayer.Character.Torso for i,plr in pairs (game.Players:GetChildren()) do if plr.Name ~= game.Players.LocalPlayer.Name then for i,v in pairs (game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == 'Part' then if v.Name ~= 'Head' then v.Anchored = true end end end local w = Instance.new("Weld", lpChar) w.Part0 = lpChar w.Part1 = plr.Character.Torso w.C0 = lpChar.CFrame w.C1 = lpChar.CFrame * CFrame.new(0, -10000, 0) wait(0.1) w:Destroy() for i,v in pairs (game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == 'Part' then if v.Name ~= 'Head' then v.Anchored = false end end end end end else local chosen = getPlayerByString(Target) local plr = chosen local lpChar = game.Players.LocalPlayer.Character.Torso for i,v in pairs (game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == 'Part' then if v.Name ~= 'Head' then v.Anchored = true end end end local w = Instance.new("Weld", lpChar) w.Part0 = lpChar w.Part1 = plr.Character.Torso w.C0 = lpChar.CFrame w.C1 = lpChar.CFrame * CFrame.new(0, -10000, 0) wait(0.1) w:Destroy() for i,v in pairs (game.Players.LocalPlayer.Character:GetChildren()) do if v.ClassName == 'Part' then if v.Name ~= 'Head' then v.Anchored = false end end end end end function rekt(Target) if plrBox.Text:lower() == "all" then for i, v in pairs (game.Players:GetChildren()) do local char = v.Character if char then char:BreakJoints() end end elseif plrBox.Text:lower() == "others" then for i, v in pairs (game.Players:GetChildren()) do if v.Name ~= lplr.Name then local char = v.Character if char then char:BreakJoints() end end end else local prehum = getPlayerByString(Target) local hum = prehum.Character if hum then hum:BreakJoints() end end end --[[Connecting functions!]] execbutton.MouseButton1Down:connect(function() if game.Workspace.FilteringEnabled == true then FeKill(plrBox.Text) elseif game.Workspace.FilteringEnabled ~= true then rekt(plrBox.Text) end end)