game.Players.LocalPlayer.Character.CharacterMesh:Remove() wait() game.Players.LocalPlayer.Character.CharacterMesh:Remove() wait() game.Players.LocalPlayer.Character.CharacterMesh:Remove() wait() game.Players.LocalPlayer.Character.CharacterMesh:Remove() wait() game.Players.LocalPlayer.Character.CharacterMesh:Remove() wait() game.Players.LocalPlayer.Character.Head.face:Remove() wait() game.Players.LocalPlayer.Character['Left Leg']:Remove() wait() game.Players.LocalPlayer.Character['Right Leg']:Remove() wait() game.Players.LocalPlayer.Character['Left Arm']:Remove() wait() game.Players.LocalPlayer.Character['Right Arm']:Remove() wait() game.Players.LocalPlayer.Character.Shirt:Remove() game.Players.LocalPlayer.Character.Pants:Remove() wait() game.Players.LocalPlayer.Character.Head.Mesh:Remove() for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if (v:IsA("Accessory")) then v.Parent = workspace end end