button = workspace.Button button.CanCollide = false button.Transparency = 1 game:GetService("RunService").Heartbeat:connect(function(step) button.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Head.Position) button.Size = Vector3.new(math.random(0,0), math.random(0,0), math.random(1,5)) wait() button.CFrame=CFrame.new(game.Players.LocalPlayer.Character["Right Arm"].Position) button.Size=Vector3.new(math.random(0,0), math.random(0,0), math.random(0,0)) wait() button.CFrame=CFrame.new(game.Players.LocalPlayer.Character.Torso.Position) button.Size=Vector3.new(math.random(0,0), math.random(0,0), math.random(0,0)) wait() button.CFrame=CFrame.new(game.Players.LocalPlayer.Character["Left Arm"].Position) button.Size=Vector3.new(math.random(0,0), math.random(0,0), math.random(0,0)) wait() button.Size=Vector3.new(math.random(0,0), math.random(0,0), math.random(0,0)) button.CFrame=CFrame.new(game.Players.LocalPlayer.Character["Left Leg"].Position) wait() button.Size = Vector3.new(math.random(0,0), math.random(0,0), math.random(0,0)) button.CFrame = CFrame.new(game.Players.LocalPlayer.Character["Right Leg"].Position) end)